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Returning 11 results for 'draw infuses are button'.
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Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
or take 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Negative Energy Infusion", "rollDamageType":"necrotic"} necrotic damage. Negative energy then infuses the lair until
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dress based on class. Ancestor Spirits Respect for the spirits infuses daily life. Native residents keep shrines to their ancestors in their homes and leave out offerings at dawn and dusk. They
waterways, shouting taunts to draw out fell spirits while people dressed as demons dance on bridges and walkways.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Scion of the Outer Planes Prerequisite: Planescape Campaign Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your
Planes Feat You can draw on the forces of the multiverse to survive cosmic extremes and to traverse its infinite realms, granting you these benefits: Planar Adaptation. When you finish a long rest, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their Rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel
with a God Barbarians who walk the Path of the Zealot receive boons from a god or pantheon. These Barbarians experience their Rage as an ecstatic episode of divine union that infuses them with power
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
arrival to one of the available goblin clerks.
Visitors are required to carry identification papers at all times in Azrok’s Hold. The goblins behind the desks interview visitors, draw crude pictures
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
collection of bottles atop it.
The tub and sinks have pipes that draw rainwater from cisterns on the roof. Further, each basin is equipped with a plugged drainpipe and two faucets: one that magically heats
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
(Persuasion) check to fight the naga if it is lured into this chamber. Chains. Magic infuses the chains, which are long enough to allow the dragon turtle free run of the chamber. When the dragon turtle
fourth round of combat and retreat to draw characters into the spawn pits in area 81. White Gate. A white gate stands in the corridor that leads north to the Warrior Pools. 81. Spawn Hall Relief
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-Pint has some slack with Head Office, so that their last missed franchise payment didn’t draw the same immediate attention as the missed payment from the Phandalin franchise.) As with the timepiece of
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters’ disruptions will draw Szass Tam’s attention away from him. If the lich is destroyed here, he might later be destroyed permanently if the party succeeds in collapsing the Phylactery
darkness. The cold stone ceiling looms thirty feet overhead.
Teleportation Maze. Conjuration magic infuses the area, emanating most strongly at the trigger points numbered 1 through 20, and at the






