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Returning 8 results for 'down injury are born'.
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Magic Items
Curse of Strahd
one.
Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Backgrounds
Sword Coast Adventurer's Guide
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Your size is Medium. Speed. Your base walking speed is 30 feet. Natural Athlete. You have proficiency in the Athletics skill. Stone’s Endurance. You can focus yourself to occasionally shrug off injury
until you finish a short or long rest. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
walking speed is 30 feet. Natural Athlete. You have proficiency in the Athletics skill. Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Suggested Characteristics Nobles are born and
dead in unsuitable accommodations. 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7 My favor, once lost, is lost forever. 8 If you do me an injury, I
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Suggested Characteristics Nobles are born and
dead in unsuitable accommodations. 6 Despite my noble birth, I do not place myself above other folk. We all have the same blood. 7 My favor, once lost, is lost forever. 8 If you do me an injury, I
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must






