Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 16 results for 'down inserted are back'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        down ingested are back
                                    
                                
                                    
                                        down inherited are band
                                    
                                
                                    
                                        down inherited are bard
                                    
                                
                                    
                                        down inherited are back
                                    
                                
                                    
                                        down inherited are balm
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    3. Arch Gate to Level 6 A three-forked passageway rises out of the swamp. The center passage has an arch embedded in its back wall. This arch is one of Halasterâs magic gates (see âGatesâ). The space
                                                
                                            
                                                
                                                     the stone key from area 14a on level 2 is inserted into the keyhole, the bas-relief and the key vanish as the gate opens for 1 minute. When the gate closes, the bas-relief reappears, and the key is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     30b) is inserted into the lock and turned 90 degrees clockwise, four bolt locks slide back from the surrounding walls, and the door swings inward on adamantine hinges. The door remains open until it is
                                                
                                            
                                                
                                                     closed, and the key can be removed at any time. Without the proper key, it takes four separate knock spells to open one of these doors, each spell causing one bolt to slide back. The doors are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     cavities. If puzzle cubes representing every trickster god except Unkh are inserted into the cavities in such a way that the cubes of rival gods are opposite to one another, a stone block slowly descends
                                                
                                            
                                                
                                                     its turns. After 10 rounds, the gas valves close and the stone block rises back into the ceiling. Any puzzle cubes still in their cavities are pushed out, and the trap resets. Any character searching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     âAcererakâs Giftâ below). If a crystal key is inserted when the sarcophagus and the key are not the same color, the key is teleported back to the maze and the sarcophagus remains sealed. Treasure The
                                                
                                            
                                                
                                                     slide open to reveal chambers strewn with minotaur bones â ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
 âThe ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
                                                
                                            
                                                
                                                     easily be inserted into chapters 13 and 14 for any other elements you want to add to the ritual. Vizeran provides the means for the adventurers and their allies to gather the components for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    .
 The ceiling reflected in the pool doesnât show a moon carving, but rather a sun carving. To travel back to area 19C, a character must duck under the poolâs surface. Locked Secret Door. A secret door in
                                                
                                            
                                                
                                                     cube must repeat the saving throw at the end of each of its turns until the puzzle cube is removed from the shrine. When the torches in this room are inserted into the empty brackets in area 19B
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     placed so that each god is opposite its rivalâs cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
                                                
                                            
                                                
                                                    . Growling like an angry beast, the slab begins to slide up into the ceiling.
 When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     must be inserted into a slot on the panel outside the door. The door then opens, and the panel ejects the card. An improper card triggers an alarm audible from as far away as 100 feet. The alarm sounds
                                                
                                            
                                                
                                                    . Flicking a switch on a panel inside a corridor or room with functional lighting changes its illumination to brightly lit or back to darkness. Area descriptions assume the characters have a light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     pair stands on the southwest side. If the moonstone key is inserted in one of these statues, the western pair creates a bridge back to the overlook (area D1), and the southwestern pair creates a bridge
                                                
                                            
                                                
                                                     statue is a small hexagonal indentation, about 1 inch wide and 2 inches deepâperfectly sized to accommodate the moonstone key Runara gave them. When the key is inserted into the base of either statue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     warns in a deep, dire tone, âTurn backâthis is not the way!â A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a gemstone in its mouth
                                                
                                            
                                                
                                                     clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     beside it animates and warns in a deep, dire tone, âTurn backâthis is not the way!â A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a
                                                
                                            
                                                
                                                    ) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     has an easily spotted 6-inch-wide slot on its back, with the edge of a round disk protruding from it. A character within 5 feet of the buzz saw who succeeds on a DC 10 Dexterity (Sleight of Hand
                                                
                                            
                                                
                                                     disks can be inserted. Wires run between these slots, this door, and the door to area 1, but the wires on the crumbling walls show several gaps. Spare wires are easily had by digging through duodrone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Zyrian at once, he fights back and begins to speak, saying, âYou shall not free her! I will protect the free peoples of the world against the Princess of the Shadow Glass until the end of time!â If the
                                                
                                            
                                                
                                                     sealed door. At that point, any remaining mummies disappear as they fall back into stasis, and the sealed door opens. Treasure. A character who succeeds on a DC 15 Intelligence (Investigation) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Bare counters line the walls, and a few metallic trays are scattered about.
 Along one wall are several metal boxes, each of which has a tinted-glass door and a dial. Toward the back of the room, a
                                                
                                            
                                                
                                                     robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    , the path opens onto a wide ledge and then doubles back sharply into the mountainside.
 Two bestial humanoids in hide armor stand watch on the ledge. They appear inattentive and bored.
 Creatures
                                                
                                            
                                                
                                                     bridge, or at those who hang back to cast spells or make ranged attacks. A character on the bridge who is hit by an attack must make a saving throw to avoid a fall, just as if the characterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , respectively. Secret Door. A secret door in the officeâs back wall leads to area G6. G6: Basement Staircase A wooden staircase in the northeast corner of this empty, boarded-up room leads to the basement.
 The
                                                
                                            
                                                
                                                     jugs, and some wine-stained flagons.
 Guildmaster Dusk holds meetings here. G10: Main Hall Visitors who try to enter this hall through the north door must contend with a trap. Back-Door Trap. The
                                                
                                            
                                        






