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Returning 35 results for 'draw intense are beauty'.
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Monsters
Fizban's Treasury of Dragons
their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who donât
forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6
Code of
Monsters
Fizban's Treasury of Dragons
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the
Monsters
Icewind Dale: Rime of the Frostmaiden
the godâs divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
;Divine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
Backgrounds
Planescape: Adventures in the Multiverse
Prerequisite: Planescape Campaign
You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gatetowns in
the Outlands. Youâre accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and youâre as comfortable dealing with Celestials and Fiends as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Beginning the Adventure Start the adventure by having the characters seeking The Price of Beauty, or have them simply come across the book while undertaking other research in Candlekeep. Characters
who come to the library looking for information involving Sune (god of love and beauty) will have the tome recommended to them. Or you could have a vain, wealthy noble hire the party to track down the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Players who enjoy intense roleplaying and interacting with nonplayer characters will get the most from this deck: Balance, Fates, Flames, Knight, Rogue, Ruin, Sage, Throne. Lighthearted. Most of the
cards in this deck bestow benefits on those who draw them, and the few exceptions are relatively easily recovered from: Comet, Fates, Fool, Gem, Jester, Key, Knight, Moon, Ruin, Sage, Star, Sun, Throne
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
healthful properties of the areaâs waters and natural beauty. The guests, proprietors, and staff have long since fled the resort. Source of the Flames If the characters linger here, looking for people
trapped in the fire or otherwise exploring, they might draw the attention of the wildfiresâ source: the dragon Xabazhut (Young Red Dragon). Donât use this encounter if the characters have already
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
below. Intense heat from the lava fills this room.
Bridge. A 10-foot-wide spectral bridge â nothing more than a flat plane of wispy, magical force â extends across the chasm from this room to another
flank a stone double door engraved with a giant letter H.
If their handles are tugged, the double doors fly open, revealing a stone wall with a giant elder rune carved into it (see âElder Runesâ). Draw
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
because it best emulates the Scourge Mistress, and for the same reason her faithful appreciate beauty, cultural refinement, and a certain adeptness at manipulation. Though temples to Loviatar are rare
cults sometimes operate secret slavery rings, which can draw the attention of the authorities. The open worship of Loviatar and temples clearly dedicated to her are rarely seen except in lands where slavery is an accepted practice.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bardâs Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
could be one of the three described here, or one of your own devising. Nature. You feel a kinship with the natural world, and its beauty and mystery inspire you. For you, a tree is deeply symbolic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elegy for the First World Breathe, dragons; sing of the First World,
forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum,
molding the shape of the mountains and rivers
chromatic.
Breathe, dragonsâdraw in the life-gift
breathed into you at the dawn of creation.
Breathe, dragons; sing of the outsiders,
war-bringer gods with their mortal adherents;
Teeming, they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The planeâs beauty is both overpowering and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gate-towns in the Outlands. Youâre accustomed to experiences that would leave others reeling in
terror or enraptured by otherworldly beauty, and youâre as comfortable dealing with Celestials and Fiends as you are with the vendors in town (who might be one and the same). Skill Proficiencies
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
living rock and soil. They believe the earth thirsts for the blood of those who don't venerate it before all other powers and beings. The Cult of the Black Earth appeals to those who draw their fortunes
cruel, an extreme narcissist who delights in surrounding himself with objects of beauty and luxurious comforts. Beneath this sneering self-assurance lies a bitter being who loathes himself and holds
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
seeking love might fixate on a young beauty. A child might become an object of fascination for a vampire obsessed with youth and potential. Others surround themselves with art, books, or sinister items
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its masterâs control. Few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shadar-kai are in the Shadowfell, their bodies and faces are old and withered, displaying the full effects of the terrible magic that stripped them of their former elven beauty. To hide their visages
of lost souls. Any adventurers who travel to the Nine Hells to procure a vial of this powder will likely draw the attention of the shadar-kai, who will attempt to steal or barter for it. Adventurers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
outcast god, then taught that song of beauty and seduction to the elf.
