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                        Returning 20 results for 'down indeed are black'.
                    
                
                        
                            
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                                        down inbred are black
                                    
                                
                                    
                                        down intend are back
                                    
                                
                                    
                                        down indeed are back
                                    
                                
                                    
                                        down intend are blade
                                    
                                
                                    
                                        down intend are blast
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy â but at the cost of forgetting their history. The underground homes
                                                
                                            
                                                
                                                     to change those names when they wander into a human area. A verdan is also not hesitant to change their name as their physical appearance changes â or, indeed, whenever the mood strikes them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Examining the Frogs Once the frogs are no longer threats, a successful DC 12 Wisdom (Perception) check reveals that the frogs belched out a strange, black oily substance just before they grew in size
                                                
                                            
                                                
                                                     and attacked. It appears to be the same substance found on the trunk during orientation; indeed, Murgaxor coaxed the frogs to ingest some of the corrupted eldritch balm to cause their transformation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     â even other elves â are subordinate to them in skill, significance, and sophistication. They claim the title of âhigh elvesâ with pride, and indeed their race is responsible for great, and sometimes
                                                
                                            
                                                
                                                     elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     sobering thought indeed! Surely the rewards for success cannot fail to be greater, for the fire giantsâand their masters, perhaps?âhave more loot for the taking. If the party (or one or more members
                                                
                                            
                                                
                                                     keep all the loot they find, plus the possibility of reward from the rulers of the lands being ravaged by the giant bands. And now the adventurers stand before the black and smoking slag hill that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     items when the characters leave the tomb is discussed below. Relics of the Past Acererak placed four treasures in the tomb as lures: the Black Opal Crown, the Eye of Zaltec, the Navel of the Moon
                                                
                                            
                                                
                                                    , and the Skull Chalice of Châgakare. These items can be kept, sold to interested buyers, or returned to their rightful owners. Black Opal Crown (Area 49). The yuan-ti of Omu are after this treasure. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     a good distance, seemingly unharmed by the cataclysm that produced the damage around them. Indeed, because of their pristine condition, some folk conjecture that these towers must have been built
                                                
                                            
                                                
                                                     black mail, made of overlapping plates and slightly discordant, off-center architecture creating the impression of joints that might bend at any moment. The towers, joined in a rough circle by walls of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
                                                
                                            
                                                
                                                     the strangers pause at the bridge to either give the hand sign of the cult (a triangle formed with thumbs and forefingers of both hands) or call out, âI serve the Black Earth!â In combat, the gargoyles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     a portal (see area 1). Talis Surrenders Talis is not a to-the-death sort of villain; she is a survivor and willing to surrender and ask for mercy. Indeed, she uses her rivalry and her recent setbacks
                                                
                                            
                                                
                                                     dragon. The leadersâ names are Severin the Red, Galvan the Blue, Neronvain the Green, Rezmir the Black, and Varram the White. She explains the significance of the banner in area 15 and reveals the various
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     through a portal (see area 1). Talis Surrenders Talis is not a to-the-death sort of villain; she is a survivor and willing to surrender and ask for mercy. Indeed, she uses her rivalry and her recent
                                                
                                            
                                                
                                                    â names are Severin the Red, Galvan the Blue, Neronvain the Green, Rezmir the Black, and Varram the White. She explains the significance of the banner in area 15 and reveals the various cult signs and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     signs of frescoes that once covered the walls here. A half-dozen ruined chandeliers hang from the cracked ceiling. In the northeast corner is a black gate.
 Creatures. A vampire spawn keeps watch here
                                                
                                            
                                                
                                                    , along with a wight and four zombies. A quasit perches invisibly on a chandelier. Negotiation. Prisoners regularly move through the black gate here. The characters can bluff their way through by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     way against the walls, revealing a floor of black stone, much worn by the tread of countless feet. 2. Chamber of the Keeper  A cluttered room near the marshaling area has skins on the floor, a bed, a
                                                
                                            
                                                
                                                     instructed to keep three âmagical skeletonsâ in one of the cells safe from would-be thieves. To back up their tale, they point outâquite truthfullyâthat they have no key to this cell. Indeed, there are three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
                                                
                                            
                                                
                                                     gases that spurt from the walls. One of the tapestries on the south wall screens the entrance to the royal apartment (areas 4â7). 3. Throne Room and Audience Chamber  Two steps of white-veined black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , who was part of the group that ambushed him. Hekaton rises to his full height and begins lashing out against small folk indiscriminately, shouting, âLordsâ Alliance indeed! Iâll see your alliance
                                                
                                            
                                                
                                                     deck of marked playing cards (worth 15 gp) in a wooden case, a spyglass (worth 1,000 gp), a quill, a jar of dragon blood (which Rool uses for ink), and a diary with a black leather cover. In his diary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and outrageous rumors, the denizens of Mother Yalanthaâs boarding house are perfect.) Trouble in Red Larch. Six of the guests staying here are watchers for the Cult of the Black Earth (equivalent to
                                                
                                            
                                                
                                                     highly indeed. The clothing, boots, and accessories are all fine, warm, and sturdy, even though few Red Larchers can afford to buy them for everyday wear. The Tarnlars live in a comfortable apartment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that they join him in the next festival as special guests and asks that they tell everyone that all will, indeed, be well. The Baroness and Baron Two members of the baronâs household staff have vanished
                                                
                                            
                                                
                                                    ). The trunks contain the staffâs clothing and uniforms. N3g. Kitchen A cook wearing a white apron over a black smock busies himself in this warm, well-appointed kitchen. A staircase in one corner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     he asserts they are true indeed. Rictavio claims to be a carnival ringmaster from a distant land. Heâs been staying at the inn for almost a month, taking advantage of Urwin Martikovâs generosity and
                                                
                                            
                                                
                                                     black wardrobes stand against the wall by the door. The door to this room can be locked from the inside, and each guest gets a key. Urwin and Danika carry spare keys. The footlockers and wardrobes are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the gravity of its meaning. To enhance an elfâs Remembrance, the priests of Labelas use a special mirror made of polished black onyx. Small versions of these can be seen at many shrines dedicated to
                                                
                                            
                                                
                                                     the black void of the mirror, they see the faces of their former selves and scenes from their past lives â a glimpse into the grand tapestry of the each soulâs existence as Labelas begins to weave yet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     itâs worth 750 GP. If the genie dies, her body dissolves into mist, leaving behind her silk clothing (worth 250 GP), two black pearl gemstones (worth 500 GP each), and a Wand of Lightning Bolts. N11
                                                
                                            
                                                
                                                     wide, eight feet long, and two feet high.
 The western half of the cave is indeed empty (but see âBreakaway Roofâ below). An Invisible creature lies on the stone slab in the smaller cave to the east
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , leaving openings through which you can see adjoining rooms.
 Throughout the ballroom, royal courtiers stand motionless, their eyes fixed on a black iron cauldron atop a dais in the middle of the
                                                
                                            
                                                
                                                    !
 Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     as a way of foiling any creature that has Regeneration? Chill touch does, indeed, stop the target it hits from regaining hit points until the spell ends. This is true even if the target takes none of
                                                
                                            
                                                
                                                    :  blade barrier
 cloudkill
 cloud of daggers
 Evardâs black tentacles
 
  forbiddance
 moonbeam
 sleet storm
 spirit guardians
 
 Reading the description of any of those spells, you might
                                                
                                            
                                        





