Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'draw inherently are borders'.
Other Suggestions:
dark inherently are borders
draw inherent are borders
draws inherently are borders
draw inherently are burdens
dead inherently are borders
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gnomes of the Five Nations As they have for countless generations, insatiable curiosity and endless opportunity draw gnomes from Zilargo into the wider lands of Khorvaire. Most of these dispersed
Nations arenât as inherently devious as their Zil cousins, they share the Zil emphasis on the importance of family. As a gnome character from the Five Nations, you might have a network of connections
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders, boundaries, and that which is âneither.â Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
part of your work. You are required to account for your expenses and might be called on to explain any extraordinary expenditures, but routine travel, ordinary equipment, and most services donât draw a
are unrelated or unnecessary for the work youâve been assignedâis a good way to fall out of your patronâs good graces, however. When you are carrying out your orders within your nationâs borders
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the few who understand the role of mortal belief in shaping the younger godsâa concept even most gods donât fully comprehend. Kruphix is the only being who has the ability to seal the borders between
the Underworld, and he doesnât know what her emergence portends. She is the only other god whose existence predates mortal belief, and though he is unlikely to draw her ire by manipulating destiny, he doesnât know how her return will affect the pantheon.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
, calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
business or draw the attention of the authorities, no one interferes. Recent rumors claim that an Outer City kingpin known as Straightstick is calling in all his favors to make a move on a Lower City turf
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Their own behavior sometimes borders on the bizarre and can be disturbing â they once turned two rival sects of Malarites into rabbits for disturbing Longsaddle with their squabbles, leaving them at the
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply donât exist. After all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
was once easy to doubt their veracity, for what nation didnât patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough
Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaverâs chains, but for some reason I was taken to the court of Jarant
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
frequently engage in deceptions and other complex games of wits against one another. John Stanko Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light
, magically negotiating themselves advantages in battle. Like many high fae, these mages draw power from the latent energy found throughout the wilds of Eldraine. However, high fae mages also form strong bonds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
infighting. Today, Abyssal portals still sometimes draw demons to the world, and the fungal spores spread by the cult have transformed the forest into a deadly realm. Fungal Spores. The air in the forest is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
are keyed to map 15.1. Mike Schley Map 15.1: Harrowhall View Player Version 1: Moat and Walls A 30-foot-high wall borders Harrowhall, surrounded by a 20-foot-wide, 15-foot-deep, dry moat. The
rod. He doesnât notice the characters unless they interact with him or the ritual rod. If the characters draw his attention, he snickers with glee. âMore fodder for my ghost army,â he says, raising his






