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Monsters
Fizban's Treasury of Dragons
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Human
Legacy
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Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
.
In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their
Gnome
Legacy
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Species
Basic Rules (2014)
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick
Bugbear
Legacy
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Species
Volo's Guide to Monsters
individuals in a group typically number fewer than a dozen, consisting of siblings and their mates as well as a handful of offspring and an elder or two. A gang lives in and around a small enclosure
a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this way might find that the head will emit a shout when an enemy gets too close (in the fashion of an alarm
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
following boxed text aloud: The logging camp spreads along the south shore of the river, where a dozen tents are arranged on a sandy beach. Near a dock stands a cabin with logs stacked under an awning
. Older cabins close by have been torn down to leave only stone chimneys and foundations. A grim silence hangs over the camp, and you see no one around.
The ankhegs hide underground and rely on their
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
following boxed text aloud: The logging camp spreads along the south shore of the river, where a dozen tents are arranged on a sandy beach. Near a dock stands a cabin with logs stacked under an awning
. Older cabins close by have been torn down to leave only stone chimneys and foundations. A grim silence hangs over the camp, and you see no one around.
The ankhegs hide underground and rely on their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
one of the roads or trails in the area. A small, carefully banked cooking fire smolders in the middle of this haphazard encampment. Half a dozen battered old tents and crates of provisions are
are killed, surviving bandits try to flee or surrender. Development Captured Crushing Wave cultists refuse to talk, but captured bandits aren’t as fanatically close-mouthed. The bandits reveal that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
one of the roads or trails in the area. A small, carefully banked cooking fire smolders in the middle of this haphazard encampment. Half a dozen battered old tents and crates of provisions are
are killed, surviving bandits try to flee or surrender. Development Captured Crushing Wave cultists refuse to talk, but captured bandits aren’t as fanatically close-mouthed. The bandits reveal that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following aloud to the players: A faint but foul stench makes it obvious something rots beyond this door.
Once the characters enter, read the following text: The bodies of a dozen dwarves are stacked
along the far wall. Judging from the smell and the decay, they died close to a tenday ago.
Checking the bodies reveals that they are all robed dwarves, likely the inhabitants of the shrine. Most were killed by the renegade dwarves’ warhammers, although some are rent by long wounds from the oni’s claws.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following aloud to the players: A faint but foul stench makes it obvious something rots beyond this door.
Once the characters enter, read the following text: The bodies of a dozen dwarves are stacked
along the far wall. Judging from the smell and the decay, they died close to a tenday ago.
Checking the bodies reveals that they are all robed dwarves, likely the inhabitants of the shrine. Most were killed by the renegade dwarves’ warhammers, although some are rent by long wounds from the oni’s claws.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Workers’ Camp A number of tents along the north side of the hill house the tomb’s workers, their food storage, equipment depots, latrines, and so forth. These workers include two dozen neutral
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
scene comes into sight.
On the main Rose Stage, a dozen students playfully dart away from several pests while other mascots watch nearby. The scurrying students hold goopy substances in their hands
inklings gleefully wait to be piled on the stacks while the pests snack away, oblivious to the game. From a distance, pests look round, squishy, and cuddly. Up close, they’re sharp
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Workers’ Camp A number of tents along the north side of the hill house the tomb’s workers, their food storage, equipment depots, latrines, and so forth. These workers include two dozen neutral
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
battle between the demon lords shifts dangerously close to the characters. Roll a d6 and consult the Near Miss table to determine the result. d6 Event 1–2 Explosion. Each creature within 20 feet of a
point you choose must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage and falling prone on a failure. 5–6 Close Call. A character you choose must make a successful DC 13 Dexterity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
battle between the demon lords shifts dangerously close to the characters. Roll a d6 and consult the Near Miss table to determine the result. d6 Event 1–2 Explosion. Each creature within 20 feet of a
point you choose must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage and falling prone on a failure. 5–6 Close Call. A character you choose must make a successful DC 13 Dexterity
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that
cover against anyone attacking from the other side. They draw shortswords if the characters close for melee. If three of the bounty hunters fall, the survivors quickly retreat to their nearby riding
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, “Welcome to Milpazul,” but that
cover against anyone attacking from the other side. They draw shortswords if the characters close for melee. If three of the bounty hunters fall, the survivors quickly retreat to their nearby riding
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
scene comes into sight.
