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                        Returning 35 results for 'down inner are bring'.
                    
                
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
                                                
                                            
                                                
                                                     dragonkind.
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    . His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
                                                
                                            
                                                
                                                    .
Personality
Sammaster presents a charming and handsome facade, but he can’t conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner circle of the Cult of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Book of Inner Alchemy  The Book of Inner Alchemy An Adventure for 12th—level Characters
Written by Daniel Kwan
Developed & Edited by Hannah Rose The Book of Inner Alchemy is one of the oldest
                                                
                                            
                                                
                                                     with immortality circulated among the martial orders. The three masters knew that many would seek out this power, and that circulating this knowledge would bring chaos to the world. Torn between the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                     bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen. All
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                     helped bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     presented them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
                                                
                                            
                                                
                                                     helped bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     postpones their trip, uneasy about what their journey might bring. Occult Symbol Last night, a vandal defaced the temple with a strange symbol. Fazzir doesn’t recognize the symbol. He asks the party to
                                                
                                            
                                                
                                                     heroic potential.
  12: Inner Gatehouse This gatehouse houses on-duty soldiers and separates the civilian areas of the keep from the inner bailey (area 13).
 When the characters arrive at the inner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     hunters don’t kill their prey, but merely track down creatures that have died near the grove. The hunters bring the remains of such creatures back to be reanimated by their sovereigns, until they are
                                                
                                            
                                                
                                                     capable of resisting Phylo’s corrupted meldings when it joins with the Inner Circle. Loobamub keeps its opinions to itself, but its wariness spreads to the other hunters when they meld, cementing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     meeting place for high-ranking cultists, among them a Wearer of Purple known as Talis the White. Talis feels strongly that she belongs in Severin’s “inner circle,” but Severin doesn’t trust her and
                                                
                                            
                                                
                                                     Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     meeting place for high-ranking cultists, among them a Wearer of Purple known as Talis the White. Talis feels strongly that she belongs in Severin’s “inner circle,” but Severin doesn’t trust her and
                                                
                                            
                                                
                                                     Skyreach Castle (see chapter 8)—but negotiations are fairly hazardous and might easily result in combat rather than a deal. If the players don’t realize that the cult hopes to bring Tiamat to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , they can fan that spark to bring light, healing, and heavenly fury. Aasimar can arise among any population of mortals. They resemble their parents, but they live for up to 160 years and have features
                                                
                                            
                                                
                                                     deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     are dark except for whatever light sources the characters bring with them.
 Caverns and Corridors. The caverns and connecting tunnels in this part of Blingdenstone are of the same construction seen in
                                                
                                            
                                                
                                                     Inner Blingdenstone, but are empty and strewn with rubble.
 Humidity. A few shallow pools and streams run through the area, making the air damp and chill. Pools are difficult terrain.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     visit her to enter twice by the same way. Those who persevere through her trickery to discover her inner sanctum might be rewarded with a treasure. Whisperleaf. This hill takes its name from the
                                                
                                            
                                                
                                                    . From time to time she gifts one of them to a worthy follower, promising that its use will bring success — but offering no guarantee that it will function the way it was supposed to.  The Golden Hills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Cults of the Dragon Below A paradise exists within the world, a vale bathed in the light of the Inner Sun. Earn your passage with the blood of worthy foes. Our existence is a chrysalis state
                                                
                                            
                                                
                                                     recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creation of the Inner Planes, slowly sorting the tumult of the Elemental Chaos until the four Elemental Planes took shape. These sagas explain the giants’ close ties to the elemental forces of air, earth
                                                
                                            
                                                
                                                     the Material Plane and the domains of other gods. A key moment in Diancastra’s Saga is Annam’s challenge to his daughter. He dismisses her deeds as “pranks and rebellion” and defies Diancastra to bring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     greatness.
  — Balifra Eversharp
 Dwarves have a strong sense of their progress, and each day that goes by must bring them closer to the standard set by Moradin. Acutely aware of their mortality, they
                                                
                                            
                                                
                                                     their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     each resident’s appearance reflect their inner beauty. Creatures that stumble through the parlor’s hexagonal black door a disheveled mess emerge exquisite and graceful. For a premium rejuvenating
                                                
                                            
                                                
                                                     constituents to voice their concerns. Vain and corruptible, these politicians regularly cast doubt on their opponents and hire mercenaries to bring shame to other candidates. Pavilion of Purity Opposite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
                                                
                                            
                                                
                                                     tendencies are best handled as DM suggestions and then roleplayed by the players, but you might award Heroic Inspiration to characters who bring these characteristics to life in their characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Genies “Welcome to the Great Dismal Delve, gem of the Inner Planes. You are now slaves of the mighty and merciful Khatun Zafara al’Yil jin Zarain, Queen of the Mantled Depths, Pontiff of the Diamond
                                                
