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                        Returning 20 results for 'down impart are back'.
                    
                
                        
                            
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                                        down imparted are back
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible
                                                
                                            
                                                
                                                    .
Pidlwick II is basically an oversized toyâa 4-foot-tall mechanism stuffed with gears, springs, and other components expertly fitted together to impart a semblance of life to it. Its skin is made of stitched
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Recap Start each game session after the first with a recap of what happened in the previous session. A recap helps players get back into the story. It also provides important information to players
                                                
                                            
                                                
                                                     have specific information you need to impart or if you want the recap to be concise and focused on whatâs relevant. Player Recap. Let the players provide the recap if you want to gauge what they think
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Recap Start each game session after the first with a recap of what happened in the previous session. A recap helps players get back into the story. It also provides important information to players
                                                
                                            
                                                
                                                     have specific information you need to impart or if you want the recap to be concise and focused on whatâs relevant. Player Recap. Let the players provide the recap if you want to gauge what they think
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd declared that all Vistani had the right to come and go from his land as they please, and this privilege
                                                
                                            
                                                
                                                     master, Strahdâs Vistani pretend to be helpful, but the information they impart is misleading at best and often deceptive. They readily tell adventurers that they have a potion that protects them from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     creature might have knowledge to impart, a debt to repay, or a grudge to have righted. You could even have creatures from the two gates know of each another â and, as with the monasteryâs sphinx and brains
                                                
                                            
                                                
                                                    . A follow-up successful DC 15 Intelligence (Religion) check can then trigger ritual magic that reverses the flood of ooze and sends it back to the Slime Pits. However, if this check is failed by 5 or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    ,â he snarls. âHereâs a whole pack of little puppies. What do you want, puppies? Come here to bark at us?â
 If the Redbrands confront the characters in the street, read: As you head back into the street
                                                
                                            
                                                
                                                     who are captured or charmed by the characters can impart useful information. (See the âWhat the Redbrands Knowâ sidebar below.) Townmaster Harbin Wester wonât want to keep Redbrand prisoners until he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     form allows it to blend into almost any group or community, but its transformation doesnât impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
                                                
                                            
                                                
                                                     into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible, instead assuming that the guests had died
                                                
                                            
                                                
                                                     4-foot-tall mechanism stuffed with gears, springs, and other components expertly fitted together to impart a semblance of life to it. Its skin is made of stitched leather pulled taut over an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     feet in width and has no railing, climbs in a straight line, passing above the sealed adamantine doors of the forge (area 28) and never once doubling back on itself until it reaches the outer walls of
                                                
                                            
                                                
                                                     mostly, with a few orc and dwarf bones). The staircase resumes on the opposite side of the ledge, climbing another 150 feet to area 2. In the back of its lair, the chimera has a nest of bones, bits of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     seconds to impart its psychic images. Once a crystal imparts its psychic scene, it must recharge on a shelf for 24 hours before it can do so again. A character who examines the crystals and succeeds on
                                                
                                            
                                                
                                                     results. There are 40 crystals in this room, though many of the older crystals impart the same scenes. Crystal Images  d20 Image   1 A mind flayer holding a disembodied head chants over a large pool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     archetypal giant financier is a cloud giant who constantly seeks to improve their standing in the ordning by amassing more wealth. The financier might back treasure-hunting expeditions into ancient ruins
                                                
                                            
                                                
                                                     with their eager students.
 The archetypal giant tutor is a stone giant who is convinced the surface worldâthe world of dreamsâhas important wisdom to impart, just as the gods sometimes speak through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     worship Madarua or Usamigaras, Artha tells the characters to turn back or suffer Gormâs thunderous wrath. If the characters attack the guardians or refuse to heed their warnings, the guardians produce
                                                
                                            
                                                
                                                    ), Kanadius can impart the following information: Cynidicean Factions. There are three other groups in the ziggurat: the Mages of Usamigaras, the Warriors of Madarua, and the Cult of Zargon. Kanadius doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     easily could be mistaken for treasure. If the koboldsâ attitude shifts to Friendly, the kobolds impart the following information in conversation with the characters: Nakari. The copper dragon, Nakari
                                                
                                            
                                                
                                                     copper dragon scales. Toward the back of the cave lie three small piles of treasure. Someone has carved a word in Draconic into the floor next to each pile.
 Nakari keeps her shed scales here. Breakaway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     a former occupant. The back of this coffin hides a panel with a latch that causes the wall behind it to swing aside. A character who searches the coffin or wall and succeeds on a DC 18 Intelligence
                                                
                                            
                                                
                                                     slide it through the grate with a successful DC 18 Dexterity (Sleight of Hand) check. If this check fails by 5 or more, the harp falls back into the pit. A cultist of Vecna tried to lever the harp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the tomb. What Uma Knows. In addition to the history of Bakar (detailed in this adventureâs background), Uma can impart the following information: Amun Saâs Ghost. Twelve days ago, Uma traveled to the
                                                
                                            
                                                
                                                     until the gem is put back or the statue is destroyed. The statue has Armor Class 17, 50 hit points, and immunity to poison and psychic damage. The noise attracts nearby creatures. Roll on the Random
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     the elixir exposes the drinker to the same disease that the diseased rat might impart with its bite, except the initial saving throw DC is 15. Northeast Chamber. Extra weapon stores include five
                                                
                                            
                                                
                                                     battered scimitars, six shortbows, and forty arrows. Southeast Chamber. The room stands empty, and the caved-in back wall leads to a natural rift in the earth (see area 44). 48. Garden Galleries The two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     succeed on a DC 15 Strength saving throw or be drawn into the globe and unable to pass back through its boundary. As an action, a trapped creature can free itself with a successful DC 15 Intelligence
                                                
                                            
                                                
                                                     donât impart their properties or powers. Ledges. Each rough ledge is 10 feet high and easy to scale. Stalagmites. These 10-foot-diameter spires of rock rise 20 feet above the floor. Black Gate. A black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the south.
 Suddenly a harsh voice calls from the shadows of the pillars, âGo back the way you came! This is the only warning youâll get!â
 The cavern was formerly Durgeddinâs throne room, banquet
                                                
                                            
                                                
                                                     can impart the following bits of information:
  The wizard lives below this area. He wants to use Idalla for a study on prolonging life. (False.) The wizard told Idalla a bit of the history of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     life force â and in return, they revert back to their free, formless nature for a time. After this mystical communion, many elves have a deeper understanding of their origin and a firmer grasp of
                                                
                                            
                                                
                                                     light from the full moon falls on them while they are sleeping, and this silver light of Sehanine can influence their dreams and impart messages to them. Offerings to Sehanine are mostly made from silver
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Bare counters line the walls, and a few metallic trays are scattered about.
 Along one wall are several metal boxes, each of which has a tinted-glass door and a dial. Toward the back of the room, a
                                                
                                            
                                                
                                                     inquiries. It doesnât impart information about the ship or its history, commenting that itâs unauthorized to answer such questions. Treasure. Two healerâs kits are mounted on the walls of this room. The
                                                
                                            
                                        






