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Returning 5 results for 'down inspire are bursts'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
to strangers. These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate
. Roll on or choose a result from the Flumph Assistance table to inspire what support flumphs provide. Flumph Assistance 1d6 The Flumph Helps By... 1 Cooking a meal of Underdark delicacies. 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Flameskulls might serve as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need
angry. Roll on or choose a result from the Flameskull Details table to inspire what makes a flameskull distinctive.
Brian Valenzuela
Flameskull Details 1d6 The Flameskull Features
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
door in Yemi’s way. Yemi’s Story. In her twenties and thirties, Yemi belonged to a subversive group of musicians called the Key. They used their music to inspire rebellions in lands plagued by tyrants
feet.
A Purple Worm has been drawn to Nakari’s lair by the dragon’s frequent excavation work. The worm bursts up through the floor of the cave when the characters arrive and attacks them. It retreats
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
underbrush, and they might be startled when a great green dragon’s head bursts into view with the tenderized corpse of an Uthgardt barbarian dangling from its mouth. If the characters attack Claugiyliamatar
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
it, and the creature can’t benefit from being invisible. 16–20 A boil of termites bursts from the ground, along with dozens of bones and a treasure of the DM’s choice (see “Random Treasure” in the






