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Returning 35 results for 'draw inspire are bard'.
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draw inspire are bards
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Playerâs Handbook. The item must be of a size that can fit
Monsters
Fizban's Treasury of Dragons
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
are particularly intrigued by Undead, sometimes keeping them in their hoards as curios.
Creating a Topaz Dragon
Use the Topaz Dragon Personality Traits and Topaz Dragon Ideals tables to inspire your
Monsters
Fizban's Treasury of Dragons
their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who donât
by Undead, sometimes keeping them in their hoards as curios.
Creating a Topaz Dragon
Use the Topaz Dragon Personality Traits and Topaz Dragon Ideals tables to inspire your portrayal of distinctive
Monsters
Fizban's Treasury of Dragons
inspire your portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat
a constant battle against deep gnome miners, who scour the tunnels of the dragonâs lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
Topaz Dragon Ideals tables to inspire your portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bardâs Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse â a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
plane of existence. Bardic magic attempts to harness those words, which transcend any language. Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, ensuring that her companionsâ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see âPlaying the Game
harness those words, which transcend any language. Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, ensuring that her companionsâ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
Bard Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
, shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Quick Nonplayer Characters When you need to create a nonplayer character, draw a card and let it inspire distinctive features of the NPC. For example, if the card depicts a person, the NPC might
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ââSpell Slots
All Trades D6 2 5 3 â â â â â â â â 3 +2 Bard Subclass D6 2 6 4 2 â â â â â â â 4 +2 Ability Score Improvement D6 3 7 4 3 â â â â â â â 5 +3 Font of Inspiration D8 3 9 4 3 2 â â â â â â 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Bard Class Features As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table. Bard Features ââSpell Slots
All Trades D6 2 5 3 â â â â â â â â 3 +2 Bard Subclass D6 2 6 4 2 â â â â â â â 4 +2 Ability Score Improvement D6 3 7 4 3 â â â â â â â 5 +3 Font of Inspiration D8 3 9 4 3 2 â â â â â â 6 +3 Subclass
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
. Then harness the...
Life Domain to be a master of healing.
Light Domain to wield searing, warding light.
Trickery Domain to bedevil foes with mischief.
War Domain to inspire valor and chastise
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Church of the Silver Flame
The Silver Flame
The Silver Flame is force of light holding foul demons at bay. Those who seek to defend the innocent from evil may draw on the power of the Flame
. Battle supernatural evil with steel, fire, and magic. Every mortal soul can be guided to the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, spells, and class features can have their source in the power of dragons. A character of any class can have strong ties to dragonÂkind. The Draconic Character Ties table provides ideas you might draw on
options. Draconic Character Ties d10 Draconic Tie
1 I revere and draw my power from one of the dragon godsâmost likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Handbook. Herein, youâll find the following sections: Peoples of Krynn. Learn about the peoples of Krynn and how they might inspire your next character. Race Option. Play as a kender, a character race
your character, and choose from two new backgrounds: the Knight of Solamnia and Mage of High Sorcery. Feats. Draw on the power of magic, honor, or the gods with this selection of feats. Subclass
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Music and Magic In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master of song, speech, and the magic they contain
sidelines in combat, using their magic to inspire their allies and hinder their foes from a distance. But bards are capable of defending themselves in melee if necessary, using their magic to bolster their
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Darklord and domain creation process in this chapter, with each new decision draw from the deck to help inspire your choices. Take note of the drawn cardâs name, physical orientation, and suit. A card drawn upside down represent the opposite of its original meaning.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
new forms for them, creating divine idols with whatever objects are at hand. But whether these kuo-toa priests draw power from belief or delusion, aberrant talent, or a stranger supernatural source
, some power answers their petitions. Roll twice on or choose results from the Kuo-toa Deity Features table to inspire how kuo-toa represent a deity. Kuo-toa Deity Features 1d10 The Deityâs Head Is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
round
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin
off travel and trade between the civilized areas of the northern Sword Coast. As they draw power into the shrine within the Wayside Inn, the cultists summon storms to do the bidding of their master
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1
round
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
putting an end to the threat. investigation and cleverness take center stage in these adventures, though as in the noir stories that inspire the genre, thereâs plenty of room for action. Occult detective
misleading? What clarifying evidence will the characters discover in the course of their investigation? How are the villainâs deeds terrifying or suggestive of a larger plot? Are the characters threatened? How might the characters trap the villain, draw them out, or predict their next move?
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
following list to inspire mimicsâ shapes: Altar
Bell
Boulder
Cauldron
Chair
Chandelier
Chest
Cot
Door
Floor mat
Giant gemstone
Gravestone
Heap of leaves
Keg
Ladder
Lectern
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
other ties that form among people in different guilds. Let these tables inspire you as you think about the circumstances that bring your party together. Although conflicts among the guilds drive much
warlock, Rakdos rogue 7 Nature Party. Selesnya druid, Gruul barbarian, Simic wizard or Selesnya bard, Golgari rogue 8 Benevolent Party. Selesnya cleric, Boros paladin, Azorius wizard, Selesnya bard
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks The Solar Bastion offers many opportunities for driving adventures in your campaign, whether or not a Deck of Many Things appears. Use these ideas to inspire adventures that feature
Bastion, who believes the gems came from a draw of the Gem card from a Deck of Many Things. Haddick asks the characters to help trace the origin of the emeralds and, if the deck is responsible, determine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
until you finish a long rest, unless you expend a spell slot to use it again. Infectious Inspiration 14th-level College of Eloquence feature When you successfully inspire someone, the power of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Planar Adventure Situations You can use the Planar Adventure Situations table instead of the tables in the âAdventure Situations by Levelâ section in chapter 4 to inspire adventures that draw
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crewâs spirits. The partyâs pace has no effect on the activities they can engage in while
traveling by ship. Draw a Map A shipâs captain often undertakes this activity, producing a map of the shipâs progress and helps the crew get back on course if they get lost. No ability check is required
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
. Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle






