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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     venerate Yeenoghuâparticularly his gnoll followersâview leucrottas with great respect. Although a leucrotta is unlikely to lead a gnoll war band, it can influence the leader and might
                                                
                                            
                                                
                                                     like doing their own killing, since leucrottas are meticulous in their cruelty and able to draw out kills for better and longer sport. And when there are no victims to be had, a leucrotta can mimic the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     come to the Stone Tooth in search of a reputed cache of Durgeddinâs superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
                                                
                                            
                                                
                                                     Mountain Door. The Mountain Door comprises the uppermost level of the cavern complex. It is currently inhabited by a tribe of fierce orcs, led by a brutal ogre known as Great Ulfe. The Glitterhame. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    The Adventure Begins The adventure begins as the characters, a stalwart band of locathah, seek answers to the disturbance of wind and wave so close to their homes. What they discover is a new risen
                                                
                                            
                                                
                                                     normally quiet fish-folk to seal a rift Gar opened to draw power directly from the Elemental Plane of Water and put an end to his machinations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     is the heart of its own Material Plane. It is surrounded by the Ring of Siberys. Beyond this band of dragonshards, twelve moons orbit the world. To date, no creature from Eberron has explored the moons
                                                
                                            
                                                
                                                     altered reality. As such, venturing beneath the surface of Eberron can lead you to a network of caverns and passages, and if you find the right passage, it can take you to fantastic and deadly places inhabited by fiends, aberrations, and other children of Khyber.  Planes of Existence View Larger Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Material Plane Eberron is the heart of the material plane. It is surrounded by the Ring of Siberys, a band of golden dragonshards. Beyond this, twelve moons orbit the world. To date, no creature
                                                
                                            
                                                
                                                     find the right passage, it can take you to fantastic and deadly worlds inhabited by fiends, aberrations, and other children of Khyber. This is one way to adapt material from Out of the Abyss and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Draw In the Players If an adventure situation directly affects the characters or the people and places they care about, that is often enough motivation for the characters to get involved. (However
                                                
                                            
                                                
                                                     things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     it. 6 Pilgrims traveling through a forest draw the attention of Gatekeepers, who think they are spies sent to sabotage the nearby seal. 7 One of the kidnapped victims who was rescued from a marauding
                                                
                                            
                                                
                                                     band of aberrations turns out to be a Gatekeeper initiate. 8 The adventurers are sent to the Mror Holds to investigate the activity of Dyrrn the Corruptor and uncover a daelkyr cult among the dwarves.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     characters travel to the Dellmon Ranch, where they can aid in its defense until help from High Forest elves arrives. Alternatively, use one of the following options to draw the characters into this
                                                
                                            
                                                
                                                     messenger spell, the delegation sent a message, saying, âWeâre trapped at Dellmon Ranch and besieged by an orc war band. Safe for now, but we dare not leave. Send aid. Make sure theyâre tough.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     more. In this role, the Cartophile has served as patron for numerous expeditions of exploration, sending adventurers to all corners of the world â both to draw new maps and to verify the authenticity of
                                                
                                            
                                                
                                                     obsession. One of his ancestors took part in Kwalishâs lost expedition to find Daoine Gloine, the mythical city of the Barrier Peaks inhabited by âpeople of glass.â The gnome has long sought to learn the truth of the expeditionâs demise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
                                                
                                            
                                                
                                                     basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    The Goblinsâ Story The goblins at the heart of this chapterâs adventure are part of an enclave whose ancestors have inhabited an abandoned duergar mining outpost called Zorzulaâs Rest for generations
                                                
                                            
                                                
                                                     group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the mind flayers, who he believes are gods. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     band of survivors in Silbervas, vanish after attempting to pillage Dekovan Palace. Soon after, the palaceâs strange lights appear among buildings formerly claimed by the lost survivors. 
   8  A
                                                
                                            
                                                
