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                        Returning 25 results for 'down inner are bears'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Glyphs This suit symbolizes faith, spirituality, and inner strength. It is the suit of priests and those who devote themselves to the service of a deity, a higher power, or a heightened philosophy
                                                
                                            
                                                
                                                     Serenity; inner strength and self-reliance; supreme confidence bereft of arrogance Two of glyphs Missionary Those who spread wisdom and faith to others; warnings of the spread of fear and ignorance Three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     near the dais.
 The sixteen glowing sigils on the floor represent each of the Outer Planes, while the raised dais in the center of the room bears symbols of the four elemental Inner Planes. The wheel
                                                
                                            
                                                
                                                    . Since the trainâs travels are usually limited to the Inner Planes, the Outer Planes, and the Outlands, this mote can be seen floating above one of the symbols or above the model wheel representing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Gromphâs Inner Sanctum Read the following text to players whose characters escape Gromphâs demiplane (see âGromphâs Outer Sanctumâ) and appear in the archmageâs inner sanctum. This circular chamber
                                                
                                            
                                                
                                                     exit appears to be an archway filled with a black void.
 Any creature that touches the dark void is whisked away to the demiplane that separates Gromphâs inner and outer sanctums (see the previous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                    ââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                     Purpleââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                     Purpleââthe lords, leaders, and cult masters of particular locales. The cult is ruled by a secretive inner group led by Severin and four other wyrmspeakersâa term of respect given to those whose bond with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     double door to the south. The construct is missing its head, and there are gaps in its outer shell through which the constructâs inner supports and mechanisms can be glimpsed.
 Emberosa. This female
                                                
                                            
                                                
                                                     considered an inanimate object, not a creature. Medium or smaller creatures that squeeze inside it can use the outer shell and inner mechanisms as cover. Bigger creatures canât fit inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     vines of a nearby hillside. A stone door can be seen, ajar, in the tunnelâs dim depths. The door bears chiseled marks that might once have been a name.
 Over time, many rich folks built in the valley
                                                
                                            
                                                
                                                     those who flee. Inner Tomb The iron door is rusted shut. A characters can force it open with a successful DC 15 Strength check. Inside, the following is revealed: Beyond the rusted door is another square
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     southeast pool connects this area to the inner cave (area D3). Treasure. The derro apprentice carries a decorative silver dagger with an ivory handle, worth 50 gp, along with a belt pouch containing 20
                                                
                                            
                                                
                                                     gp. D3: Inner Cave A pool lies at the north end of this natural cavern. On the cavernâs east wall, a rough-hewn tunnel opens five feet above ground level. Sounds of digging emanate from the tunnel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large âXâ in dark red.
 The tunnel from the
                                                
                                            
                                                
                                                    . A cage in the southeast corner bears inward-pointing spikes.
 Four feral ashenwights (see appendix A) are bound to the workshop in which they worked while alive. They attack trespassers and fight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
 There is a crypt haunting in this
                                                
                                            
                                                
                                                     haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
                                                
                                            
                                                
                                                     shrine. The figure bears a moonlike sphere instead of a face. The sphere is illuminated by white light shining from a silver mirror in the crook of the statueâs left arm. Coiled around the plinth is an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     peer down suspiciously on all visitors. The gatehouse has an inner set and an outer set of double doors. When locked, these doors are too thick to be forced open using brute strength. They can be
                                                
                                            
                                                
                                                    , mounted between sturdy roof beams, is a large bronze bell that is rung fifteen minutes before prayers every morning, noon, and evening. Wandering the abbey halls are two old black bears named Darlow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
                                                
                                            
                                                
                                                    . Luthic is often thought to take the guise of an enormous cave bear. Her followers honor this aspect of her by keeping cave bears as pets to guard the whelping pens that are filled with squabbling young
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
                                                
                                            
                                                
                                                     insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , and small mammals encircling Wyllowâs smiling visage. Each ring is 3 feet wide and turns clockwise on hidden rollers. The inner ring is engraved with images of plants and animals weathering the change
                                                
                                            
                                                
                                                     of seasons. The outer ring bears alternating engravings of the sun at various heights and the moon in all its phases. A fixture on the outer edge of the device is used to line up the rings and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     potency after 1 hour. X3: Hashutuâs Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayersâ tactile language that most creatures must resort to
                                                
                                            
                                                
                                                     detect magic. X7: Voalshâs Lounge The door to this room from the hall bears small dots that read, in Qualith, âRelax with Voalsh, she of sacred flight, and know only the truth.â This room contains four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Intrigue and treachery abound, blanketed behind the sumptuous veils of high society: masked balls, gambling houses, and private banquets. The Lady of Pain doesnât reside in the ward that bears her name, but
                                                
                                            
                                                
                                                     they pass the characters, the githzerai drops a crumpled note asserting their innocence. 7 A character spots a notice from the Mercykillers for an escaped prisoner who bears an uncanny resemblance to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     government official. Disputed Will. A parchment bears the original will of a recently deceased local noble. As the nobleâs family members are currently fighting over the estate, this will would be of
                                                
                                            
                                                
                                                     when the gas is released must succeed on a DC 12 Constitution saving throw or take 11 (2d10) poison damage. Treasure. Each cabinet holds 1,000 gp. T15: Inner Vault This roomâs main door, situated in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     nonmagical, and each half weighs 20 pounds. If the halves are brought together, they display the image of a face that bears a fearsome scowl. The mask is too large to be repaired with a mending spell
                                                
                                            
                                                
                                                     mound a haunted place best avoided. In truth, the Blue Bears prowl the High Forest and the eastern Delimbiyr Vale, doing their best to remain hidden. Their members visit Stone Stand infrequently, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , Isarr might stumble upon tracks left by the characters but continues his search of the outer tents, then does the same thing with the inner ring of tents, saving the chieftainâs tent for last. By
                                                
                                            
                                                
                                                     ice storm spells or use their conjure animals spells to summon polar bears (one bear per casting of the spell). The polar bears act on their own initiative count and fight alongside their summoners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ; see the âBargewright Innâ section for more information on this creature. Xantharlâs Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
                                                
                                            
                                                
                                                     Kolbaz (see the âInner Circlesâ section at the end of this chapter). The greatest threat facing Yartar is the Kraken Society (see the âFactions in the Northâ section in the introduction), which is trying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     illustrates the great age of this dungeon. To the north, a long gallery leads to an arrow slit in the western wall. To the south, piles of rubble choke a small inner chamber. Half a dozen plain bedrolls and an
                                                
                                            
                                                
                                                     practices earth and water magic, and he reveres both Ogrémoch and Olhydra. He bears the water cultists no ill will and sometimes acts as an advocate or emissary on their behalf. In battle, Miraj commands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     from the lantern, revealing ruined shops around the plaza, their inner chambers extending into the rock.
 Two Howling Hatred initiates, one hurricane, one skyweaver, and two kenku are stationed here
                                                
                                            
                                                
                                                     masonry and stone. To the west, a pillared colannade stretches across a moat to a step pyramid.
 Ahtayir, a djinni in a torn vest and ragged pantaloons, labors here. His noble countenance bears a stoic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the âInner Circlesâ section at the end of this
                                                
                                            
                                                
                                                     gains the benefit of Grandfather Treeâs bless spell. It disappears after 1 hour, or when it drops to 0 hit points, or when it is dispelled (DC 15).  Avenging Animals   d4 Animal(s)   1 2 brown bears 2 2
                                                
                                            
                                        






