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Aberrant Mind
Legacy
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Classes
Tasha’s Cauldron of Everything
An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical
. One day, it gifted you with psionic powers, which have ended up being not so imaginary.
6
Your nightmares whisper the truth to you: your psionic powers are not your own. You draw them from your parasitic twin!
monsters
horrible elder race of half polypous, utterly alien entities... They were only partly material and had the power of aerial motion, despite the absence of wings... Suggestions of a monstrous plasticity
complete mysteries.
What is known is that the flying polyps, similar to the elder things and other Mythos entities, are ancient creatures that perhaps existed before the gods. These creatures waged war
monsters
mining operations. They use their magic, along with promises of magical power and support, to draw humans and other folk into serving them. The mi-go tend to worship Mythos entities, and they recruit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Sinister Truth The Sawplee goblins indirectly served three mind flayers that draw power from a malevolent Far Realm godlet named Ilvaash. Using their godlet as a warped sort of elder brain, these
mind flayers are even more alien than others of their kind. (For more information, see chapter 7.) Mind flayer activity in the area around Phandalin isn’t new; centuries ago, as evidenced in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Sinister Truth The Sawplee goblins indirectly served three mind flayers that draw power from a malevolent Far Realm godlet named Ilvaash. Using their godlet as a warped sort of elder brain, these
mind flayers are even more alien than others of their kind. (For more information, see chapter 7.) Mind flayer activity in the area around Phandalin isn’t new; centuries ago, as evidenced in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure Mind flayers don’t hoard coins, gemstones, jewelry, and other sorts of treasure. However, a colony obsessed with the study of biology would consider a new, alien specimen a great prize
primitive creatures love shiny baubles and mysterious devices. They might use such objects they come across the way a rat catcher uses a lump of cheese — a lure to draw quarry into a trap.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure Mind flayers don’t hoard coins, gemstones, jewelry, and other sorts of treasure. However, a colony obsessed with the study of biology would consider a new, alien specimen a great prize
primitive creatures love shiny baubles and mysterious devices. They might use such objects they come across the way a rat catcher uses a lump of cheese — a lure to draw quarry into a trap.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it. Entities of this type include Ghaunadar
at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it. Entities of this type include Ghaunadar
at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
covered with alien eyes and teeth. They can alter their color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimics use their disguises as both camouflage and bait
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
covered with alien eyes and teeth. They can alter their color, texture, and dimensions to duplicate inanimate objects of their approximate size. Mimics use their disguises as both camouflage and bait
. Once victims draw close, mimics strike, lashing out with their sticky pseudopods and toothy mouths. After consuming victims, mimics usually relocate, change form, and await their next meal. Use the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
the truth to you: your psionic powers are not your own. You draw them from your parasitic twin! Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
the truth to you: your psionic powers are not your own. You draw them from your parasitic twin! Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and
, frightened, poisoned, prone
Senses truesight 120 ft., passive perception 23
Languages Deep Speech, telepathy 120 ft.
Challenge 22 (41,000 XP)
Alien Mind. If a creature tries to read
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and
, frightened, poisoned, prone
Senses truesight 120 ft., passive perception 23
Languages Deep Speech, telepathy 120 ft.
Challenge 22 (41,000 XP)
Alien Mind. If a creature tries to read
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
recall the symbol well enough to draw it, so that another more knowledgeable character can discern its significance. Zuggtmoy’s Arrival The characters can inquire about Zuggtmoy or the events in
Orcus! Although Orcus doesn’t have a significant role in this adventure, players might wonder what the Demon Lord of Undeath is up to. In the heart of a alien cavern glistening with slime, scores of mind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
recall the symbol well enough to draw it, so that another more knowledgeable character can discern its significance. Zuggtmoy’s Arrival The characters can inquire about Zuggtmoy or the events in
Orcus! Although Orcus doesn’t have a significant role in this adventure, players might wonder what the Demon Lord of Undeath is up to. In the heart of a alien cavern glistening with slime, scores of mind
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
might be indifferent to your existence. But the secrets you’ve learned nevertheless allow you to draw strange magic from it.
Level 3: Awakened Mind You can form a telepathic connection between your
Pact Magic spell slot (no action required) to restore your use of it. Level 10: Eldritch Hex Your alien patron grants you a powerful curse. You always have the Hex spell prepared. When you cast Hex
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
might be indifferent to your existence. But the secrets you’ve learned nevertheless allow you to draw strange magic from it.
Level 3: Awakened Mind You can form a telepathic connection between your
Pact Magic spell slot (no action required) to restore your use of it. Level 10: Eldritch Hex Your alien patron grants you a powerful curse. You always have the Hex spell prepared. When you cast Hex
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Cove Reef Near the shore of a cove, a coral reef built around an alien idol teems with life. Long ago the reef was the home of merfolk enslaved by an aboleth named Ogrorlo. Lenth, a merfolk cleric of
from them. Saltmarsh Story Hook. To help draw the characters to the cove, Talnad and Valas unearth merfolk bones from the mass grave (area C6), which causes the remains to float to the surface. Fishers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Cove Reef Near the shore of a cove, a coral reef built around an alien idol teems with life. Long ago the reef was the home of merfolk enslaved by an aboleth named Ogrorlo. Lenth, a merfolk cleric of
from them. Saltmarsh Story Hook. To help draw the characters to the cove, Talnad and Valas unearth merfolk bones from the mass grave (area C6), which causes the remains to float to the surface. Fishers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
person’s nightmare. In this utterly alien environment, beings whose appearance can shatter a person’s sanity live in cities crafted from gargantuan, fleshy tumors. Seas of protoplasm, in a shade of purple
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
person’s nightmare. In this utterly alien environment, beings whose appearance can shatter a person’s sanity live in cities crafted from gargantuan, fleshy tumors. Seas of protoplasm, in a shade of purple
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
streets. O2. Tower Level As the characters draw closer to the city, they get a better view of the stone towers rising above the ooze. Many of the glass statues set along the exteriors of the towers are
mechanical effects reproduce the magic of certain magic items: a folding boat, wings of flying, and a bag of tricks (tan) Kwalish’s powered armor (see appendix B and appendix D) The “Alien Technology
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
streets. O2. Tower Level As the characters draw closer to the city, they get a better view of the stone towers rising above the ooze. Many of the glass statues set along the exteriors of the towers are
mechanical effects reproduce the magic of certain magic items: a folding boat, wings of flying, and a bag of tricks (tan) Kwalish’s powered armor (see appendix B and appendix D) The “Alien Technology