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                        Returning 32 results for 'dozen increase are bonds'.
                    
                
                        
                            
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                                        doesn increase are bond
                                    
                                
                                    
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                                        doesn increase are bonded
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
                                                
                                            
                                                
                                                     fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Longtooth Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they
                                                
                                            
                                                
                                                     might instead draw on tigers, hyenas, or other predators. Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1. Fierce. You have proficiency in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     boar, but this subrace could embody any creature known for its toughness. Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1. Natural Athlete. You
                                                
                                            
                                                
                                                     shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     bonus. Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn. Spite. Until the start of your next turn, the first time the creature you
                                                
                                            
                                                
                                                     check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     accepting your destiny even as you strive against the bonds of fate. As a follower of Klothys, consider the ideals on the Klothysâs Ideals table as alternatives to those suggested for your background
                                                
                                            
                                                
                                                     who suffer, and I mean to keep them safe. (Good) 
   Earning and Losing Piety You increase your piety score to Klothys when you expand the godâs influence in the world in a concrete way through acts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards subject the helpless
                                                
                                            
                                                
                                                     check. A character who struggles against the bonds or who tries to cast a spell or use some other ability not hindered by physical restraint is struck by pain so severe that he or she is briefly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     experiences a similar nightmare. He or she is paralyzed and magically bound within a mystic cauldron among animated chains and tentacles. A dozen Red Wizards observe placidly while three more Red Wizards
                                                
                                            
                                                
                                                     same as failing the check. A character who struggles against the bonds or who tries to cast a spell or use some other ability not hindered by physical restraint is struck by pain so severe that he or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     relationships among people and gods. (Lawful and good) 
   6  Kinship. Itâs essential to preserve the bonds of familyâmy own family first, and others after. (Lawful) 
   Earning and Losing Piety You
                                                
                                            
                                                
                                                     increase your piety score to Heliod when you expand the godâs influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                      Community. I strive to deepen the bonds of my family, companions, and neighbors. (Any) 
   Earning and Losing Piety You increase your piety score to Karametra when you expand the godâs influence in
                                                
                                            
                                                
                                                     healing for 24 hours, after which it loses this property. Once you use this trait, you canât do so again until you finish a long rest. Champion of Harvests Piety 50+ Karametra trait You can increase your Constitution or Wisdom score by 2 and also increase your maximum for that score by 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . War forms bonds that are more real and lasting than the ties of love or family. (Any) 
   4  Heroism. The powerful must protect the weak. (Good) 
   5  Liberty. The strong mustnât exploit the weak
                                                
                                            
                                                
                                                    . (Chaotic) 
   6  Excellence. People should look to me as an example of the best that mortal folk can be. (Any) 
   Earning and Losing Piety You increase your piety score to Iroas when you expand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
                                                
                                            
                                                
                                                     you. Bonds and Contacts As a benefit of your guild membership, you have contacts both inside and outside the guild. Contacts are useful resources in the urban environment of Ravnica, where a friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their members, can be used as inspiration no matter which world your human is in
                                                
                                            
                                                
                                                     Increase trait.
 Ability Score Increase. Two different ability scores of your choice increase by 1.
 Skills. You gain proficiency in one skill of your choice.
 Feat. You gain one feat of your choice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                       1 I have made subtle insults into an art form. 2 I always act unpleasant so others never learn of my secret affections. 3 I enjoy wagers as parts of my bargains, which increase the risk and the
                                                
                                            
                                                
                                                     appearance and my cruel heart. (Evil)  Hag Bonds  d8 Bond   1 I hate a certain mortal family and steal one of their children each generation for my own purposes. 2 I am involved in a centuries-long feud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     canât move farther away from the gun or increase its altitude until it frees itself. A creature within reach of the gunâs winch can use its action to reel in a harpooned creature, pulling it up to 20 feet
                                                
                                            
                                                
                                                     dozen bolts. For ballista rules, see the âSiege Equipmentâ section in chapter 8 of the Dungeon Masterâs Guide. 4. Propeller Hatch A wooden door behind the furnace (area 1) on the upper deck pushes open
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
                                                
                                            
                                                
                                                     through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     projects. Hall of Exemplary Inventions The main hall of the temple holds two dozen marble pedestals. Each one bears a prize-winning invention or a miniature model of some other extraordinary creation
                                                
                                            
                                                
                                                     following nonmagical inventions: Adjustable Stilts. The stilts take 1 minute to put on or remove. They increase the height of any humanoid wearing them by 2 to 5 feet. Each stilt weighs 8 pounds and is 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     factors, including alignment, ideals, bonds, and flaws. So use these tables as a starting point, but flesh out each dragonâs goals as you develop a complete picture of the dragonâs personality. Blue
                                                
                                            
                                                
                                                    âcan contain the territories of two to three dozen dragons, as long as most of them are young. Only three or four adult or ancient dragons are likely to occupy such a region. A single adult dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     as a sign of goodwill and a way to forge bonds. Journeys of Discovery When young Lagonna centaurs become adults, they often leave their band to travel the world on their own. This time of self
                                                
                                            
                                                