                                                     characters learn of downtrodden citizens in Lekar plotting to escape into the Mists following the next zombie siege. Are the citizens desperate noncombatants, or are they Talon agents seeking to draw out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     map was drawn. Leandro informs the characters that the handwriting on the map is Rilagoâs. If the characters draw Leandroâs attention to the words âHeroes Rest Hereâ on the mapâs upper level, Leandro
                                                
                                            
                                                
                                                     shares an Oztocan fable about a band of heroes who defended their homeland with the help of a giant. When the giant died, the heroes honored their mighty companion by building a tomb around his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , and ruthless brigands.  Levels 1â4 Adventure Situations   1d20 Situation   1 A dragon wyrmling has gathered a band of kobolds to help it amass a hoard. 2 Wererats living in a cityâs sewers plot to take
                                                
                                            
                                                
                                                     new captain has taken charge of a band of pirates or bandits and started raiding more frequently.  Levels 5â10: Heroes of the Realm At this tier, characters undertake adventures that might determine the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , torture, and kill. Creatures who venerate Yeenoghuâparticularly his gnoll followersâview leucrottas with great respect. Although a leucrotta is unlikely to lead a gnoll war band, it can influence the
                                                
                                            
                                                
                                                     almost as much as they like doing their own killing, since leucrottas are meticulous in their cruelty and able to draw out kills for better and longer sport. And when there are no victims to be had, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     cocooned in webbing. He is poisoned and paralyzed for the next hour. Fargas Rumblefoot was a member of an adventuring band looking for a long-lost tomb when they were attacked by a pack of mad gnolls
                                                
                                            
                                                
                                                     to be an iron chest entangled in the webs. When the characters draw close to examine it, the mimic attacks. Spectator Freed from its service to a long-dead drow wizard, this mad aberration now floats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     a scheme to subvert the ordning and increase the giantâs status. 4 A charismatic leader gathers giants of different kinds into a mighty war band, intending to conquer and settle lands inhabited by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     of kazoos ring out as you draw near the Rose Stage on Silverquill Collegeâs campus. On the main stage, several students playact histrionically. One wears a flamboyant nobleâs costume, another wears a
                                                
                                            
                                                
                                                     musically accompany the drama on stage. A number of members of the Strixhaven Show Band Association are handing out kazoos from the orchestra pit (area R2), including student conductor Rubina Larkingdale
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
 Tasha
 Barbarians who walk the Path of the Beast draw their rage from a
                                                
                                            
                                                
                                                     bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from countless worlds and navies ply these
                                                
                                            
                                                
                                                     Bordering the Para-elemental Plane of Ice is the Sea of Ice. The frigid water is choked with icebergs and sheet ice, which are inhabited by cold-loving creatures from the Plane of Ice. Drifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     seem to stretch forever into the depths. The storms that move across the sea sometimes create temporary portals to the Material Plane and draw ships into the Plane of Water. Surviving vessels from
                                                
                                            
                                                
                                                     extreme of the plane is the Sea of Ice, bordering the Frostfell. The frigid water is choked with icebergs and sheet ice, inhabited by the cold-loving creatures that inhabit the Frostfell. Drifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     inhabited by Auril the Frostmaiden 
   Grynsk Berylbore  GRINSK BEAR-ill-bor  Grizzled dwarf and boat owner in Bremen 
   Gunvald Halraggson  GOON-vald hawl-ROG-sun  King of the Reghed Tribe of the Bear
                                                
                                            
                                                
                                                    -draw AR-lah-gath  Half-elf captain of the town militia in Easthaven 
   Iriolarthas  ear-ee-oh-LAR-thas  Demilich of Ythryn 
   Isarr Kronenstrom  EYE-sar CROW-nen-strom  Psychotic would-be king of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
                                                
                                            
                                                
                                                     inhabited areas. Medium or smaller intruders can easily move through the passage but might have little warning about what lies ahead, especially if the passage has sharp turns that make it likely that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Zariel Keep wasting my time with your pointless words and die, or join my war band and live. Choose swiftly. I have a plane to conquer.
  â Zariel addressing emissaries from Dis
 Zariel was once an
                                                
