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                        Returning 35 results for 'draw inherited are bring'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
                                                
                                            
                                                
                                                    . Roll on the Teeth of Dahlver-Nar table to determine which tooth you draw, and you can either sow the tooth or implant it (both of which are described later).
If you donât sow or implant the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     into a ticking time bomb. The following are examples of ways the hunt might come for characters: Countdown. Laurel, a young woman who recently inherited her fatherâs merchant wagon, finds a Deck of
                                                
                                            
                                                
                                                    , offering magical trinkets and the opportunity to draw from his Deck of Many Things. But when the Grim Harrow begins to close in, Oddlewin hides the deck among the charactersâ belongings and flees, sending
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Atmosphere Bring a place to life by adding touches of atmosphere, such as a lingering smell of ash, tiny beetles skittering along the dungeon floor, or blue flowers blossoming in the otherwise
                                                
                                            
                                                
                                                     desolate and gloomy graveyard. Pick a couple of senses (sight, hearing, smell, touch, or taste) to highlight. Describe changes in the environment to direct your playersâ attention. For example, a bird alighting on a gravestone might draw the charactersâ attention to it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Marta wears the mysterious womanâs ring (which she has inherited) around her neck on a chain. It is a ring of warmth, and Marta will part with it only if she can be convinced that it can help bring an end to the wintry curse that besets Icewind Dale.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the Premiseâ earlier in this chapter. Hook. Each adventure offers one way to draw characters in to the adventure. See âDraw In the Playersâ earlier in this chapter. Encounters. The rest of each
                                                
                                            
                                                
                                                     encounter. Monster names in bold point you to the stat blocks in the Monster Manual. Some encounters also specify treasure the characters might find. Use your imagination to bring the locations and encounters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     characters will bring a daelkyr one step closer to freedom. 5 The characters discover evidence suggesting that the rituals performed by the local Gatekeepers are weakening their seal, not empowering
                                                
                                            
                                                
                                                     it. 6 Pilgrims traveling through a forest draw the attention of Gatekeepers, who think they are spies sent to sabotage the nearby seal. 7 One of the kidnapped victims who was rescued from a marauding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , the character gains 1 level of exhaustion that canât be removed until the soul is restored. The character grows more listless and withdrawn as the exhaustion builds. Instinctive Draw The soulless
                                                
                                            
                                                
                                                     character feels a pull toward what theyâve lost. If youâre using the House of Cards, the character senses that a Deck of Many Things can bring them where they need to be.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you hope to evoke. Step 2: Draw In the Players. Start your campaign in a memorable way. Determine how the characters get drawn into events and how the charactersâ goals and ambitions might come into
                                                
                                            
                                                
                                                     important locations, and the elements that link the adventures together. Step 4: Bring It to an End. Think about how the campaign might end and what level you expect the characters to be when the campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     your character, and choose from two new backgrounds: the Knight of Solamnia and Mage of High Sorcery. Feats. Draw on the power of magic, honor, or the gods with this selection of feats. Subclass
                                                
                                            
                                                
                                                     Option. Tie your magic to Krynnâs three mystical moons with the Lunar Sorcery sorcerer subclass.  Adventuring defenders of Solamnia bring down a red dragon servant of the Dragon Queen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     the chaos. He intends to lead the characters to the tunnels in the foundation of the flying citadel. He urges them not to attack during the flight or otherwise draw attention to themselves. Once the
                                                
                                            
                                                
                                                     characters land on the citadel, itâll be up to them to find a way to bring it down. Clystran doesnât know how the characters will escape after destroying the flying citadel, but he promises to watch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     graveyard it was built on. Now, Onyariâs ruins draw the attention of the Red Dragon Army, whose leaders believe they can raise the city into the heavens once more. The black-robed mage Lohezet and the
                                                
                                            
                                                
                                                     depths of Castle Kalaman to raise the dead dragons buried in Onyariâs foundations and bring them to her service.  Soldiers from Kalaman struggle to survive amid the treacherous canyons of the Northern Wastes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    A Bardâs Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
                                                
                                            
                                                
                                                    , its roots delving into the dark unknown to draw forth the power of the earth, while its branches reach toward the sun to nourish their flowers and fruit. Nature is the ancient witness who has seen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
 Tasha
 Barbarians who walk the Path of the Beast draw their rage from a
                                                
                                            
                                                
                                                    , and youâve inherited some of their curse. 2 You are descended from an archdruid and inherited the ability to partially change shape. 3 A fey spirit gifted you with the ability to adopt different bestial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     love performing for audiences, but you need new experiences from which to draw inspiration for your art. Traveling to Phandalin will provide new material for your work, and its watering holes promise
                                                
                                            
                                                
                                                     is based in Neverwinter but owns property throughout the Sword Coast region. You recently inherited a cottage in Phandalin and must inspect the place before you decide to keep or sell it. Outlander
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . With public fountains and wells all about the city, clean water is plentiful. Many buildings have pumps of their own to draw water from the local supply, and some even possess taps that pour out water
                                                
                                            
                                                
                                                     with the twist of a knob. This convenience is made possible by the inventiveness of the Gondar, the industry of the Cellarersâ and Plumbersâ Guild, and the magic that Waterdeep inherited from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     setting and what is unique and fun about it. Step 2: Draw In the Players. Think about how the characters will get drawn into the situation youâve established. Consider how the adventure might tie in
                                                
                                            
                                                
                                                     with the charactersâ goals. Step 3: Plan Encounters. Determine the encounters or events that take the characters from the beginning of the adventure to the end. Step 4: Bring It to an End. How do you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     into a tragedy. Gem You inherited land containing the ruins of a temple where a coveted relic was hidden. Jester You were brought up to believe in a prophecy of impending doom, but you perceive
                                                
