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Returning 17 results for 'drake instead are brush'.
Other Suggestions:
dark instead are brush
Monsters
Divine Contention
Amphibious. Claugiyliamatar can breathe air and water.
Legendary Resistance (3/Day). If Claugiyliamatar fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. Claugiyliamatar
uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Encounters d8 Encounter 1 6 kobolds 2 3 kobolds and 1 ambush drake (see appendix D) 3 6 cultists 4 4 cultists and 1 guard 5 2 cultists and 1 acolyte* 6 3 guards and 1 acolyte* 7 1d6 townsfolk being hunted
by raiders (roll a d6 to determine the raiding group) 8 1d6 townsfolk hiding * Acolytes have command prepared instead of sanctuary. Most of the cultists, guards, and acolytes are human. You can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
d8 Encounter 1 6 kobolds 2 3 kobolds and 1 ambush drake (see appendix D) 3 6 cultists 4 4 cultists and 1 guard 5 2 cultists and 1 acolyte* 6 3 guards and 1 acolyte* 7 1d6 townsfolk being hunted
by raiders (roll a d6 to determine the raiding group) 8 1d6 townsfolk hiding * Acolytes have command prepared instead of sanctuary. Most of the cultists, guards, and acolytes are human. You can include a few dwarves, half-elves, half-orcs, or halflings without altering any game statistics.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
alive at the beginning of the fourth round of the fight, one of them runs to fetch help. Ten minutes later, two cultists, ten kobolds, and one ambush drake (see appendix D) arrive to guard the tunnel
safely. Each time they use the tunnel exit, roll a d6. On a 1, raiders see and attack the characters (use the Chapter 1 Encounters table). On a 2, they are seen but not attacked. Instead, the raiders set an ambush and attack the next time the characters return to the tunnel exit.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
alive at the beginning of the fourth round of the fight, one of them runs to fetch help. Ten minutes later, two cultists, ten kobolds, and one ambush drake (see appendix D) arrive to guard the tunnel
safely. Each time they use the tunnel exit, roll a d6. On a 1, raiders see and attack the characters (use the Chapter 1 Encounters table). On a 2, they are seen but not attacked. Instead, the raiders set an ambush and attack the next time the characters return to the tunnel exit.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
surface of the stone here with a smooth, melted appearance. The lair has the following features: Concealed Entrances. Four sloping tunnels emerge onto the surface among the hills, concealed by brush and
. Regional Effects Either of these effects might appear in the area around a copper dragon’s lair, in addition to or instead of the effects described in the Monster Manual: Distant Melodies. The ethereal music
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
them when the camp packed up and left. Instead, she left them under the care of Mondath and the kobolds. The chamber is dark; the kobolds extinguished their lights when they heard fighting in area 9
can discern many large, dark stains on the rough floor at the base of the ledge, but what caused them is not apparent. 10A. Black Dragon Eggs
Guard Drake
This area is warm and humid. After
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them when the camp packed up and left. Instead, she left them under the care of Mondath and the kobolds. The chamber is dark; the kobolds extinguished their lights when they heard fighting in area 9
into 10A without using the stairs, they trigger the kobolds’ attack before exploring this area. Guard drake Mixed in among the stalactites near the southeast corner of the room is an unusual roper that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
check fails, proceed with “Zariel’s Wrath” instead. Zariel’s Redemption If Zariel is convinced to accept the angelic spark, she grasps the Sword of Zariel. Read or paraphrase the following boxed text
out loud when this happens: Zariel’s trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to start the encounter, but the other two remain motionless until characters move close to them. You don’t need to keep track of exactly where everyone is standing in the room. Instead, rely on your
with a pungent odor of brimstone. Strange, flickering orange light illuminates the smoke. This area is free of fungal growth; instead, crystals grow from the rock. To your right, a large cluster of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Characters with no special interest in serving a deity might participate in the “Scales of War” prelude instead. The prelude unfolds in a surreal, dreamlike situation where characters can follow a
with them is in sight. A character who examines the surroundings finds a trail of food, cloth, and discarded trinkets that leads into the brush. A few hundred feet away, the characters find their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—in the grand scheme of the multiverse, few minerals are as rare as their worth might suggest. They might accept favors or prefer to barter instead. Pickpockets and thieves flock to the ward in droves
-scrubbing mephits. Abrasive as a wiry brush, the eagle-eyed githzerai spends her days berating patrons who fail to observe the bathhouse’s strict “no running” policy or warning those who get too close to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bejeweled obsidian hair brush with wire bristles (worth 750 gp and weighing 75 pounds), a tinderbox made of ebony inlaid with flames of melted gold (worth 750 gp and weighing 75 pounds), a hand mirror with
a handaxe instead of a longsword and a shortsword. As an action, he can make two battleaxe attacks, plus one handaxe attack if he has his handaxe drawn. The battleaxe deals 7 (1d8 + 3) slashing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to be watching this area, but they aren’t paying attention. However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up camp, cutting down brush
bridge. The goblin doesn’t attack, but instead attempts to sneak away to the east to inform their companions in area H7 to release a flood (see “Flood!” below). Any characters who can see the goblin and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
pistol with 4 charges remaining. One Pixel Brush A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
out what’s happening. Meanwhile, Dartinal smokes a pipe in bed and waits for Dusk to return.
Fireplace. Resting on the fireplace mantel are a wedge of soap, a brush, a clay pipe, and an ivory tobacco
, the animated skeleton in that area stops guarding the hallway and instead attacks that character. Secret Door. A secret door at the south end of the hallway is unlocked and can be pushed open to






