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Returning 35 results for 'drawn insight are branches'.
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Magic Items
Dungeon Masterâs Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If
Monsters
Icewind Dale: Rime of the Frostmaiden
live in the mountains and hills of Icewind Dale are among the hardiest of their kind. Drawn to the north by a desire to find and serve white dragons, these kobolds adapted as best they can to the
shoulders. Three kobolds in cold weather gear can pass themselves off as a clumsy human with a successful group Charisma (Deception) check, the DC of which equals the onlookerâs Wisdom (Insight) check result.
Monsters
Fizban's Treasury of Dragons
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations
Monsters
Fizban's Treasury of Dragons
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
Magic Items
Tashaâs Cauldron of Everything
your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
telepathy out to 120 feet as described in the Monster Manual, and you can cast the detect thoughts spell at will, requiring no components. You also have disadvantage on Wisdom (Insight) and Wisdom
Backgrounds
The Book of Many Things
stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didnât know you had.
Regardless, you
possess rare and unusual skills unknown to ordinary folk.
Skill Proficiencies: Insight, Persuasion
Languages: One of your choice
Tool Proficiencies: One gaming set of your choice (such as playing
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
list they donât currently know. Wisdom (Insight) DC 15. The character suspects that the jumbled letters in the middleâor some number of themâprobably spell out a command word, pass-phrase, or
important clue. Wisdom (Perception) DC 10. The character notices that straight lines drawn between spells and material components cross through some of the letters in the center.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, suggesting that the map is meant to be drawn on. Wisdom (Insight) DC 15. The map doesnât have labels, which means the names of the landmarks arenât significant. Whatâs important are their positions
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
order alongside its more humanlike members. Elementals Elementals rise to the guildâs defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
branches of trees, making them equivalent to awakened shrubs or awakened trees. Earth elementals incorporate building materials in their forms to serve as armor and weapons. Plant Creatures Many Selesnya
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Hermit As a hermit, you spent a considerable time in seclusion before making a discovery that drew you back to the world. Were you isolated in Sharn, or did you discover something thatâs drawn you to
crash and spent years in a remote location until you were found. In that time, you experienced a remarkable revelation. Did you have a religious experience, or did you have an arcane insight into the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws Con +8, Int +4, Wis +9
Skills Insight +9, Nature +8, Perception +9
Damage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
driven to the point of near tyranny, demanding that their workers toil ever harder. Some miners pocket gemstones they dig out, while others are drawn to possess things the adventurers are carrying
the settlement. If left outside, Glabbagool might eventually find its way in through the wererat warrens, giving the characters insight into how the other oozes are getting in, or appearing in the nick of time to help the characters if they find themselves in peril.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sanity and free will to the devils, leaving him corrupted by Zariel and fully serving her in the months leading up to Elturelâs fall. He died during the destruction wrought as the city was drawn to
)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws Dex +4, Con +7, Wis +7
Skills Insight +7, Religion +6
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
targeted him. A successful DC 12 Wisdom (Insight) check suggests heâs lying. He flees the scene, but not before telling the characters to meet him at the Shattered Spire the following day so he can reward
assassins has a piece of fish-skin parchment bearing Werzâs likeness drawn in charcoal. Access to the Whorlstone Tunnels Hidden next to the easternmost pier, a disabled drainage pipe is the Gray Ghosts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow fell prey to Zuggtmoyâs spores and were drawn to the fungi fields of Kyorbblivvin, where they now roam as a pack, attacking intruders on sight. Elite Drow Foot Patrol This patrol consists of 2d4
lair in the cap of a giant mushroom, fluttering out to attack when they detect light or motion within 20 feet of their roost. Violet Fungi These fungi extrude their branches and attack when the characters pass between them.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
â earlier in this chapter), the Kargat enforces the will of fractious, power-hungry leaders. The organization is in turn served by the Kargatane, a cultish lower echelon of mortals drawn to service with
