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Returning 18 results for 'down indicated are best'.
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down indicate are best
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. They keep the warriors in line and defend the nursery (area 16). If they are not alerted to the characters’ approach, the two are talking in Draconic, discussing how to best torture new mind flayer
area extends under area 22, as indicated on map 16. The rough-walled chamber contains the following: Warriors. Ten githyanki warriors (five females and five males) reside here. If they have not been
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. A trap intended to be a setback is unlikely to kill or seriously harm characters of the indicated levels, whereas a dangerous trap is likely to seriously injure (and potentially kill) characters of
the indicated levels. A deadly trap is likely to kill characters of the indicated levels. Trap Save DCs and Attack Bonuses Trap Danger Save DC Attack Bonus Setback 10-11 +3 to +5 Dangerous 12-15 +6
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
’ psionic power, making eaters of knowledge deadlier with each brain devoured. CoupleofKooks “Best to just forget every idiom you’ve ever learned, Chief. For example, in the Outlands, ‘brain food
ability (spell save DC 15). It must have consumed the requisite number of brains to cast the spell, as indicated:
1/day each: plane shift (self only, 0 brains), detect magic (1 brain), silent image (2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
severity. A trap intended to be a setback is unlikely to kill or seriously harm characters of the indicated levels, whereas a dangerous trap is likely to seriously injure (and potentially kill) characters of
the indicated levels. A deadly trap is likely to kill characters of the indicated levels. Trap Save DCs and Attack Bonuses Trap Danger Save DC Attack Bonus Setback 10–11 +3 to +5 Dangerous 12–15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
their actions to dictate their fate. Remember also that these giants are not only the toughest so far encountered but also have the best advice immediately available to them. As soon as the party
slag indicated on the characters’ map as the site of the hall. A wide, well-trod path winds its way across the barren land up to two great slabs of black stone—the obsidian portals that give access to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
neighborhood affiliations, doing their best to protect their territories. While this has given some of the city’s people a way of feeling more in control of their lives, it’s also increased the number of
, the explorer Balduran. The symbol originated as a pirate emblem, though, and its components hold a double meaning today.
Originally, the alternating bands of water beneath the ship indicated the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
neighborhood affiliations, doing their best to protect their territories. While this has given some of the city’s people a way of feeling more in control of their lives, it’s also increased the number of
Balduran. The symbol originated as a pirate emblem, though, and its components hold a double meaning today.
Originally, the alternating bands of water beneath the ship indicated the turbulent dangers of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Bonecarver, as indicated by the many animal totems and whalebone carvings around the hut. The shaman’s hut features a lesser-used entrance to the ice caves. The largest structure in the village is the meeting
, where they keep a cautious eye on Frostskimmr. Wizards, sorcerers, and warlocks among the party attract scornful looks. Do your best to communicate an atmosphere of tense hostility to the players. Any
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Bonecarver, as indicated by the many animal totems and whalebone carvings around the hut. The shaman’s hut features a lesser-used entrance to the ice caves. The largest structure in the village is the
they keep a cautious eye on Frostskimmr. Wizards, sorcerers, and warlocks among the party attract scornful looks. Do your best to communicate an atmosphere of tense hostility to the players. Any crew
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
checks if the characters wander the streets or go off in search of other survivors. If an encounter is indicated, roll on the Encounters in Elturel table or choose an encounter you like. Each encounter
to determine the best place to dig or support the structure, or Wisdom (Perception) checks to notice dangerous areas threatening to collapse further. You might also decide that magic or other
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
use the resulting two tables to create either a cooperative or rival relationship between the indicated giants.
Giantkind Encounters d8 Encounter Table
1 Cloud Giant Encounters
2
crawler (attitude: 1d4 + 1)
4 2d4 goliath giant-kin* (attitude: 1d10) practicing throwing rocks
5 1 stone giant arguing with 1 minotaur (attitude for both: 1d12) about the best path for a maze
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
then slip away—but until then she will help the characters to the best of her ability (both to better her own chances of staying alive in this awful place and to win their trust). During this time she
-foot radius (simulate this by making players uneasy in whatever way you find best). The wall to the west is a mural showing giants bowing before a black cairn, offering sacrifices and giving gifts. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
successful DC 12 Strength (Athletics) check. Roll initiative to determine the order of play. In each stage in the course, a character must succeed on the indicated ability check or saving throw to overcome
completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
execution are among the best possible outcomes. Ideally, the players coming up with hilarious ways to escape will allow them to prevent such fates. Even if the characters have not used Flabbergast’s
can feel like the best path to securing the orrery component and winning, while some players might blurt out their secret goal with the excuse that their character would try to do so.
Encourage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
indicated skill with advantage. Paragraphs that begin with skill names discuss these possibilities. In each of these paragraphs, the benefits apply only to someone who has proficiency with the tool, not
items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
indicated otherwise, a trap can be spotted with a successful DC 13 Wisdom (Perception) check. It’s best if just one character makes this check, and only the first check counts, no matter how many
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
investigate 5 minutes later. Each room’s occupants are frozen in time. Individual rooms have their own color schemes and notable features, as indicated below: P40a. Red Room. A high elf noble (neutral
with each hag using her plane shift spell to flee Prismeer. The hags also use this spell to escape if the characters attack them. Otherwise, the hags do what they do best: deceive and bargain. They
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the banquet hall has an iron kettle and a tureen of steaming soup resting on doilies atop it.
The balcony extends out over the western part of this chamber, as indicated by the dashed line on the
convince Shon that they have Prismeer’s best interests at heart, he gives them the horn and tells them where to find Zybilna (area P22), warning them about the jabberwock if he hasn’t already done so. P29






