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                        Returning 26 results for 'draw inhabit are banner'.
                    
                
                        
                            
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                                        drow inhibit are banner
                                    
                                
                                    
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars.
A kindori is large enough to have its own gravity plane and air envelope, enabling smaller
                                                
                                            
                                                
                                                     have many natural enemies, including lunar dragons, solar dragons, and various peoples that inhabit Wildspace.Flashing Eyes (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     your movement and action:
  draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
                                                
                                            
                                                
                                                     some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     your movement and action:
  draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
                                                
                                            
                                                
                                                     some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                        d4 Scheme 
     1  A champion of Mogis unites the minotaur bands and cyclops tribes of Phoberos under her banner, creating a terrifying army. At Mogis’s command, she leads the army in an all-out
                                                
                                            
                                                
                                                     assault on Akros, hoping to draw Iroas into battle and defeat him once and for all. 
   2  Mogis bargains with Pharika, convincing her to create elixirs that will turn his followers into invincible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     communicate with one another over long distances by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars. A kindori is large enough to have its own gravity
                                                
                                            
                                                
                                                     are peaceful creatures but have many natural enemies, including lunar dragons, solar dragons, and various peoples that inhabit Wildspace. Kindori
 Gargantuan Celestial, Unaligned
 Armor Class 11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
                                                
                                            
                                                
                                                    . Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     inhabit. Shadar-kai know that those who come willingly to the Raven Queen’s tower are there to beseech her for something, and thus they try to prepare such visitors for what they will face. The queen’s
                                                
                                            
                                                
                                                     of lost souls. Any adventurers who travel to the Nine Hells to procure a vial of this powder will likely draw the attention of the shadar-kai, who will attempt to steal or barter for it. Adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Yugoloths Yugoloths are fickle fiends that inhabit the planes of Acheron, Gehenna, Hades, and Carceri. They act as mercenaries and are notorious for their shifting loyalties. They are the embodiments
                                                
                                            
                                                
                                                     of avarice. Before serving under anyone’s banner, a yugoloth asks the only question on its mind: What’s in it for me? Spawn of Gehenna. The first yugoloths were created by a sisterhood of night hags
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Fortune-Telling A silver-colored tent stands near the market’s center, marked with a banner bearing a colorful jester’s hat surrounded by the words “Oddlewin’s Tent of Many Fortunes.” When the
                                                
                                            
                                                
                                                     character’s care after the death of its parent. Craig J spearing  Drawing from the Deck Though Oddlewin doesn’t offer this option unprompted, a character can cajole Oddlewin to let them declare a card draw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , enabling just enough of the wolves to survive that they aren’t wiped out completely. Human barbarians also inhabit the High Moor, living mostly on its western fringes with large herds of sheep and
                                                
                                            
                                                
                                                     plenty, the local humans know well that the elves protect them and punish trespassers who poach in the forest. Even barbarians know better than to hunt here, as they don’t wish to draw Melandrach’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -seeking arrows will never find lack of use. Rangers like to work alone, but it is convenient when others are around to draw the arrows to themselves.
 — Môrgæn
 Control of the Market The notion of
                                                
                                            
                                                
                                                     are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the clifftop above. The kakkuus rush toward any opportunity for combat, so characters can draw them away with any ruse that promises bloodshed. A badly injured kakkuu flees the area, hoping to hide
                                                
                                            
                                                
                                                     away the webs in a 10-foot-square section of the room. The old carvings depict chaos krakens from the Ruinous Sea, but a spyder-fiend recently used demonic ichor to draw wolf heads on all the krakens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
                                                
                                            
                                                
                                                     extreme of the plane is the Sea of Ice, bordering the Frostfell. The frigid water is choked with icebergs and sheet ice, inhabited by the cold-loving creatures that inhabit the Frostfell. Drifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do it.
 A descriptive approach to roleplaying Gala, a straitlaced
                                                
                                            
                                                
                                                      Banner for the Keep  Gatehouse Services The gatehouse offers the following services:
 Lower the Drawbridge. The drawbridge usually remains raised night and day. To lower or raise the bridge, wheels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ). The skeletal remains were once Bravus Boulderborn, a gold dwarf cleric of Moradin and former member of the Company of the Yellow Banner. Bravus died as a result of stepping on floor tiles in the wrong
                                                
                                            
                                                
                                                     Nine Gods (but see "Lost Treasures"). I’jin’s Spirit. The spirit of I’jin tries to inhabit any character who touches the horn (see "Spirits of the Nine Trickster Gods"). When I’jin’s spirit manifests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
                                                
                                            
                                                
                                                     as a wide-ranging collection of fantasy inspiration, and your campaign might draw on those sources as well. You can send your characters hurtling through a magic mirror to Lewis Carroll’s Wonderland
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     arrival to one of the available goblin clerks.
 Visitors are required to carry identification papers at all times in Azrok’s Hold. The goblins behind the desks interview visitors, draw crude pictures
                                                
                                            
                                                
                                                     visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     up camp at least 90 feet from the path and doesn’t take any action that might draw attention, the returning orcs pass by without spotting the campsite. Otherwise, the orcs notice the camp when they
                                                
                                            
                                                
                                                    , check the description of the room beyond to determine if any creatures inhabit that area. If no instructions are otherwise provided, a character who listens at a door and succeeds on a DC 10 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     substance.
 Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent
                                                
                                            
                                                
                                                    , disease, and war belong to the evil deity. Animism Animism is the belief that spirits inhabit every part of the natural world. In an animistic worldview, everything has a spirit, from the grandest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     error, Extremiton either takes steps to correct it or tries to draw attention away from it. For example, it doesn’t know Dwarvish well enough to cause the residents of Alterdeep to speak it fluently, so
                                                
                                            
                                                
                                                     tries to create enough situations of interest in the tavern to keep its captive audience engaged. Extremiton appears in the Yawning Portal as its gruff proprietor, Durnan, though it can inhabit other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     sense. For now, the tunnel leads only to a dead end. If the characters draw attention to themselves with light or noise, the pechs investigate. The pechs are initially indifferent toward the characters
                                                
                                            
                                                
                                                     here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    ) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
                                                
                                            
                                                
                                                     cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds here, including the din of battle, draw the attention of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
                                                
                                            
                                                
                                                     warehouses Aligned Plane: Limbo Members: Anarchists, arsonists, freedom fighters Epithet: Wreakers The Hands of Havoc are a controlled burn. A collection of radical individualists united under the banner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield.  Holy
                                                
                                            
                                                
                                                     Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon. Ladder (1 SP) A Ladder is 10 feet tall. You must climb to move up or down it. Lamp (5 SP) A Lamp burns Oil as fuel to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     borne on fabric (such as a tabard or banner) or a Shield.  Holy Symbols   Symbol Weight Cost   Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) — 5 GP Reliquary (held) 2 lb. 5 GP
                                                
                                            
                                                
                                                     provides enough ink to write about 500 pages. Ink Pen (2 CP) Using Ink, an Ink Pen is used to write or draw.  Jug (2 CP) A Jug holds up to 1 gallon.
  Ladder (1 SP) A Ladder is 10 feet tall. You must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     manipulators that can inhabit the dreams of others. Tens of thousands of years ago, the quori fought a bitter war with the giants of Xen’drik. The giants ended the war by severing the connection between
                                                
                                            
                                                
                                                     different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
                                                
                                            
                                        





