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                        Returning 31 results for 'draw ignore are below'.
                    
                
                        
                            
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                                                     Spells
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell ends:
You are immune to fire
                                                
                                            
                                                
                                                     modifier, instead of Strength or Dexterity, for the attack and damage rolls.
You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     have less than half of your hit points remaining.
You can draw upon the Corruption within you to channel your magical power. You donât need to use a spellcasting focus for your spells, allowing
                                                
                                            
                                                
                                                     you to ignore the material components specified for the spell, unless the component indicates a cost or is consumed by the spell.
As a reaction, when you take damage, you can temporarily negate an
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
                                                
                                            
                                                
                                                     increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Characteristics Use the information on creating NPCs in chapter 4 to develop a sentient itemâs mannerisms, personality traits, ideals, bonds, and flaws. You can also draw on the âSpecial Features
                                                
                                            
                                                
                                                    â section earlier in this chapter. If you determine these characteristics randomly, ignore or adapt any result that doesnât make sense for an inanimate object. You can reroll until you get a result you like.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    : Concentration, up to 1 minute Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell
                                                
                                            
                                                
                                                     spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls. You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and divine power, they discount most magic items as trivial baubles, unless they are useful to the colony for a particular reason. A mind flayer might ignore a bag of diamonds it is offered as a bribe
                                                
                                            
                                                
                                                     primitive creatures love shiny baubles and mysterious devices. They might use such objects they come across the way a rat catcher uses a lump of cheese â a lure to draw quarry into a trap.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     tower in the village might see the characters as a path to earning Mekkalathâs goodwill. Heroes might confront the death tyrant trapped within the abbeyâs tower, draw it into a fight with Mekkalath, or
                                                
                                            
                                                
                                                     ignore it completely. Stubborn angels, salamander servitors, and a trio of hags all create further complications. The threats on the hill span a wide range of difficulty; low- and moderate-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     among the other trees nearby â one of which has intentionally and harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group
                                                
                                            
                                                
                                                     is confronted by Chuth, he or she feels a stirring warmth from the garland and automatically succeeds on the saving throw against the dragonâs Frightful Presence. If the characters ignore the druid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
                                                
                                            
                                                
                                                     abandon the wheelbarrow and take cover behind trees, hoping to draw the characters into melee range. Perhaps foolishly, they stay and fightâeager to put their new training to the test. If they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     among the other trees nearbyâone of which has harmlessly fallen across the druid, allowing her to feign injury and draw the characters to her. She guesses correctly that the group are seeking the dragon
                                                
                                            
                                                
                                                     Chuth, he or she feels a stirring warmth from the garland and automatically succeeds on the saving throw against the dragonâs Frightful Presence. If the characters ignore the druid, she calls out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     creation and either doesnât perceive the slaadi as threats or chooses to ignore them.   Embedded in a slaadâs brain is a magic gem. Acquire it, and the slaad is yours to command.
   
   VARIANT
                                                
                                            
                                                
                                                     shape of a human childâs fist. The gem is the same color as the slaad. Another creature can use magic to draw forth a slaadâs gem and use it to subjugate the slaad. The slaad must obey whoever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     has the statistics of a wight, except that it wields a battleaxe and a light crossbow. The tomb dwarves ignore intruders unless they are attacked, in which case they defend themselves with their
                                                
                                            
                                                
                                                     explore the lake using the rowboats in area 66, the aboleth ignores them regardless of its current demeanor, unless they draw undue attention to themselves. In the event of combat, the aboleth is not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     donât comment on the mysterious body their city is sealing back into the Spire. Feel free to develop or ignore this mystery as you please. CoupleOfKooks  âRilmani abet good, evil, law, and chaos to
                                                
                                            
                                                
                                                     as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: âExcuse me. Is this you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     grew obsessed with the Blood War, and a thirst for battle grew within her that she couldnât ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
                                                
                                            
                                                
                                                     leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about? 
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from countless worlds and navies ply these
                                                
                                            
                                                
                                                     serve as solid ground where nothing else is available, although most natives of the plane never break the surface of the sea and thus ignore these habitations. The following are among the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
                                                
                                            
                                                
                                                     plane. Fleets of rafts and ships lashed together serve as solid ground where nothing else is available. Most natives of the plane never break the surface of the sea and thus ignore these habitations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                       1 Has a rival; wants one random ally to suffer 2 Is abused by others; hangs back, betrays at first opportunity 3 Is worshiped; allies will die for it 4 Is outcast by group; its allies ignore it 5 Is
                                                
                                            
                                                
                                                     other features might draw the charactersâ attention, either before or during the fight? Why are monsters lurking in this area to begin with â does it offer good hiding places, for instance? To add
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     and assist the deckâs owners. They make sure the owners understand the rules of drawing cards, the wide range of possible effects, and the dangers of keeping a Deck of Many Things long enough to draw
                                                