                                                    , Unsleeping, Daggereye, Silentstep Centaur Traits Your centaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     an impression of tremendous boredom 
   20  Deeply suspicious, treating all Humanoids encountered as probable agents of a rival dragon 
   Dragon Bonds    d10 Bond 
     1  I treasure one
                                                
                                            
                                                
                                                     druid spells feels different from one who casts warlock spells. You can also give a dragon spells of a higher level than the variant rule allows, but such a tweak might increase the dragonâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     increase his challenge rating to 2 (450 XP): He has 45 (7d8 + 14) hit points. His Intelligence is 14 (+2). He has an additional trait: Spellcasting. Snurrevin is a 3rd-level spellcaster. His spellcasting
                                                
                                            
                                                
                                                     duergar guard, the sounds of battle alert the leader, Nimira. She is a duergar with the following changes, which increase her challenge rating to 3 (700 XP): Her AC is 17 (splint armor). She has 52
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     male half-elf noble) imparts the following information to fellow Lordsâ Alliance members and tells them not to share it: The werewolf pack has almost a dozen members. The leader of the pack is a man
                                                
                                            
                                                
                                                     for resources and security. At the same time, members are granted the autonomy to increase their own wealth and influence. As a whole, the Zhentarim promises âthe best for the best,â although in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
                                                
                                            
                                                
                                                    , Uthgardt have little use for coin, so travelers hoping to buy their way out of a confrontation are advised to offer something else. Uthgardt donât see national boundaries or the bonds of civilization
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     signs of frescoes that once covered the walls here. A half-dozen ruined chandeliers hang from the cracked ceiling. In the northeast corner is a black gate.
 Creatures. A vampire spawn keeps watch here
                                                
                                            
                                                
                                                     in the room takes 3 (1d6) fire damage as long as the elemental is present. The runes on the wall are a set of arcane bonds that keep the elemental confined here. A character who makes a successful DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . The females tend the colonyâs eggs and raise hatchlings in the southwest cave. Six troglodytes defend the hatchery and fight to the death to defend their young. The chamber also contains two dozen
                                                
                                            
                                                
                                                     a troglodyte with the following changes, which increase his challenge rating to 2 (450 XP): His AC is 13 (natural armor). He has 39 (6d8 + 12) hit points. His Charisma is 15 (+2). He can speak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Statues. The statues are the petrified remains of intruders and Xanathar Guild members that were turned to stone by Xanathar. There are a dozen statues in all: four humans, three goblins, two drow, a dwarf
                                                
                                            
                                                
                                                     empty barrels and casks that serve as stools. Drained tankards are strewn across the tabletop and the floor. A dozen moldy bunk beds are arranged in two rows at the back of the room. Xanathar Guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Dragon Inn in Clerkburg has good food and affordable rooms. The innâs stable can hold up to a dozen steeds. The innâs proprietor is Miklos Dare, a human Warrior Veteran (Chaotic Good) who loves to
                                                
                                            
                                                
                                                     to the Temple of the Radiant Sun.
 Safe Travels. By making a small donation to the temple, adventurers increase the likelihood of safe travel to their next destination.
 Teleportation Circle. Though
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     would take a successful DC 30 Strength check, prolonged heating, or half a dozen shatter spells. Such attempts also likely attract the attention of nearby skum. D7. Bow Pool The air in this
                                                
                                            
                                                
                                                     Ghost harvests â the young one must be fed. This is how you will serve us. The harvest must increase, for the young one grows in both size and appetite. Find someone to resume the Lantern Ghostâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
                                                
                                            
                                                
                                                     open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of Lolthâs radical ideas, and their creator rewarded them with a vast increase in their divine power. When Lolth lured some of the primal elves away from Corellon with her promises, this high-ranking
                                                
                                            
                                                
                                                    ; the ability to hear the call is a rare gift. Depending on Corellonâs need, the god might call a few dozen or several thousand elves to gather, each elf returning to Corellonâs body temporarily for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bequeath one (but no more than one) to the party. The tressym bonds with the first character to earn its trust, which requires some obvious sign of affection accompanied by a successful DC 17
                                                
                                            
                                                
                                                     few dozen berserkers. An Uthgardt shaman (see appendix C) wanders the settlement, making sure no one speaks ill of the great chief. If the characters approach Griffonâs Nest, the settlement opens its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     guildmasterâs ideals, bonds, and flaws are included. As a general rule, a guildmasterâs personal agenda is in line with the guildâs goals described in chapter 2, so the guild entries there provide
                                                
                                            
                                                
                                                     can serve as patrons for Golgari characters. They might send characters on missions to interfere with a rival or to increase the power and influence of their own faction. They can also serve as major
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     increase his challenge rating to 11 (7,200 XP): He has 187 (15d12 + 90) hit points. He has resistance to cold damage. He can speak Common and Giant. His greatsword deals an extra 7 (2d6) fire damage on a hit
                                                
                                            
                                                
                                                     tapestries and furs, several dozen bales of valueless cloth, scores of various vessels and containers, and urns and vases of pewter and brass and bronze, plus ten urns of silver (worth 50 gp each) and two
                                                
                                            
                                        






