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Returning 35 results for 'drawing mystical among'.
Classes
Player’s Handbook
Bond with a Primal Beast
A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world.
Monsters
Bigby Presents: Glory of the Giants
livestock among giants. The rams’ fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its fleece’s magic for self
Classes
Tasha’s Cauldron of Everything
Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely
learned your methods first or second hand from such a mystical artisan. Whether you found the giant’s work carved into a hill or cave, learned of the runes from a sage, or met the giant in
Classes
Tasha’s Cauldron of Everything
Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely
learned your methods first or second hand from such a mystical artisan. Whether you found the giant’s work carved into a hill or cave, learned of the runes from a sage, or met the giant in
Monsters
Eberron: Rising from the Last War
roll.Overlords
In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
earned his place among the other archdevils through the glory he won driving demons out of the Nine Hells. Asmodeus rewarded him by elevating him to the rulership of Malbolge.
For eons, Moloch ruled his
the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Species
Eberron: Rising from the Last War
with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
monsters
they carefully mark, drawing the mystical energy into their own bodies, and must seek out new scraps of flesh upon which to practice their twisted art.Poison Consume Flesh. The ghoul devours a chunk
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
aquatic elf cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea
malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.
monsters
to the Cthulhu Mythos, dies, the mage’s ambition, evil, and thirst for power linger on. This aura of evil acts as a beacon, drawing hungry worms and maggots to the moldering corpse. As the
body and regain its full power.
Generational Threat. This horrid regrowth allows a crawling one to pursue its awful plans over generations. These creatures often recruit allies and cultists from among
monsters
acts as a beacon, drawing hungry worms and maggots to the moldering corpse. As the vermin devour the body, the spellcaster’s evil presence spreads throughout the devourers. They become a
plans over generations. These creatures often recruit allies and cultists from among mortals, offering them great power in return for service. A clever crawling one keeps to the background, forming a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s library sees regular use. The Darklord spends her days here, drawing new plans for her city and analyzing mysterious forces and mystical fortunes in pursuit of the ultimate harmonious
design. Beautiful but poisonous plants fill the palace’s courtyard. Among these gardens rise an ancient willow tree and Ping’On Tower.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s library sees regular use. The Darklord spends her days here, drawing new plans for her city and analyzing mysterious forces and mystical fortunes in pursuit of the ultimate harmonious
design. Beautiful but poisonous plants fill the palace’s courtyard. Among these gardens rise an ancient willow tree and Ping’On Tower.
Warlock
Legacy
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Classes
Basic Rules (2014)
pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
community even before the Last War; this has become a haven for Cyrans wealthy enough to avoid the refugee camps of High Walls. This results in a diverse array of cuisine, entertainment, and services drawing
on the traditions of these places. The Everbright district may be of particular interest to adventurers. This is a hub for mystical goods and services. There’s a wide assortment of magewrights, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and his minions are always eager to cause strife. The servants of Sul Khatesh entice cruel and selfish people to become warlocks, drawing mystical powers from their mistress. These activities won’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization’s most important people are these: Thora, a female human, has the ability to sense mystical energies—a gift that enables her to identify others with aberrant marks. She founded the organization and
serves as its leader. While she uses the name Thora Tarkanan among her compatriots, she has established herself as Thora Tavin among the wealthy elite of Sharn and has cultivated relationships with many
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and his minions are always eager to cause strife. The servants of Sul Khatesh entice cruel and selfish people to become warlocks, drawing mystical powers from their mistress. These activities won’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
community even before the Last War; this has become a haven for Cyrans wealthy enough to avoid the refugee camps of High Walls. This results in a diverse array of cuisine, entertainment, and services drawing
on the traditions of these places. The Everbright district may be of particular interest to adventurers. This is a hub for mystical goods and services. There’s a wide assortment of magewrights, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization’s most important people are these: Thora, a female human, has the ability to sense mystical energies—a gift that enables her to identify others with aberrant marks. She founded the organization and
serves as its leader. While she uses the name Thora Tarkanan among her compatriots, she has established herself as Thora Tavin among the wealthy elite of Sharn and has cultivated relationships with many
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 11 – Sylvania: Titan on the Town Sylvania, gate-town to Arborea, lies in the embrace of a mystical forest. Ephemeral lights drift along mossy streets, and whimsical architecture complements a