When her singing failed to draw Fenmarel Mestarine to her side, the elf cursed the gods, invoking a dreadful power and transforming
her into the first harpy. The curse worked its magic on the elfâs spirit as well as her body, turning her desire for love into a hunger for flesh, even as her beautiful song continued to draw
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study. Why did the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
creature died from intense acid and then was partially eaten by an enormous predator. After finding the bulette, the characters might follow the sounds of belching and laughter (see âHill Giant Campâ) or
beauty of their surroundings. They sit in a rough circle, belching and laughing loudly. Two equally enormous flightless birds with axe-like beaks shift restlessly nearby.Several of the outcroppings
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cavern cathedrals, their buttresses and columns carved with a beauty that shames the legendary stonecraft of the dwarves.
Carvers and Seers. Among stone giants, artistry ranks as the greatest
giants strive to draw shapes out of raw stone, which they believe reveal meaning inspired by their god, Skoraeus Stonebones. The giants appoint the tribeâs best carvers as their leaders, shamans, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dressed in wizardly robes stands by one of the windows, caught in a fugue of intense contemplation. Perched on the corner of a table nearby is a spindly little demon with warty green skin, buggy eyes
at such beauty, one can easily overlook the terrible force bound within it. Gargauth is, I believe, its name, though it calls itself the Hidden Lord. It was a pit fiend sent by Asmodeus to corrupt
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
. Horror can be intense and personal, and not everyone is comfortable with such a game. (The advice on discussing limits under âEnsuring Fun for Allâ in chapter 1 is particularly important for a horror game
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods wonât have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
fallen clutches something against their chest. Youâre not sure what it is, but you feel the urge to reach for it. Before you can, the object glows and then flashes with intense light.
Kiri-Jolith, God
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
one involves passing a blank note card to each participant, (including the DM) and instructing everyone to draw an X on their card. One uses their X-Card to signal to everyone else in the game that a
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Subclass
The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky
. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soulâs improvement.
Level 3: Light Domain Spells Your connection to this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
draw out the impurities. A smaller pool in the southeast corner holds what appears to be molten silver.
Creatures that look like a mix of humanoid amphibians and elemental fire are tending to the
the chamber is noisy, so the firenewts are surprised unless characters move around openly or otherwise draw attention to themselves. The central pit contains molten iron. The smaller pool contains
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
recall the symbol well enough to draw it, so that another more knowledgeable character can discern its significance. Zuggtmoyâs Arrival The characters can inquire about Zuggtmoy or the events in
Neverlight Grove. A cavern of peculiar beauty opens up before you, with lights of every color shining from the pure essence of life, diffused and amplified by the glow of faerzress. The glow pulses, and you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flattery festered with poisonous vanity in ZalkorĂ©âs mind until she bargained with an erinyes to retain her youth and beauty forever. The erinyes fulfilled the deal by transforming the queen into a medusa
the jungle: a hanging garden of exotic beauty. Water streams down the steps between two massive elephant carvings. Beyond them, a broad, flooded avenue runs arrow-straight for more than a hundred feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Monstersâ above) stand inactive here in front of pillars. The golem hopes to draw on the pillarsâ lightning effect to become fully empowered. They come to life if attacked or when the teleportation
leading west contains a white gate, which leads to the Flesh Golem Mortuaries. 90. Golem Pen Pillars of white marble glow with an intense white light that brightly illuminates the area. The light is so
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
â sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to
sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the heart of the diamond. If Auril is killed in her third and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mindâs eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
resembles that of a humanoid. Four ropy, fibrous antennae grow from her forehead, somehow enhancing her disgusting and compelling beauty. Her lower half is a mass of writhing, pulsing tentacles covered with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine wasnât the focus of the orderâs activity, but it was an object of intense curiosity. Despite being in ruins, the shrineâs traps were still active, and they overcame the orderâs attempts to reach the
goblins use horns and animal calls to draw the attention of nearby undead (1d8 zombies and 1d8 skeletons) or aggressive beasts (a hungry allosaurus and 1d4 + 1 axe beaks). Map 2.3: Camp Righteous View






