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Returning 17 results for 'draw with p 62'.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Homunculus Servant (p. 62) “Prerequisite: 6th-level artificer” has been removed. The “item” entry has been changed to “A gem or crystal worth at least 100 gp”. In the third paragraph the second
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Homunculus Servant (p. 62) “Prerequisite: 6th-level artificer” has been removed. The “item” entry has been changed to “A gem or crystal worth at least 100 gp”. In the third paragraph the second
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dying Wish (p. 62) In the second-to-last paragraph of this section, the phrase “and everything else in Xaryxispace” has been cut.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dying Wish (p. 62) In the second-to-last paragraph of this section, the phrase “and everything else in Xaryxispace” has been cut.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Obtaining the Ring (p. 62) The boxed text has been updated as follows: “Hurling a royal ring into the heart of Xaryxis will destroy the star and everything within one hundred million miles of it! That which survives will be plunged into darkness!”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Obtaining the Ring (p. 62) The boxed text has been updated as follows: “Hurling a royal ring into the heart of Xaryxis will destroy the star and everything within one hundred million miles of it! That which survives will be plunged into darkness!”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Hidden Shrine of Tamoachan (p. 62–63) The map art has been updated to be more readable. The new version can be found on the next page of this file. It can also be found here: http://media.wizards.com/2017/dnd/images/Map138702.jpg
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Hidden Shrine of Tamoachan (p. 62–63) The map art has been updated to be more readable. The new version can be found on the next page of this file. It can also be found here: http://media.wizards.com/2017/dnd/images/Map138702.jpg
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
effect. As soon as you draw a card, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
unidentified, putrid liquid falls from above, soaking you. 57–60 The generally unpleasant smell of the lower wards is pierced by the scent of something delicious being baked nearby. 61–62 A gnome sits
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
unidentified, putrid liquid falls from above, soaking you. 57–60 The generally unpleasant smell of the lower wards is pierced by the scent of something delicious being baked nearby. 61–62 A gnome sits
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
). The character deduces the wagon was ambushed by bandits.
DC 13 Wisdom (Survival). The character discovers a striking bootprint left by Pral. The heel is mongrammed with the letter P.
DC 13 Wisdom
imaginary foliage and speaking in hushed tones.
Descriptive Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
). The character deduces the wagon was ambushed by bandits.
DC 13 Wisdom (Survival). The character discovers a striking bootprint left by Pral. The heel is mongrammed with the letter P.
DC 13 Wisdom
imaginary foliage and speaking in hushed tones.
Descriptive Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Pools and to the Blood Pools. 62. Ooze Temple This chamber has stone benches, columns, and a raised altar, all suggesting it might have once been a temple or forum. Skeletons are arrayed across the
transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Pools and to the Blood Pools. 62. Ooze Temple This chamber has stone benches, columns, and a raised altar, all suggesting it might have once been a temple or forum. Skeletons are arrayed across the
transmuter and three Thayan apprentices sleep here (see appendix B for both stat blocks). When roused, they tip the cots over and cast their spells from behind cover. They try to force or draw the