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                        Returning 13 results for 'drawn inherently are brutal'.
                    
                
                        
                            
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                                        dragon inherent are brutal
                                    
                                
                                    
                                        dragon inherently are brutes
                                    
                                
                                    
                                        dragon inherently are brutal
                                    
                                
                                    
                                        draw inherently are brutal
                                    
                                
                                    
                                        draw inherent are brutal
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     style that mirrors your outlook on life, or is something else inside you unleashed when weapons are drawn? Signature Styles  d6 Style   1 Elegant. You move with precise grace and total control, never
                                                
                                            
                                                
                                                     using more energy than you need. 2 Brutal. Your attacks rain down like hammer blows, meant to splinter bone or send blood flying. 3 Cunning. You dart in to attack at just the right moment and use small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rises or falls in the ordning as a consequence. A giant isn’t judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
                                                
                                            
                                                
                                                    , because brutal raiding is an inborn trait of the hill giants. If those same hill giants worshiped Yeenoghu, however, that act would represent a flagrant turning away from the traditions of the ordning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Varram alive, the priestess demands that the party leave the complex without killing any more yuan-ti. She is willing to turn over the dwarf, but explains that his soul has been temporarily drawn from
                                                
                                            
                                                
                                                     his body by powerful yuan-ti magic. When the characters have left the enclave, it will be returned. (The priestess is lying — Varram is in his present semiconscious state because of the brutal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Varram alive, the priestess demands that the party leave the complex without killing any more yuan-ti. She is willing to turn over the dwarf, but explains that his soul has been temporarily drawn from his
                                                
                                            
                                                
                                                     body by powerful yuan-ti magic. When the characters have left the enclave, it will be returned. (The priestess is lying—Varram is in his present semiconscious state because of the brutal treatment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
                                                
                                            
                                                
                                                     spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     common courtesy as a way for the weak to put limits on the behavior of the strong, and they scorn empathy or friendship as weakness. In battle, Black Earth cultists are brutal and straightforward. They
                                                
                                            
                                                
                                                     Heartlands, Marlos felt drawn to the desolate Sumber Hills by troubling dreams and visions. A long stairway beneath a ruined monastery brought him to an ancient cavern with a hideous altar, upon which lay a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
                                                
                                            
                                                
                                                     (Perception) check. Any monk whose face is seen shows an identical grim countenance — a face flayed nearly to the bone, the result of a brutal initiation to better match the appearance of the Grand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     all matters, great and small. At any given time, roughly one-quarter of the peers are powerful members of Lower City society, with the rest drawn from the Upper City’s noble families, called patriars
                                                
                                            
                                                
                                                     wards is as stark as it has ever been. The Flaming Fist is responsible for keeping order in the Lower City, and do so with brutal efficiency, deterring most from engaging in bold, public acts of theft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Black Earth Cultists Murderers, lunatics, hateful nihilists — these are the sort of people drawn to worship the might of Elemental Evil. The followers of evil elemental earth call themselves the Cult
                                                
                                            
                                                
                                                     fickle and insubstantial compared to the power of elemental earth.  Black Earth Guard Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     atop the plateaus. Each has five javelins. They are slaves of the aboleth, and slime covers their translucent flesh. They aren’t afraid to die. Unless they are drawn to area P20 to protect the aboleth
                                                
                                            
                                                
                                                     young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then lifts in pride as he watches a brave mariner leap into the sea and save a drowning child
                                                
                                            
                                                
                                                     blessings of his clerics, dogging their steps with wretched weather until his attention is drawn elsewhere.
 Procan’s clerics reflect their deity’s chaotic nature. They seek omens of his moods in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     create the curse of lycanthropy. Whatever the origin of lycanthropy, in the ninth century YK, the power of the curse surged dramatically, and all lycanthropes were drawn toward evil. The Church of the
                                                
                                            
                                                
                                                     Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     haven’t been unnecessarily brutal in their treatment of other lizardfolk, he reaches this conclusion if any character makes a successful DC 10 Charisma (Persuasion) check. But if they have slain any
                                                
                                            
                                                
                                                     lawful neutral. She speaks Common as well as Abyssal and Draconic. If the characters enter this area with weapons drawn or otherwise behave threateningly, they are attacked without hesitation. The
                                                
                                            
                                        