                                            
                                                
                                                     it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Bioluminescent fungi trace strange constellations along the cavern’s ceiling and walls, showing the darkness of the ravine and a mist-shrouded smaller cavern beyond.
 Inner Circle The central mound is the base
                                                
                                            
                                                
                                                     is taking most of the carcasses the Circle of Hunters bring in, and are sending groups of myconids outside the grove without telling anybody. If Basidia rapports with Sarith or any other non-myconid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     save Gazre-Azam and bring Zikran to justice. They can offer a valuable or beautiful treasure in exchange for being allowed to carefully peruse Zikran’s old laboratory. A character familiar with bronze
                                                
                                            
                                                
                                                     dragons can bring up their famous love of ships and the sea in an attempt to bond with Ashgarlyth. If the players fight Ashgarlyth, treat the laboratory as his lair, granting the dragon lair actions as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     controlled by the Family, a tenebrous inner circle of crime bosses who enforce some semblance of honor among the thieves of Torch. Admission into the Family is by invite only. The full roster of
                                                
                                            
                                                
                                                     branch gets robbed at least once a week. Bloodied Marsh A sanguine marsh festers at Torch’s lowest point. Sickly yugoloths row along its malodorous waters, reveling in the death and disease they bring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
                                                
                                            
                                                
                                                     leading a group of cultists that was terrorizing the dwarves. Having killed Cheela’s drakes and subordinates, the dwarves bring their prisoner to the adventurers hoping for a reward. Cheela has useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
                                                
                                            
                                                
                                                     leading a group of cultists that was terrorizing the dwarves. Having killed Cheela’s drakes and subordinates, the dwarves bring their prisoner to the adventurers hoping for a reward. Cheela has useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
                                                
                                            
                                                
                                                     leading a group of cultists that was terrorizing the dwarves. Having killed Cheela’s drakes and subordinates, the dwarves bring their prisoner to the adventurers hoping for a reward. Cheela has useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to the vault and bring the suit of armor to the celebration. 
   6:00 PM  The caravan departs from Horn Enclave.  Guests prepare to depart. Ironbeard takes Gorat’s key and deposits any last gifts in
                                                
                                            
                                                
                                                    . Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Materials. The carts in this room contain glass, clay, and tin worth 25 gp total. F5: Inner Hall Zezhou Chen  Atop giant lizard steeds, the Kagu-svirfneblin emerge to greet visitors to their steam
                                                
                                            
                                                
                                                     last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mercilessly eliminates the weak and the infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated
                                                
                                            
                                                
                                                     is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     bring their prey in close before attacking. The harpies fight until four remain and then flee. Treasure. If the characters search the harpy nests, they find a holy symbol of St. Cuthbert made with gold
                                                
                                            
                                                
                                                     inner compartment holds a carved indentation of a holy symbol of St. Cuthbert and a coiled iron cobra that attacks any creature not wearing a symbol of St. Cuthbert. When a creature places the symbol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but don’t have points of egress into the inner ward and thus the rest of the library. These
                                                
                                            
                                                
                                                     and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     shadow behind the statue’s wide wings. A five-foot-diameter, circular tile of dark stone is set in the floor in front of the dragon statue. Runes are carved around the circular tile’s inner edge
                                                
                                            
                                                
                                                    .
 Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , and small mammals encircling Wyllow’s smiling visage. Each ring is 3 feet wide and turns clockwise on hidden rollers. The inner ring is engraved with images of plants and animals weathering the change
                                                
                                            
                                                
                                                     change from day to night or night to day, or bring the effects of a new season upon Wyllowwood. If the characters change the time of day or the season, all the surviving werebats except Vool (see area 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
                                                
                                            
                                                
                                                     Freth is chastising her brother Drivvin for his repeated failures to bring the minotaurs of the southern caves under drow control. The western door has an arcane lock spell cast on it that only drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     and place outrageous bets on the outcomes of matches. AGENTS OF THE FLAMING FIST
 If the adventurers spend a day in Fort Beluarian, Liara Portyr becomes aware of them and dispatches a guard to bring
                                                
                                            
                                                
                                                    . For every severed ghoul head the characters bring her, she’ll pay them 20 gp. (She has enough money to cover the reward for up to eleven severed ghoul heads.)
 Shilku Reconnaissance. Portyr asks the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     of the Inner Planes. Within these citadels, the four doom lords—high-ranking faction lieutenants with powers of entropy and destruction—observe the multiverse and its beauteous decay. From these
                                                
                                            
                                                
                                                     Primus to bring order to dealings between planar folk. Inside, the Kolyarut, an engine of absolute order, ratifies contracts on sheets of solid gold, leaving their enforcement to the inexorable
                                                
                                            
                                        