                                            
                                                
                                                     potential and hope where others expect disaster. Key An inflexible person with power over you threatened to bring about disaster, but your decisive action prevailed. Knight The defenders of a religious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
                                                
                                            
                                                
                                                     capture the whole soul to bring back to the Raven Queen. Sediment of Memory. Shadar-kai are very interested in the magical silt at the bottom of the River Styx that holds the memories and identities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     faults.
 Am I to make pie from these crumbs?
 My liege, heâs dead.
 Are you the lord here? I bring dark tidings from afar.
 It seems we are in a bit of a pickle.
 You would make a mistress of the
                                                
                                            
                                                
                                                     bumps to come!
 What manner of ghoul is this I see before me?
 I feel I have inherited much from this meeting.
 Knaves, footpads, and liars. I am in good company!
 Stop saying that! Are you a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     your faults.
 Am I to make pie from these crumbs?
 My liege, heâs dead.
 Are you the lord here? I bring dark tidings from afar.
 It seems we are in a bit of a pickle.
 You would make a mistress of
                                                
                                            
                                                
                                                     more bumps to come!
 What manner of ghoul is this I see before me?
 I feel I have inherited much from this meeting.
 Knaves, footpads, and liars. I am in good company!
 Stop saying that! Are you a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Chapter 1: Rise of Elemental Evil  A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on
                                                
                                            
                                                
                                                     nodes, places where the Elemental Planes connect to the Material Plane. The cults draw elemental creatures through the nodes, and they use elemental magic to create devastation orbs capable of ravaging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     book and have its advice copied by the scribes in the House of the Binder. Depending on how you bring the book into the possession of the characters, they might spend enough time with it to discover
                                                
                                            
                                                
                                                     muttering precedes the approach of one of the Avowed, who scans the tomes on the surrounding shelves as they draw near to you. âShe must have been here ⊠I donât understand âŠâ they murmur as they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     from his Deck of Many Things and pull a card from the deck. Oddlewin secretly enjoys seeing the chaos creatures bring about by drawing from the deck. He allows each character to draw one card. If
                                                
                                            
                                                
                                                     Mustardseed and bring him back, Oddlewin will let each of them draw a card from his Deck of Many Things. Mustardseed has wandered through a nearby fey crossing into the Feywild, but the details of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    , the head chef. Kaga is usually pleasant but formal; today, however, his tone is grave. He shares the following information: âJacque was wise to bring you to me. I have need of adventurers such as
                                                
                                            
                                                
                                                     yourselves, but itâs a matter of the utmost discretion. If you are willing to help, together we will bring joy to all the children of Daggerford. And your reward! You shall dine on the most delicious food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     should be the top draw on the charactersâ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
                                                
                                            
                                                
                                                     horse to pack the field-dressed game back to the camp. Hunters donât necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     should be the top draw on the charactersâ attention. On most mornings, hunters fan out onto the grassland to hunt for antelope and other large game. They travel on horseback and bring along an extra
                                                
                                            
                                                
                                                     horse to pack the field-dressed game back to the camp. Hunters donât necessarily return to the camp every evening. They stay out until they have a load of meat to bring back. Hunting on the Greenfields
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , cunning, and planning instead of brute force. Phenax and his champions move with purpose, donât draw attention to themselves, and use misdirection to keep foes guessing about when and where their
                                                
                                            
                                                
                                                    , and fencing stolen loot might bring the characters into opposition against Phenax and his followers. Whenever possible, servants of Phenax try to stage their misdeeds in a way that implicates other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Quest: Fire Ghost If the characters donât bring up the unusual sign on the storeroom door, Ruckus soon mentions it and asks for their help in resolving the matter. Read the following boxed text aloud
                                                
                                            
                                                
                                                     inspecting the storeroom, the characters can draw their conclusions. A character who considers the evidence and succeeds on a DC 13 Intelligence (Investigation) check correctly deduces the source of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     worn smooth by wind and sand. Two large trebuchets stand atop the ruins. Where cheers once rang out across a great city, now a solemn fortress stands before you, waiting for you to draw near. The dry
                                                
                                            
                                                
                                                     unfolds; itâs simply a reflection of Iymrithâs mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
                                                
                                            
                                                
                                                     characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one
                                                
                                            
                                                
                                                     in every word addressed to me, and Iâm quick to anger. 4 I have an insatiable desire for carnal pleasures. 5 In fact, the world does revolve around me. 6 By my words and actions, I often bring shame to my family.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     anything a franchiseâs characters or employees do might bring the franchise into conflict with rivals. If you use Xanatharâs Guide to Everything in your games, youâre probably already familiar with
                                                
                                            
                                                
                                                     philanthropic enterprise (one of the new activities in this section) could draw the attention of a noble who begins to question the reputation and honesty of the characters running the franchise. Or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     wildly diverse. The tenets above describe the beliefs of three different cults. Warlocks draw power from demon overlords, and daelkyr cultists serve mind flayers and beholders. Others embrace deep
                                                
                                            
                                                
                                                     recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Beshaba was first worshiped, humans were simple hunter-gatherers and she was believed to bring misfortune to hunters, such as being gored by a stag. Although most people tremble in fear at the prospect of
                                                
                                            
                                                
                                                     murders and accidents more prevalent, the fashion is to draw the black antlers of Beshaba with charcoal on a nearby wall, leaving the symbol on display until weather scours it away. These âshrines,â in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
                                                
                                            
                                                
                                                    , random dungeons, or encounters you create. This information ensures you wonât repeat your work, and youâll be able to draw on this material later.
                                                
                                            
                                        






