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                        Returning 17 results for 'draw inherently are burns'.
                    
                
                        
                            
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                                        draw inherent are bards
                                    
                                
                                    
                                        dark inherently are bards
                                    
                                
                                    
                                        draws inherently are bards
                                    
                                
                                    
                                        dead inherently are bards
                                    
                                
                                    
                                        deal inherently are bards
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     fine, caustic mist from their pores that burns and blinds creatures caught in it.
Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a
                                                
                                            
                                                
                                                     dragonâs lair to draw unwitting intruders away from the real richesâand into the mimicâs maw. If faced with unexpectedly fierce opposition, though, a hoard mimic might offer information about the true hoard in exchange for its life.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     mortal existence and contemplate their misery. There the shadows transformed them, and their bitterness made them twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into
                                                
                                            
                                                
                                                     ferry their victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there.
Any creatures meazels draw through the shadows are cursed by the meazels&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Gnomes of the Five Nations As they have for countless generations, insatiable curiosity and endless opportunity draw gnomes from Zilargo into the wider lands of Khorvaire. Most of these dispersed
                                                
                                            
                                                
                                                     Nations arenât as inherently devious as their Zil cousins, they share the Zil emphasis on the importance of family. As a gnome character from the Five Nations, you might have a network of connections
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     from their pores that burns and blinds creatures caught in it. A horrible and wonderful truth of our world is that anything has the potential to be an enemy. Conversely, anything can be a friend
                                                
                                            
                                                
                                                    !
 -Fizban
 Hoard mimics are so named because many enter into partnerships with dragons, each one serving as a false hoard in a dragonâs lair to draw unwitting intruders away from the real richesâand into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
                                                
                                            
                                                
                                                     the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its masterâs control. Few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
                                                
                                            
                                                
                                                    . Any creatures meazels draw through the shadows are cursed by the meazelsâ baleful magic. The curse acts as a beacon; sorrowsworn (which appear in this book), Undead, and other terrors sense where they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon. Ladder (1 SP) A Ladder is 10 feet tall. You must climb to move up or down it. Lamp (5 SP) A Lamp burns Oil as fuel to
                                                
                                            
                                                
                                                     cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet. Lantern, Bullseye (10 GP) A Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     provides enough ink to write about 500 pages. Ink Pen (2 CP) Using Ink, an Ink Pen is used to write or draw.  Jug (2 CP) A Jug holds up to 1 gallon.
  Ladder (1 SP) A Ladder is 10 feet tall. You must
                                                
                                            
                                                
                                                     climb to move up or down it.
  Lamp (5 SP) A Lamp burns Oil as fuel to cast Bright Light in a 15-foot radius and Dim Light for an additional 30 feet.
  Lantern, Bullseye (10 GP) A Bullseye Lantern burns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrathâs skin and burn attackers. Flamewrath
 Medium humanoid (human), chaotic
                                                
                                            
                                                
                                                     fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
 Actions
 Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    â Responseâ for guidance on the partyâs initial encounter with the survivors. 3. Kitchen A large cauldron filled with smoldering charcoal burns in the center of the room. Assorted cookware and seasonings
                                                
                                            
                                                
                                                     depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     no need to draw or stow it. If you are ever searched, finding your travel alchemical kit requires a successful DC 20 Intelligence (Investigation) or Wisdom (Insight) check. Enhanced Lenses At rank 4
                                                
                                            
                                                
                                                     the little details so much more interesting than âŠ well, anything else. 
   6  You already had the chemical burns on your hands. Might as well make it official. 
   7  Methodical. Calculating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     recall the symbol well enough to draw it, so that another more knowledgeable character can discern its significance. Zuggtmoyâs Arrival The characters can inquire about Zuggtmoy or the events in
                                                
                                            
                                                
                                                     burns.
 Demogorgonâs Altar One of the first brushes the characters might have had with the demon lords was in Sloobludop, where they witnessed the rise of Demogorgon, the so-called âDeep Fatherâ of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sourcesâfalse gods simply take the
                                                
                                            
                                                
                                                     than they do people. The Hands of Havoc convene in secret and mobilize as oneâa wildfire that burns away crumbling structures and systems alike to create sanctuaries for those in need. Alix Branwyn  No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . The elder sage asks why they came to the tower, then offers the following information: Yuliya Litvinova  In a moment of desperation, Shalfey,
 Elder Sage of the Tower of the Heavens,
 burns the Books
                                                
                                            
                                                
                                                     can draw magic items from the sphere, as described in this adventureâs conclusion. Treasure. Shalfey wears a Medallion of Thoughts and a mithral chain belt worth 400 gp. While his old Books of Prophecy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     near the pools, each of which comes equipped with a pair of brass faucets.
 The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
                                                
                                            
                                                
                                                     in the explosion, which could cause a roof collapse (see âDungeon Featuresâ in area D5). The explosion also burns away the gas, which builds up slowly and becomes dangerous again after 24 hours. D19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     sandstone. Eventually the walls draw in so closely that you can reach out and touch either side, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery
                                                
                                            
                                                
                                                     sixty-five bottles of recently bottled brandy on the shelves. It is strong, but not very good â the liquor has not been properly flavored or aged. It burns fiercely if ignited. M14. Garden of Stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     Strength (Athletics) check; on a failed check, the victim drops back into the cavity. Creatures. Each time a creature falls into a cavity, the noise is 10 percent likely to draw 1d4 giant rats from the
                                                
                                            
                                                
                                                     corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the roomâs center. The coffin is carved with dragon imagery, and the head of the
                                                
                                            
                                        






