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Returning 35 results for 'down ignore are built'.
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
treated by your creator, so you ran away from home.
5
You were built to complete a special mission.
6
You felt trapped in the role for which you were built and abandoned your creator
races
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Personality The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The
has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Personality The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The
has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, adventurers traveling along a road or a trail might come across a tiny settlement consisting of a handful of homesteads built around an inn or tavern where locals gather. (If you need a tavern name, use the
ignore the encounter and create your own activity based on the information given in a location’s description; for example, the “Arn Forest” section mentions rock gnomes who inhabit the woods, which might make for a fun encounter of your own creation. Map 3.1: The North
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, adventurers traveling along a road or a trail might come across a tiny settlement consisting of a handful of homesteads built around an inn or tavern where locals gather. (If you need a tavern name, use the
ignore the encounter and create your own activity based on the information given in a location’s description; for example, the “Arn Forest” section mentions rock gnomes who inhabit the woods, which might make for a fun encounter of your own creation. Map 3.1: The North
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Personality Warforged The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role
deeper meaning. The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a warforged develops its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Personality Warforged The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role
deeper meaning. The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a warforged develops its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
cultists who have died and risen as undead are kept. If battle erupts, the cultists open the door and release six ghouls. The ghouls ignore the cultists as long as there are other creatures to feed on.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if they don’t find it on their own. The cavern that opens up ahead looks like a settlement, with tents and crudely built shanties lining its irregular walls. It appears deserted except for a lone
cultists who have died and risen as undead are kept. If battle erupts, the cultists open the door and release six ghouls. The ghouls ignore the cultists as long as there are other creatures to feed on.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his shoulder is a tiny iron scorpion. Muiral the Misshapen is an ugly, powerfully built man with messy brown hair and a cruel sneer. He wears battered plate armor and has a steel helm with a scorpion
actual ring to tumble out of the painting onto the floor, from where it can be claimed. This horned ring is a very rare magic item that allows an attuned wearer to ignore Undermountain’s magical restrictions (see “Alterations to Magic”).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
worthy sacrifice. This chapel was built for that dark ceremony. The Sewn Sisters obtained an appropriate sacrifice and have stitched it inside the leather body bag that rests on the altar. Advice from the
successful DC 13 Dexterity check made by a character using thieves’ tools, or sundered with a good, hard weapon strike. If the characters ignore the nothics’ demands, the spiteful creatures attack them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his shoulder is a tiny iron scorpion. Muiral the Misshapen is an ugly, powerfully built man with messy brown hair and a cruel sneer. He wears battered plate armor and has a steel helm with a scorpion
actual ring to tumble out of the painting onto the floor, from where it can be claimed. This horned ring is a very rare magic item that allows an attuned wearer to ignore Undermountain’s magical restrictions (see “Alterations to Magic”).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
worthy sacrifice. This chapel was built for that dark ceremony. The Sewn Sisters obtained an appropriate sacrifice and have stitched it inside the leather body bag that rests on the altar. Advice from the
successful DC 13 Dexterity check made by a character using thieves’ tools, or sundered with a good, hard weapon strike. If the characters ignore the nothics’ demands, the spiteful creatures attack them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
apprentice, the powerfully built young woman earned her new position through hard work and talent, and she is well liked among the other townsfolk. Development. Among the few people in town who are wary
family’s attempts to keep Wester’s hands off their business. PROPERTY AND LAW
Many fantasy campaigns either ignore questions of law or utilize benevolent authoritarian figures to oversee social and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the staircase is a door in the wall of the gatehouse (area 10). This door is similar to others found throughout Lyn Armaal (see the “Lyn Armaal: General Features” sidebar). 10. Gatehouse Built atop
drifting through the air, and utensils being hung on hooks above the center worktable. Cabinets and cupboards hold dishware and utensils. A fireplace built into the wall across from the door usually has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
apprentice, the powerfully built young woman earned her new position through hard work and talent, and she is well liked among the other townsfolk. Development. Among the few people in town who are wary
family’s attempts to keep Wester’s hands off their business. PROPERTY AND LAW
Many fantasy campaigns either ignore questions of law or utilize benevolent authoritarian figures to oversee social and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the staircase is a door in the wall of the gatehouse (area 10). This door is similar to others found throughout Lyn Armaal (see the “Lyn Armaal: General Features” sidebar). 10. Gatehouse Built atop
drifting through the air, and utensils being hung on hooks above the center worktable. Cabinets and cupboards hold dishware and utensils. A fireplace built into the wall across from the door usually has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loudly whenever someone approaches within 10 feet of the door. The cultists can hear the barking but choose to ignore it. A dogsled is stored here, along with the dogs’ harnesses and reins. Kennel Boy
can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loudly whenever someone approaches within 10 feet of the door. The cultists can hear the barking but choose to ignore it. A dogsled is stored here, along with the dogs’ harnesses and reins. Kennel Boy
can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Drow Fortress House Freth built its dark fortress in a 100-foot-high cavern, the roof of which is dotted with stalactites. Outside the fortress walls, the cavern floor is hidden under a 2-foot
to fire, and immunity to bludgeoning, piercing, and psychic damage. The pen’s sturdy iron gate is held shut with an arcane lock spell that only drow (including drow characters) can ignore. Forcing it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Drow Fortress House Freth built its dark fortress in a 100-foot-high cavern, the roof of which is dotted with stalactites. Outside the fortress walls, the cavern floor is hidden under a 2-foot
to fire, and immunity to bludgeoning, piercing, and psychic damage. The pen’s sturdy iron gate is held shut with an arcane lock spell that only drow (including drow characters) can ignore. Forcing it
Magic Items
Infernal Machine Rebuild
This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
can ignore the verbal component of any spell you cast.