wilderness of ageless trees, talking vegetation, and colorful toadstools. Sylvania’s gate is unique among the gate-towns, as it shifts locations around the community, confounding efforts to locate it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 11 – Sylvania: Titan on the Town Sylvania, gate-town to Arborea, lies in the embrace of a mystical forest. Ephemeral lights drift along mossy streets, and whimsical architecture complements a
wilderness of ageless trees, talking vegetation, and colorful toadstools. Sylvania’s gate is unique among the gate-towns, as it shifts locations around the community, confounding efforts to locate it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Realm of the Norns Fates are spun and severed in the Realm of the Norns, a community of seers who divine meaning from mystical signs across the planes. On the horizon looms the sunset-like arch of a
conditions and live peacefully. The region’s best known inhabitants are a trio of fantastically old, fate-weaving witches who go by many names—the Norns, the Graeae, and the Fates among others. These
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Realm of the Norns Fates are spun and severed in the Realm of the Norns, a community of seers who divine meaning from mystical signs across the planes. On the horizon looms the sunset-like arch of a
conditions and live peacefully. The region’s best known inhabitants are a trio of fantastically old, fate-weaving witches who go by many names—the Norns, the Graeae, and the Fates among others. These
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
orchards. Though their villages might be separated by many miles, Ataguans meet each other in their dreams due to the connections between this land and a mystical mountain in the Feywild. For nearly
two hundred years, the people of Atagua have thrived, peacefully trading among diverse outposts connected by the Grassroads—a system of walkways elevated to protect from floods, fires, and other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
orchards. Though their villages might be separated by many miles, Ataguans meet each other in their dreams due to the connections between this land and a mystical mountain in the Feywild. For nearly
two hundred years, the people of Atagua have thrived, peacefully trading among diverse outposts connected by the Grassroads—a system of walkways elevated to protect from floods, fires, and other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adulthood The Drawing of the Veil marks an elf’s passage into adulthood, which typically occurs at the end of the first century of life. Losing access to one’s primal memories can be a traumatic
experience. Elder elves look for signs of this change in young elves and try to guide them through it. Most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adulthood The Drawing of the Veil marks an elf’s passage into adulthood, which typically occurs at the end of the first century of life. Losing access to one’s primal memories can be a traumatic
experience. Elder elves look for signs of this change in young elves and try to guide them through it. Most elven cultures mark the Drawing of the Veil with a ceremony of pride or celebration, as a way of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sorcerer Practice and study are for amateurs. True power is a birthright.
— Hennet, scion of Tiamat
When it comes to drawing forth their abilities in times of need, sorcerers have it easy
. Unlike other characters, who must actively learn, embrace, and pursue their talents, sorcerers have their power thrust upon them. Because the idea of an innately magical being traveling among them does not
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Darguun and the proliferation of that nation’s Ghaal’dar mercenaries enables the Dhakaani to move around Khorvaire without drawing undue attention. And the Mourning, ultimately, demonstrated that
worship gods, and no clerics or paladins are among them. The Kech Volaar have picked up some of the elven traditions of wizardry, and all clans have bards known as duur’kala (dirge singers), but in general the Dhakaani don’t rely on magic on the battlefield.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sorcerer Practice and study are for amateurs. True power is a birthright.
— Hennet, scion of Tiamat
When it comes to drawing forth their abilities in times of need, sorcerers have it easy
. Unlike other characters, who must actively learn, embrace, and pursue their talents, sorcerers have their power thrust upon them. Because the idea of an innately magical being traveling among them does not
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Darguun and the proliferation of that nation’s Ghaal’dar mercenaries enables the Dhakaani to move around Khorvaire without drawing undue attention. And the Mourning, ultimately, demonstrated that
worship gods, and no clerics or paladins are among them. The Kech Volaar have picked up some of the elven traditions of wizardry, and all clans have bards known as duur’kala (dirge singers), but in general the Dhakaani don’t rely on magic on the battlefield.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and a handful of sailors who have an inclination toward the mystical. Perfect understanding is like the horizon: easy to move toward, but impossible to reach. Kruphix knows everything that has ever been
known on Theros, so he and only he decides which secrets should be loosed upon the world, and which must be kept forever hidden. He has existed since before mortals occupied Theros and numbers among
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
most who repeat that story are only trying to layer a mystical facade over their dilettante spiritualism. Only the group’s highest-ranking members know that the Keepers of the Feather began in Barovia
some among them learned of other lands suffering beyond the Mists. Unwilling to let the innocents of those lands fend for themselves, some of the Keepers of the Feather ventured forth, hoping to share