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                        Returning 3 results for 'draw inherently are broader'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Gnomes of the Five Nations As they have for countless generations, insatiable curiosity and endless opportunity draw gnomes from Zilargo into the wider lands of Khorvaire. Most of these dispersed
                                                
                                            
                                                
                                                     Nations aren’t as inherently devious as their Zil cousins, they share the Zil emphasis on the importance of family. As a gnome character from the Five Nations, you might have a network of connections
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     someone you once knew. Who? From the animate mass of murderous dolls scrambles a figure that reminds you of your favorite childhood toy. What is it? Questions such as these don’t need to draw on warm
                                                
                                            
                                                
                                                     threats. But every so often, at least once every three to five levels, give the characters a break—a low-stakes session or adventure that has nothing to do with the overarching plot or broader perils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
                                                
                                            
                                                
                                                     Hooks    d6 Adventure Hook 
     1  A fleeing foe disappears into a magic portal linked to another world of the Material Plane. When the characters follow this enemy, they draw the attention of
                                                
                                            
                                        