On the main Rose Stage, a dozen students playfully dart away from several pests while other mascots watch nearby. The scurrying students hold goopy substances in their hands
inklings gleefully wait to be piled on the stacks while the pests snack away, oblivious to the game. From a distance, pests look round, squishy, and cuddly. Up close, they’re sharp
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
) lightning damage. Characters can avoid the damage by sticking to the two trails that pass through the ring. Wooden Statue The giant statue bears an eerie resemblance to Strahd von Zarovich. Close
,” they sleep in earthen graves hidden under covers made of sod and dead grass. Characters entering the circle who have a passive Wisdom (Perception) score of 16 or higher notice the dozen covered
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. When the captain is close enough to be heard, read or paraphrase the following boxed text: A human solider wearing rust-red plate armor flies through the air. He comes to a halt, hovering several dozen
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tents for a few dozen soldiers and scholars, as well as a mess hall and trading post. The camp’s amenities are for those working there, but if the characters distinguish themselves as the soldiers
burn victims close in on the characters and attack. What the Soldiers Know If the characters defeat the wraiths, the camp’s commander, Captain Atoy, thanks the characters and welcomes them to rest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
close to the temporary lair of a band of bullywugs. Bullywug scouts patrol the area and, unless spotted, return to the larger group after identifying the adventurers to organize an ambush. Bullywug
his prowess in battle. A dozen more bullywugs appear at the edge of the battlefield but do not approach. An equally aggressive response from the characters, verbally or through gestures, and a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
) lightning damage. Characters can avoid the damage by sticking to the two trails that pass through the ring. Wooden Statue The giant statue bears an eerie resemblance to Strahd von Zarovich. Close
,” they sleep in earthen graves hidden under covers made of sod and dead grass. Characters entering the circle who have a passive Wisdom (Perception) score of 16 or higher notice the dozen covered
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. When the captain is close enough to be heard, read or paraphrase the following boxed text: A human solider wearing rust-red plate armor flies through the air. He comes to a halt, hovering several dozen
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tents for a few dozen soldiers and scholars, as well as a mess hall and trading post. The camp’s amenities are for those working there, but if the characters distinguish themselves as the soldiers
burn victims close in on the characters and attack. What the Soldiers Know If the characters defeat the wraiths, the camp’s commander, Captain Atoy, thanks the characters and welcomes them to rest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
close to the temporary lair of a band of bullywugs. Bullywug scouts patrol the area and, unless spotted, return to the larger group after identifying the adventurers to organize an ambush. Bullywug
his prowess in battle. A dozen more bullywugs appear at the edge of the battlefield but do not approach. An equally aggressive response from the characters, verbally or through gestures, and a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
a dozen or two dozen halfling or gnome families, living in homes molded gently into rolling hills. Relatively shallow valleys serve as agricultural land, while the slopes are used for growing vine
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a large pot of stew bubbling above a fire in it. A pantry holds the ingredients the ogres need to prepare meals for the cloud giants. On the table in the middle of the kitchen are a half dozen
fine cloak hangs from a bronze hook high on one wall, near a shelf that holds a dozen books about dragons, warfare, and the history of the conflict between giants and dragons that led to the fall of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a large pot of stew bubbling above a fire in it. A pantry holds the ingredients the ogres need to prepare meals for the cloud giants. On the table in the middle of the kitchen are a half dozen
fine cloak hangs from a bronze hook high on one wall, near a shelf that holds a dozen books about dragons, warfare, and the history of the conflict between giants and dragons that led to the fall of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
a dozen or two dozen halfling or gnome families, living in homes molded gently into rolling hills. Relatively shallow valleys serve as agricultural land, while the slopes are used for growing vine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the ceiling, suspended on strong chains. Slender wings of steel sweep close to its sides. Its head is also fashioned of steel.
One Feathergale knight (Savra when the characters first arrive) and
wall shelves hold a dozen loaves of bread.
Four Howling Hatred initiates (see chapter 7) stand around the cauldron inhaling the steam wafting from it. The initiates are trying to “inhale — and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
delights her because of the close friendships she has formed, but also annoys her as she is forced to deal with hostile fools who mistake her for an evil white dragon.
Having earned the enmity of the
ancient red dragon Klauth, Lady Gemcloak is exploring the possibility of establishing close ties between her dwarf allies and a group of azers on the Elemental Plane of Fire. In the meantime, she’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
delights her because of the close friendships she has formed, but also annoys her as she is forced to deal with hostile fools who mistake her for an evil white dragon.
Having earned the enmity of the
ancient red dragon Klauth, Lady Gemcloak is exploring the possibility of establishing close ties between her dwarf allies and a group of azers on the Elemental Plane of Fire. In the meantime, she’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the ceiling, suspended on strong chains. Slender wings of steel sweep close to its sides. Its head is also fashioned of steel.
One Feathergale knight (Savra when the characters first arrive) and
wall shelves hold a dozen loaves of bread.
Four Howling Hatred initiates (see chapter 7) stand around the cauldron inhaling the steam wafting from it. The initiates are trying to “inhale — and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
they don’t have an enemy to fight. Because the Northlanders are good at fighting and sailing, and perfectly willing to attack ships close to their shores, best to be cautious around any Northlander
prepared to trade generously during your stop. More than a dozen settlements pay homage to the king in Gundbarg. They profit from the island’s reputation as a safe stopover. Though Gundarlun might not