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Returning 32 results for 'draw interior are banner'.
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
interior chambers of their lairs meticulously dry.
The challenge rating of a legendary topaz dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
their homes. They keep the interior chambers of their lairs meticulously dry.
The challenge rating of a legendary topaz dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Redoubt Features The following features are common throughout the cliffside redoubt. Ceilings Ceilings within the redoubt are 12 feet high. Forbiddance The redoubtâs interior is warded by a permanent
Forbiddance spell. The ward deals necrotic damage to Celestials and Fey who enter the redoubt. Lighting The redoubtâs interior is dark. Area descriptions assume the characters have a light source or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the length of the journey. The charactersâ thoughts draw them toward a distant, floating object. It appears to be a hemisphere, until its slow rotation reveals its true form: a giant skull missing its
jawbone, formed out of some kind of pale rock. As the characters draw closer, the skull reveals itself to be the size of a small mountain. Its surface is covered in lichens and broad patches of mold
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
d4 Scheme
1 A champion of Mogis unites the minotaur bands and cyclops tribes of Phoberos under her banner, creating a terrifying army. At Mogisâs command, she leads the army in an all-out
assault on Akros, hoping to draw Iroas into battle and defeat him once and for all.
2 Mogis bargains with Pharika, convincing her to create elixirs that will turn his followers into invincible
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
enslaved. As a result, many burnt-out farms and abandoned villages have stood empty for decades. The broken paths of the lightning rail make travel into the interior difficult, and only the largest cities
empire and stand in the shadow of the nations around them. Haruuc wants to draw out the best in his people, to harness their strengths and achieve their potential. The rest of Khorvaire waits to see if the Ghaalâdar have the will to remain a nation, and if Darguun can survive when Haruuc passes away.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and space, altering the perceptions and reality of all beings within its walls.
Bigger on the Inside. The notion of space works strangely in Gravenhollow. The interior of the library continually
quickly draw the attention of the basilisk Veldyskar, who is quick to use his Petrifying Gaze on troublemakers. If a threat arises that Veldyskar canât handle, the library generates 3d6 galeb duhr to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fortune-Telling A silver-colored tent stands near the marketâs center, marked with a banner bearing a colorful jesterâs hat surrounded by the words âOddlewinâs Tent of Many Fortunes.â When the
characterâs care after the death of its parent. Craig J spearing Drawing from the Deck Though Oddlewin doesnât offer this option unprompted, a character can cajole Oddlewin to let them declare a card draw
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
successful DC 17 Strength (Athletics) check. The buildingâs interior is one large space containing two rows of wooden practice dummies, with some other furnishings pushed toward the back of the room. Scrolls
bonds. As you draw closer, you see dark, painful bruises on their body in a pattern that matches the grooves on the wooden dummies.
They look up at you with tears streaming from their eyes and rasp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clifftop above. The kakkuus rush toward any opportunity for combat, so characters can draw them away with any ruse that promises bloodshed. A badly injured kakkuu flees the area, hoping to hide
away the webs in a 10-foot-square section of the room. The old carvings depict chaos krakens from the Ruinous Sea, but a spyder-fiend recently used demonic ichor to draw wolf heads on all the krakens
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a banner depicting the townâs heraldry: a stone watchtower on a dark blue field, with a horizontal red fish facing to the right under the tower.
The servant is a fourteen-year-old tiefling
weapons and cult regalia, Kadroth carries a ring of keys that can lock or unlock every interior door in the castle.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do it.
A descriptive approach to roleplaying Gala, a straitlaced
Banner for the Keep Gatehouse Services The gatehouse offers the following services:
Lower the Drawbridge. The drawbridge usually remains raised night and day. To lower or raise the bridge, wheels
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a pair of towering, bronze-bound doors. The interior holds a complex of workshops, forges, barracks, and mines. The physical and spiritual heart of the place is a large cavern where a gigantic statue
mars its ornate halls, hoping to draw Purphorosâs ire and thus cause the volcano to erupt at an unexpected time, killing everyone in the temple.
3 A obsessed cult fanatic is never satisfied with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
arrival to one of the available goblin clerks.