You must shout the verbal component of any spell you cast.
98
As an action, you conjure a mindless, shapeless force that is your exact
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
obscures parts of the room. Stone braziers built into the walls burn with orange flame, as do braziers in various places across the room. The floor is covered with sand, on which rest dozens of large
the undead forward as a screen and uses targeted spells that won’t harm the eggs. Braziers. The magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
obscures parts of the room. Stone braziers built into the walls burn with orange flame, as do braziers in various places across the room. The floor is covered with sand, on which rest dozens of large
the undead forward as a screen and uses targeted spells that won’t harm the eggs. Braziers. The magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nangalore This great garden (map 2.12) was built to honor Zalkoré, a vain Omuan queen. Its builder, Thiru-taya, was Zalkoré’s foremost general and consort. In their time, the garden was called Ka
flank the boulevard. Low archways — three on each side — are built into the terrace walls. These archways are in various stages of collapse, as are the tunnels beyond them. Beautifully carved, larger-than
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nangalore This great garden (map 2.12) was built to honor Zalkoré, a vain Omuan queen. Its builder, Thiru-taya, was Zalkoré’s foremost general and consort. In their time, the garden was called Ka
flank the boulevard. Low archways — three on each side — are built into the terrace walls. These archways are in various stages of collapse, as are the tunnels beyond them. Beautifully carved, larger-than
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
years ago, and the innkeeper went missing shortly thereafter. Suggested Encounter Hill giants have attacked many of the cattle ranches around Beliard. Every attack is the same: the giants ignore the
. Uthgar’s followers buried the half-ogre’s bones alongside a relic stolen from their enemies, the giants, and built an altar upon the burial site. When the Uthgardt call upon Uthgar for guidance or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
years ago, and the innkeeper went missing shortly thereafter. Suggested Encounter Hill giants have attacked many of the cattle ranches around Beliard. Every attack is the same: the giants ignore the
. Uthgar’s followers buried the half-ogre’s bones alongside a relic stolen from their enemies, the giants, and built an altar upon the burial site. When the Uthgardt call upon Uthgar for guidance or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Super-Secret Basement The kindly old wizard who built the lighthouse and its underground laboratory went by many names over his long life. By the point at which he decided it was time to slow down a
other side of the room, and attacks in the second round of combat. Unless they are attacked first, the duodrones ignore the characters to start. But if combat with the swarms goes to three rounds, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crypt is the resting place of followers of Habbakuk who tended to this shrine. Tombs. The sarcophagus to the west bears an inscription in Elvish: “Herzon, who built this prayer in stone.” A character
other creatures with you ignore difficult terrain outdoors in the Northern Wastes, allowing you to move at double the pace listed on the Northern Wastes Land Travel table (see the “Into the Wastes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
crypt is the resting place of followers of Habbakuk who tended to this shrine. Tombs. The sarcophagus to the west bears an inscription in Elvish: “Herzon, who built this prayer in stone.” A character
other creatures with you ignore difficult terrain outdoors in the Northern Wastes, allowing you to move at double the pace listed on the Northern Wastes Land Travel table (see the “Into the Wastes