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Returning 12 results for 'down involves are building'.
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Backgrounds
Sword Coast Adventurer's Guide
your identity as a knight of your order.
Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tightly themed campaign can stray now and then. If your campaign heavily involves intrigue, mystery, and roleplaying, your players might enjoy the occasional dungeon crawl — especially if the tangent is
an abandoned building or tower. If you run horror adventures week after week, try using a villain who turns out to be ordinary, perhaps even silly. Comic relief is a great variation on almost any D&D campaign, though players usually provide it themselves.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventure, virtually anything can happen in or around it. Fortified Outpost Features This outpost, as shown on map 4.5, is a simple building holding barracks, officers’ quarters, and storage areas encased
within multiple rings of fortification. A normal approach to the inner compound involves passing through one of two gate houses (protected by arrow slits and murder holes), crossing an open courtyard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
involves partaking in a little mutiny against a ruthless captain. At the lighthouse, the characters confirm that the Acquisitions Incorporated franchise headquartered there — the Order of the Stout Half-Pint
Orrery of the Wanderer. They also have evidence in hand pointing to the involvement of Dran Enterprises in the attack on the lighthouse, building on the sighting of Dran Enterprises operatives in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda
building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
violent ways. Tannus carries no weapons with him for the wedding. Tannus’s secret involves wanting to prove himself to Gwendolyn. He must abstain from violence all day long, no matter what happens
statistics as the priest’s mace attack. Thoman’s secret involves his professional devotion to Amara. To make sure nothing goes wrong with the ceremony that might upset Gwendolyn’s mother, he plans on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
established a presence on the Rock by taking over an unmarked, inconspicuous building near the Lesser Market. The place is occupied by a small staff of agents who act as an intermediary between the
mercanes and those who want to do business with them. Such business typically involves the purchase of spelljamming helms and other magic items. The mercanes don’t advertise their involvement with the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the decaying cavity. A typical Bedlam greeting involves spitting at another’s feet—presuming the greeter is upwind—followed by a curt yet creative insult. An obsidian tower protrudes from the
of worn nickel coat the exterior of the narrow, triangular building, which cuts through Bedlam’s winds with its knifelike edge. The Eye and Dagger is mostly windowless—many establishments in Bedlam’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse duty. Her job mostly involves running from one row of crates to another, filling orders for customers and grouping them for retrieval by other Dran Enterprises employees. She receives her
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
jewelry, made from gems and ore that they mine and then refine. A unique form of art that some fire giants produce involves manipulating magma as it cools, forming it into fantastical, one-of-a-kind
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
; their chief duty is rowing the boats back and forth. In case of danger, they can barricade themselves inside the stoutest log building or row out to sea until whatever threatens them loses interest
are set by the Flaming Fist. 4. Bazaar A dozen traders live within the fort and manage its bazaar. Soldiers from the fort are only a tiny part of their business. Most of their trade involves selling
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a copper dragon, such companionship is a treasure to be coveted. Cautious and Crafty. When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are
the end of each of its turns, ending the effect on itself on a success.
Dragons of Virtue. Silver dragons believe that living a moral life involves doing good deeds and ensuring that one’s actions






