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                        Returning 35 results for 'drawn interests are barely'.
                    
                
                        
                            
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                                        dragon interest are barely
                                    
                                
                                    
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                                        dragon interests are badly
                                    
                                
                                    
                                        dragon interests are barely
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     (or its death throes) triggers a cave-in, allowing defeated characters to barely escape. Juiblex then turns its attention to feeding on Araumycos and is one of the demon lords drawn into battle by Vizeran’s ritual in chapter 17.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    E1. Bildrath’s Mercantile The sparse light from this building spills out from behind drawn heavy curtains. A sign over the door, creaking on its hinges, reads “Bildrath’s Mercantile.” The
                                                
                                            
                                                
                                                     themselves here. He serves his own interests and offers no sanctuary. He never bargains since, as he says, “If you want it badly enough, you’ll pay for it.” He has no competition in the village. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Halfling Rogue The town of Phandalin is built on the ruins of an older settlement, vacant for five centuries until some hardy settlers set about rebuilding it some years back. Drawn by stories of
                                                
                                            
                                                
                                                    —tried to have you killed. You escaped, barely alive and thanking Tymora, the goddess of good fortune, for your luck. You fled Phandalin, almost penniless and with only the tools of your trade to your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Dealing with Uldrak Uldrak is a bitter creature who barely remembers his past. Long ago, he learned how to remove his curse, but the solution was so beyond him that he consigned himself to failure
                                                
                                            
                                                
                                                     success, they hypothesize that the blood must be drawn from his titan form to break the dao’s curse. Thankfully, Uldrak has a plan (see “Development” below).  Treasure. The sphere set into the pommel of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     drawn is sacrificed at nightfall. The ill-fated soul is stripped bare and either tied to a post or sent into the tundra to die. Accusations of rigged lotteries are common but usually not acted upon
                                                
                                            
                                                
                                                     interests at meetings of the Council of Speakers, which are infrequent and take place at the Council Hall in Bryn Shander. These meetings are called to discuss matters of shared interest and to settle disputes between towns.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     interests in occultism. Some members are actual invested scholars, while others are simply bored rich folk. But all have a strong interest in séances, fortune-telling, secrets of the afterlife, sightings
                                                
                                            
                                                
                                                     emblem worn as a pin or amulet. Drawn from esoteric writings, this mark is a recreation of the Holy Symbol of Ravenkind, a storied religious artifact from Barovia. Though these reproductions carry no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Erebos’s Champions Erebos spends most of his time and attention on the Underworld, leaving his champions to safeguard his interests in the realm of the living. He might call upon his followers to
                                                
                                            
                                                
                                                     there, they might be drawn into helping Erebos maintain the line between life and death by fighting against Returned raiders. Champions of Erebos who want to maintain a moral code separate from that of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     “Glass Arboretum” section below). The Grim Harrow travels via Death’s Aperture while pursuing a Deck of Many Things or the organization’s other interests. These missions are known as harrowing hunts, or
                                                
                                            
                                                
                                                     powerful but less intelligent ones. On rare occasions—usually when the Skull card has been drawn and the Grim Harrow has a chance to destroy a copy of the Deck of Many Things—one of the grim champions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    O3. Bedroom The night hags Bella Sunbane and Offalia Wormwiggle are here, unless they have been drawn elsewhere. Dancing around a thick wooden gear shaft in the center of this cramped, circular room
                                                
                                            
                                                
                                                     from the village of Barovia after being given to the hags by their parents in exchange for dream pastries. The boy, Freek, is seven years old. The girl, Myrtle, is barely five. Their crates are full
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Rage of Demons Once the dark heart talisman is placed and the characters signal Vizeran, there’s no turning back. The waiting is the hard part. Time seems to drag as you remain alert, weapons drawn
                                                
                                            
                                                
                                                    , every nerve singing with the tension in the air all around you.
 Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    The Story Thus Far . . . As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the Cult’s scheme in some manner or has a connection to dragons
                                                
                                            
                                                
                                                     last week a gang of ruffians attacked you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You’re hoping to lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    The Story Thus Far . . . As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the Cult’s scheme in some manner or has a connection to dragons
                                                
                                            
                                                
                                                     last week a gang of ruffians attacked you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You’re hoping to lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    The Story Thus Far ... As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the cult’s scheme in some manner or has a connection to dragons
                                                
                                            
                                                
                                                     week a gang of ruffians attack you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You’re hoping to lie low in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Townmaster Harbin Wester’s second cousin; Paulina Previne, a human stablehand who occasionally works at the Stonehill Inn; and Tumblewick Rollins, a gnome apothecary, They are sickly and barely conscious, and
                                                
                                            
                                                
                                                     crudely drawn map of the region on the central table, with messy arrows and scrawled labels reading “Gibbet Crossing,” “Crypt of the Talhund,” and “Talhundereth.” (See the Goblins’ Map handout in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     best interests of his people and home at heart. He is drawn to help characters who follow a strong moral and ethical code, and often seeks their help in return. Use his good humor and folksy demeanor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     and barely fulfilling its duties. The mephit is Indifferent but defends itself in combat. If the mephit sees the characters enter the cave, it peers at them through the arrow slit and whistles like a
                                                
                                            
                                                
                                                     spring into this ruined fountain. It flows south and pools in area B5. Unless it was drawn elsewhere, a Steam Mephit lurks near the fountain, quietly mesmerized by the fountain’s burbling. The mephit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the foggy harbor. The whole of Baldur’s Gate reeks of blood, crime, and opportunity. One can easily fathom why pirates and traders are drawn to this place like flies to a carcass.
 Following the river
                                                