                                            
                                                
                                                     locations, so knights travel widely in pursuit of even faint leads. Inevitably, many of these leads turn out to be the effects of curses and corrupt magic. Rather than ignore these situations, knights
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Army. She encourages the characters not to linger near the cave entrance, lest they draw the attention of foes within. Grasha suggests guiding the characters to a safe spot where they can meet the rest
                                                
                                            
                                                
                                                    â above). The draconians in area F3 can be heard faintly from here, grunting and growling at each other in Draconic. Grick Pack. The characters draw the attention of a pack of seven gricks hiding in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     familyâs attempts to keep Westerâs hands off their business. PROPERTY AND LAW
 Many fantasy campaigns either ignore questions of law or utilize benevolent authoritarian figures to oversee social and
                                                
                                            
                                                
                                                     business. The building was purchased a month ago for the church of Waukeen by an unknown benefactor, and quickly renovated with all the fineries necessary to draw the attention of the goddess of wealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    ; see âWait and Watchâ below for more information.  Map 2.1: The Stone Tooth View Player Version  Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Toothâs slopes
                                                
                                            
                                                
                                                     up camp at least 90 feet from the path and doesnât take any action that might draw attention, the returning orcs pass by without spotting the campsite. Otherwise, the orcs notice the camp when they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     worried families. Disturbance. Sounds of combat or other loud, alarming noises draw the attention of Argus and Hamish in area P7, who arm themselves and come quickly to investigate. The two ignore any
                                                
                                            
                                                
                                                     tomb (area P12). Disturbance. Sounds of combat or other loud, alarming noises in this area draw the attention of Juliana and Orlando in area P6 as well as Argus and Hamish, a pair of former adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     water, or 1 gallon as part of a short rest. Brewerâs Supplies  Activity DC   Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20  Calligrapherâs Supplies Calligraphy
                                                
                                            
                                                
                                                     arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographerâs Tools  Activity DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     against the city. Approaching the Chapel As the characters draw near the chapel, they are accosted by three minotaur skeletons â slain servants of Baphomet stripped of flesh and animated by Gideon
                                                
                                            
                                                
                                                     up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     twisted experiments (each uses the gray ooze stat block but is an Undead instead of Ooze). The masses ignore the roomâs difficult terrain and attack if approached. N10: Crypt of the Silenced Singers
                                                
                                            
                                                
                                                     chamber (area N15). Zalryr aims to âdraw secrets from the depths of the mortal soul.â Cult Worship. The cultists all serve Vecna, whom they refer to as the Whispered One. Delvinâs Fate. Zalryr uncovered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     agents in any way can draw Beshabaâs ire, with potentially catastrophic consequences. The Hands of Fate. Now that Carkuss has crossed paths with the adventurers, they are stuck in the strands of his
                                                
                                            
                                                
                                                     the characters, Carkuss asks the following riddle: I stand aloof, alone as a savior. I shine my oily smile across the rippling vastness. I, with this beaming, attract and repel. Ignore me, and you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     before they arrived at the keep. Their only solace has been watching the behir kill Gremorly. They know his ghost is trapped here, too. The ghosts initially ignore the characters, but they notice if the
                                                
                                            
                                                
                                                     rod. He doesnât notice the characters unless they interact with him or the ritual rod. If the characters draw his attention, he snickers with glee. âMore fodder for my ghost army,â he says, raising his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     garden. They ignore characters in boats, attack anyone in the water, and wonât climb up the stairs. The water flowing down the main concourse is only 1 foot deep, and the current isnât particularly strong
                                                
                                            
                                                
                                                     about Thiru-taya or refers to his âbetrayal,â they draw a furious response from ZalkorĂ©, but she recomposes herself. If it happens a second time, a battle is assured. If someone snatches away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters can ignore the plight of the crew and work their way toward the docks and to the portal. This requires moving past three zombies and one ogre zombie, which are facing off against a lone pirate named
                                                
                                            
                                                
                                                     mouth should be â with those tentacles oddly tied into a stylish handlebar mustache. The creature wordlessly looks at two archers accompanying it, who draw their bows. Its three other companions break
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     workers and low-ranking Onyx Scar members. Four thugs sit at one table, while two veterans eat snacks at the bar. As soon as they detect intruders, the thugs and veterans draw their weapons and attack
                                                
                                            
                                                
                                                     spirits.â
 The stone caskets contain the earthly remains (dust and bones) of Xeluanâs four companions and their loved ones. Angry Wraiths. If the characters ignore the warning and enter the crypt, four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     sandstone. Eventually the walls draw in so closely that you can reach out and touch either side, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery
                                                
                                            
                                                
                                                     first establishing the earth cult in the area. Two of the statues in this garden are actually gargoyles. The monsters ignore cultists but freely attack intruders who wander into the area. M15. Dojo Straw
                                                
                                            
                                        