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
(Insight) check.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
standard planes, drawn from Earthâs myths, or created by your own imagination. At minimum, most D&D campaigns require these elements: A plane of origin for fiends A plane of origin for celestials A
beads on a string. But itâs not the only possible explanation of the riverâs course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(and so has not been summoned to the Underdark), troglodytes are being drawn across the Underdark to sites where the demon lords have manifested. Any character who understands the troglodytes quickly
learns what drives the conflict. Otherwise, a successful DC 13 Wisdom (Insight) check can provide a general sense of whatâs going on. The troglodytes ambushed and killed a drow scouting party whose
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Empyreans donât age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when
21 (+5)
CON
30 (+10)
INT
21 (+5)
WIS
22 (+6)
CHA
27 (+8)
Saving Throws Str +17, Int +12, Wis +13, Cha +15
Skills Insight +13, Persuasion +15
Damage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as to secure a riding horse or pony for each party member to expedite their journey to Candlekeep. She can also provide a mule-drawn cart laden with food, drink, and other supplies. Liara Portyr
)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +4, Wis +4
Skills Athletics +5, Deception +5, Insight +4, Intimidation +5
Senses passive Perception 12
Languages Common, Draconic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
(+0)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws Int +2, Wis +6
Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
Senses darkvision 60 ft., passive Perception 16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The âbreakingâ part of âbreaking and enteringâ is the Safecrackerâs
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel branches east and west. H2: War Room The door to this makeshift war room is ajar, allowing the characters to hear two gruff voices bickering inside. When the characters enter or peek inside, read or
paraphrase the following text: This room contains an old table and four upright logs. A poorly drawn map of the Borderlands covers the table. Two tall, furry goblinoids hunch over the map, arguing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
animal bones.
Unless they were drawn to area Z2, four gnolls are crouched before the altar, weighing the ramifications of licking the flesh off the goatâs skull, which is meant to be an offering to the
(Insight) check can ascertain that these gnolls have lost faith in their leader and would be delighted to see Chyzka fall. Cackling Chasm Roster Area Occupants
Z3 4 gnolls
Z5 1 gnoll fang
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
14(+2)
CON
20(+5)
INT
16(+3)
WIS
30(+10)
CHA
25(+7)
Saving Throws Con +11, Wis +16, Cha +13
Skills Arcana +9, Insight +16, Nature +9, Perception +16, Persuasion +13
itâs an artifact, the itemâs magic is suppressed until the start of Trostaniâs next turn.
Wrath of MatâSelesnya (Recharge 5â6). Trostani conjures a momentary whirl of branches and vines at a point
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Locations The following locations are keyed to Map: Redwood Grove. R1: Looming Redwood A redwood looms above, its lowest branches impossibly high up and its bark weeping darkened sap
. Sickly grasses and wilting wildflowers surround the wide trunk.
R2: Sickly Redwood The bark of this once-regal redwood is sloughing off in sheets, like a snakeâs shed skin. Impossibly tall branches
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, their branches bearing purple pears that hang like ornaments. A low wall, broken in several places, threads its way through the grove, which is surrounded by six exits.
Purple Pear This grove of
their last foray down the southeast passage. Purple Pears. Each tree has 3d6 ripe pears hanging from its branches, most of them within reach. Any creature that eats more than half of a purple pear gains
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Kobolds Kobolds can be found anywhere dragons are known to dwell, and those that live in the mountains and hills of Icewind Dale are among the hardiest of their kind. Drawn to the north by a desire
, the DC of which equals the onlookerâs Wisdom (Insight) check result. Icewind Kobold
Small humanoid (kobold), any alignment
Armor Class 14 (hide armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didnât know you had. Regardless, you
possess rare and unusual skills unknown to ordinary folk. Brian Valeza A character with the rewarded
background gets surprising good news Skill Proficiencies: Insight, Persuasion Languages: One of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, leafless tree. Its gnarled branches reach toward the clouds like twisted fingers, and its rough bark is pockmarked with large knots and beetle holes.
This house belonged to Mayor Lei Duvezin and her
Duvezin was taken in the night and transformed into a meenlock. The meenlock that was once Mayor Duvezin now lurks around the mayorâs mansion, drawn there by lingering memories, and it takes any