Visitors are required to carry identification papers at all times in Azrokâs Hold. The goblins behind the desks interview visitors, draw crude pictures
visiting Skullport, claiming that itâs not safe for adventurers. It also tells them an Undermountain secret, hoping theyâll be lured away by the mystery. Draw a card from the Secrets Deck (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
thickness of its bars. To determine an appropriate DC, see chapter 8. Darkness and Light Darkness is the default condition inside an underground complex or in the interior of aboveground ruins, but an
shed light (from phosphorescent fungi to the glow of magical portals) can draw adventurersâ attention. Air Quality Subterranean tunnels and aboveground ruins are often enclosed spaces with little
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
contents.
Illumination. All interior spaces are dimly lit. Air-filled chambers have wall sconces with continual flame spells cast on them or oval windows of transparent crystal that allow light
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
slab of adamantine. Although anyone is allowed into the bar, patrons and proprietor alike are skeptical of outsiders and willing to draw steel to keep their space safe. The tavernâs interior is subdued
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clientsâ behalf. He also trades and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pools here. Ihanvasâs Charisma, combined with the magic water, has turned them into the nagaâs willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
curse that lasts until Ihanvas dies. Pools. A lip around the interior edge of each pool forms a 5-foot shelf where the water is only 3 feet deep. Further, a tunnel connects each pool to the other at
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sourcesâfalse gods simply take the
warehouses Aligned Plane: Limbo Members: Anarchists, arsonists, freedom fighters Epithet: Wreakers The Hands of Havoc are a controlled burn. A collection of radical individualists united under the banner of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon. Ladder (1 SP) A Ladder is 10 feet tall. You must climb to move up or down it. Lamp (5 SP) A Lamp burns Oil as fuel to
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
borne on fabric (such as a tabard or banner) or a Shield. Holy Symbols Symbol Weight Cost Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) â 5 GP Reliquary (held) 2 lb. 5 GP
provides enough ink to write about 500 pages. Ink Pen (2 CP) Using Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon.
Ladder (1 SP) A Ladder is 10 feet tall. You must
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
execution. Such punishments are rare, but when they do occur, they draw a large crowd. In any given week, there is a 2 percent chance of an execution, usually of some bandit or other non-native neâer-do
have fallen on hard times, sharing their wealth with others until they can recover. The sprawling, mazelike interior of the Oweland house has spawned rumors of hidden passages and secret chambers within
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
keep the spawn from climbing up the interior walls, but that doesnât keep them from striking out at nearby creatures with their pseudopods. Any creature that starts its turn adjacent to a spawn pool
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feet long. A number of stone mausoleums stand vacant, their doors hanging open. The interior of a mausoleum is dimly lit when its door is open and shrouded in darkness when the door is closed. As the
against the city. Approaching the Chapel As the characters draw near the chapel, they are accosted by three minotaur skeletons â slain servants of Baphomet stripped of flesh and animated by Gideon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sandstone. Eventually the walls draw in so closely that you can reach out and touch either side, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery
interior doors lead east and west. An interior courtyard lies just to the north of this room, visible through a pair of narrow windows.
The monks attack without warning if anyone attempts to leave through
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
steps.
This pagoda houses six eblis (see appendix D) that serve as ZalkorĂ©âs sentries and servants. The interior is filthy, with gnawed bones strewn everywhere and the floor thick with droppings. Unless
about Thiru-taya or refers to his âbetrayal,â they draw a furious response from ZalkorĂ©, but she recomposes herself. If it happens a second time, a battle is assured. If someone snatches away
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
higher, or who succeeds on a DC 18 Wisdom (Perception) check to scan the interior of the chamber beyond this one, notices a strange motion within. The points of light in the chamber beyond are shifting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Both look out a window at the courtyard to the southeast. Fastened to the throneâs headrest is a mirror that seems to draw light in rather than reflect it.
On the rare occasions when Lord Soth
, the elementals rise from the mud and attack. V34. Circle of Undeath An interior circular stone wall creates a ringed hallway inside this tower. Archways in the wall are covered in black curtains. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
east wall is a wooden chest, 10 feet long by 6 feet tall by 8 feet wide. The chest feels cold to the touch, and a detect magic spell reveals an aura of transmutation magic around the chest. Its interior
Masterâs Guide). The three fire giants are busy hammering and bending iron to make blades and hilts, but they draw their greatswords and attack if they see any intruders. In addition to the molds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
sarcophagus was plundered long ago, and a search of its interior yields up only a jawless human skull and a few bone fragments. D22. Torture Chamber Followers of Bane torture and interrogate prisoners here