                                            
                                                
                                                     leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about? 
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: âExcuse me. Is this you
                                                
                                            
                                                
                                                    , Dendradis is a labyrinth of beautiful crystals and base metals inhabited entirely by rilmani. So long as Ascetelis is with the characters, the local rilmani ignore them. Rilmani who find an unattended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     inhabited dungeon might have light sources. In subterranean settlements, even races that have darkvision use fire for warmth, cooking, and defense. But many creatures have no need of warmth or light
                                                
                                            
                                                
                                                     shed light (from phosphorescent fungi to the glow of magical portals) can draw adventurersâ attention. Air Quality Subterranean tunnels and aboveground ruins are often enclosed spaces with little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
                                                
                                            
                                                
                                                     campaign: Evil Adventurers. An evil band of experienced adventurers wields power and influence to oppress hapless folk. Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     tell that the duchess seems more out of sorts than usual. Then a pall comes over the occasion as she voices her concern about a band of wayward travelers camped outside the townâs walls. They seemed
                                                
                                            
                                                
                                                    , the Vistani are disappointed but leave as promised. A day or two later, use the âCreeping Fogâ adventure hook or some variation of it to draw the characters into Barovia.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    âthe Crystalmist Mountains, the Jotens, and the Hellfurnacesâare inhabited by fierce giants who launch all-too-frequent raids into the nearby lands of the Yeomanry, Sterich, and Geoff.
 âBigby
                                                
                                            
                                                
                                                     other and against nearby Humanoids. Eliminating the giant will return the volatile situation to an uneasy status quo. 6 A frost giant leads a mixed band of weaker giants in a campaign of bloodlust to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     empowers civilization, this order travels far to help the downtrodden, seeking to draw new believers by their virtuous example. 5 Militant Inquisitors. This dogmatically rigid hierarchy seeks to stamp out
                                                
                                            
                                                
                                                     serve your deity.  Religious Order Quests   d6 Quest   1 Safe Escape. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety. 2 Relic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     imaginary foliage and speaking in hushed tones.
 Descriptive Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do
                                                
                                            
                                                
                                                     Hit Points by Pral or his cohorts has the Unconscious condition but is Stable. If all the characters are defeated by Pralâs band, they wake up 1 hour later on the trail with 1 Hit Pointâand 10 fewer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     destruction.
 As the characters draw closer, a successful DC 15 Intelligence (Arcana or Investigation) check reveals that the fire damage isnât natural, and that magic was likely involved. The same
                                                
                                            
                                                
                                                     knows a little about the device, which she calls the timepiece of travel. The Fellowship of the Golden Mongoose found the relic six months ago in the possession of an evil adventuring band, who claimed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     arrival to one of the available goblin clerks.
 Visitors are required to carry identification papers at all times in Azrokâs Hold. The goblins behind the desks interview visitors, draw crude pictures
                                                
                                            
                                                
                                                     visiting Skullport, claiming that itâs not safe for adventurers. It also tells them an Undermountain secret, hoping theyâll be lured away by the mystery. Draw a card from the Secrets Deck (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
                                                
                                            
                                                
                                                     placed in its center. 3 An eladrin commune that holds powerful esoteric knowledge is nestled in the depths of a forest inhabited by large numbers of pixies. 4 The magic of the fey runs deep here. Saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     (described in chapter 2). Magical conduits might draw creatures from the Elemental Planes and disgorge them within powerful storms, deep chasms, tumultuous wildfires, or ocean maelstroms. Elemental forces
                                                
                                            
                                                
                                                     machinations. These giant kin might be drawn to runes and sites of giant power, even long after the creators of those sites are gone.  Giant Kin Encounters    d10â  Encounter 
     1  A band of 2d6
                                                
                                            
                                        






