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Returning 17 results for 'draw imagine are bubbling'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
prowess, moving with a speed and grace others can only imagine. Their tall stature, large wings, elaborate horns, and massive weapons give them a truly intimidating silhouette.
The most trusted high
of Eldraine. They draw power from motes of light found throughout the wilds, and they use their innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
different players and characters in your group to draw them into the story. An adventure that includes a balance of exploration, social interaction, and combat is likely to appeal to a wide breadth of
player motivations. Imagine a fight pitting the characters against a gang of gnolls, delighting the players who enjoy fighting. Then a young dragon wanders into the middle of the fight. Suddenly the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Hidden Rune This 20-foot-high chamber shows signs of past extravagance. It has the following features: Chasm. The floor to the north gives way to a chasm and a hot, bubbling pool of lava 30 feet
flank a stone double door engraved with a giant letter H.
If their handles are tugged, the double doors fly open, revealing a stone wall with a giant elder rune carved into it (see “Elder Runes”). Draw
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
alternative. For example, imagine the characters are searching for a lich’s lair. A player asks you if there’s a mages’ guild operating in a nearby city, hoping to find records that mention the lich. This
previously planned for one—you have abundant resources to draw on: Lists of NPC names (see “Nonplayer Characters” in chapter 3) Random tables (such as the ones in the “Settlements” section of chapter 3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wood to keep them warm on cold nights, and they draw water from a blessed pool. They have chickens, hares, and small pigs, as well as gardens of beets and turnips. The only thing they depend on from
Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
—Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
clutches a large bone like a club and flexes its talons.
On its first turn, the harpy uses its Luring Song in an attempt to charm the characters and draw them up to the crow’s nest. A character
charmed by the harpy’s Luring Song thinks it’s the most beautiful sound they have ever heard. It’s easy to imagine how a ship might be lured off course to get closer to the source of this music. Talking
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
appeared to me as bubbling blood. Lord Viallis stood next to it motionless, one of his vile books in hand, and muttered something I could not hear. I slipped away quickly, though I fear he might have
heard me this time. I have never been so scared, but I must tell Lady Maria what I have seen. I must!
In her diary, Sarah tried to draw the image of the cover of an old tome Lord Viallis was reading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
, random dungeons, or encounters you create. This information ensures you won’t repeat your work, and you’ll be able to draw on this material later.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
them spot the bubbling of the underwater spring in that area to draw them in. Map 3.6: sedgemoor View Player Version S1. Marsh Banks Beyond some scrubby bushes, the solid ground here gives way to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miniatures Often, players can rely on your descriptions to imagine where their characters are in relation to their surroundings and their enemies. Certain combat encounters, however, can benefit from
combat using miniature figures on a grid. Tactical Maps You can draw tactical maps with colored markers on an erasable vinyl mat with 1-inch squares or a similar flat surface. Preprinted poster-sized
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Azzagrat, which encompasses three interconnected layers of the Abyss. His seat of power is the fantastic Argent Palace in the city of Zelatar, whose bustling markets and pleasure palaces draw visitors
mushrooms, molds, and other fungi that she spawns. As the name suggests, the Slime Pits is a bubbling morass of fetid sludge. The landscape is covered in vast expanses of caustic slimes, and strange
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
frequently engage in deceptions and other complex games of wits against one another. John Stanko Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light
prowess, moving with a speed and grace others can only imagine. Their tall stature, large wings, elaborate horns, and massive weapons give them a truly intimidating silhouette. The most trusted high
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
collection of bottles atop it.
The tub and sinks have pipes that draw rainwater from cisterns on the roof. Further, each basin is equipped with a plugged drainpipe and two faucets: one that magically heats
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
contains a white gate that leads to the Spawning Pools. 63. Spawn Vats The sound of flowing and bubbling liquid is audible from the northern hallway leading to this chamber. This enormous chamber of
transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
succeeds on a DC 20 Wisdom (Insight) check realizes that the siege is a ruse to draw attention away from the village’s east gate, where the real attack is taking place. A while back, Worvil Forkbeard told
mark what used to be the village of Zelbross. The abandoned site has a lovely view of the Southwood across the river, so it’s easy to imagine why settlers chose this spot, but there’s no evidence of what