                                            
                                                
                                                     Fist to protect their interests in Baldur’s Gate, and by extension, the city itself. The Flaming Fist has gained even more power since their charismatic leader, Ulder Ravengard, claimed the title of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     victories. 
   7  It doesn’t matter if the whole world’s against me. I’ll always do what I think is right. 
   8  I have morbid interests and a macabre aesthetic. 
   9  I have a personal ritual
                                                
                                            
                                                
                                                    . 
   10  Spirits are drawn to me. I do all I can to help them find peace. 
   11  I use my cunning mind to solve mysteries and find justice for those who’ve been wronged. 
   12  I lost someone I care
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
                                                
                                            
                                                
                                                     barely aware of the kobolds’ existence. Red Wizards of Thay A group of Red Wizards entered the city a couple of days prior to the characters’ arrival. They camped in the ruined compound at area 2, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     their way. Fell Minions. Harpies, vultures, crows, and other flying scavengers are attracted to an overlord’s presence, drawn by its evil and the promise of warm meat. An abhorrent overlord has no
                                                
                                            
                                                
                                                     own best interests. Eater of Hope
 Large fiend, lawful evil
 Armor Class 17 (natural armor)
 Hit Points 90 (12d10 + 24)
 Speed 30 ft., fly 60 ft.
   STR
 19 (+4)
 
  DEX
 17 (+3)
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     mounds of dense vegetation, accompanied by muffled rumbling.
 Two brackish trudges (see chapter 7) were drawn to this crate, attracted by the euphoria-inducing herbal concoction within. They are
                                                
                                            
                                                
                                                     magic here D3. Lonely Crate At the far end of a broken bridge is a mound of earth barely large enough for one person to stand on. A dented metal crate is partially embedded in the mound.
 One of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
                                                
                                            
                                                
                                                    . Prisoners of the Monastery Some thirty humanoid prisoners (commoners) are held in the monastery. All have had their faces flayed to make them barely distinguishable from the monks. Most work in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     WORLDS
 The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
                                                
                                            
                                                
                                                     being with no mortal equivalent. His temperament and interests are similar to those of the storm giants, so most of his followers are of that type. Similar statements can be made about the other five
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
                                                
                                            
                                                
                                                     few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the “Travelers in the Mists” section
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . A wooden drawbridge allows passage over a steep ditch surrounding the keep. The bridge is currently drawn shut.
 Two guards stand before the raised bridge. As you approach, one of the guards shouts
                                                
                                            
                                                
                                                     report to the fortress (area 14) for more information on how they can further the interests of the castellan and his advisers.
 
   Quest. Every location in the keep offers a quest: a heroic task or odd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
                                                
                                            
                                                
                                                     Ice Hunters go through the motions of honoring their pledge. They offer to let the characters sleep in the village storage hut, which barely qualifies as shelter. Bonecarver brings them a platter of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
                                                
                                            
                                                
                                                     Hunters go through the motions of honoring their pledge. They offer to let the characters sleep in the village storage hut, which barely qualifies as shelter. Bonecarver brings them a platter of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Moor. Phalorm lasted barely a century before repeated orc and goblin attacks overcame it.
 Kingdom of Man. When Phalorm fell, the surviving humans of the kingdom established the Kingdom of Man
                                                
                                            
                                                
                                                     moss-covered or dune-buried stones, the ruins of Netheril and its arcane secrets have drawn many to their doom.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     institution with which you’re aligned.  Academy Type   d6 Academy Types   1 Boarding School. Students and faculty enjoy a familial relationship on a self-contained campus. 2 Arcane Enclave. Drawn
                                                
                                            
                                                
                                                    ), your primary interests involve aiding your contact in their research. Alternatively, you might work to further the academy’s efforts in another way, perhaps related to security or funding. The Academy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     flooded, with the remains of tables, chairs, and a bar barely protruding above the water’s surface.
 Murky water fills this room to a height of 3 feet, making the flooded area difficult terrain for
                                                
                                            
                                                
                                                     creatures without a swimming speed. A green slaad lurks on the stage, drawn to the tunnels by the chaotic magic of the city. If it notices a character, the slaad turns and hisses before using its Hurl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     leader’s, as described below. Nature Lovers Herbalists, naturalists, and druids came to Arborean Springs not long after the fall of the githyanki exiles’ realm, drawn by the special plants that grow
                                                
                                            
                                                
                                                    ,” Ginder puts commercial interests first, and the other merchants follow his lead. Ginder believes the dragon should be slain and the lands of the Forbidden Vale—including the ancient gardens in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     howls of a young man. Three sputtering campfires fill the tent with smoke, and through the haze you see six Vistani passed out in various places on the dead grass. A barely conscious and shirtless
                                                
                                            
                                                
                                                     female humans) emerge from three of the surrounding wagons (area N9g) and arrive at the tent with weapons drawn in 2 rounds. Luvash won’t meddle in the characters’ affairs without Strahd’s consent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . This supernatural glow emanates from deep within the Glowing Chasm, so far beneath the surface that its source hasn’t been identified. The mutated monsters that roam the Mournland seem drawn to this
                                                
                                            
                                                
                                                     living creatures. The devastation caused localized alterations in the way magic functions. In some places, magic barely functions, or certain magical functions are warped. In other places, spells persist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Black Earth Cultists Murderers, lunatics, hateful nihilists — these are the sort of people drawn to worship the might of Elemental Evil. The followers of evil elemental earth call themselves the Cult
                                                
                                            
                                                
                                                     weakness in any form. Therefore, she hates just about everybody, and barely tolerates the other Black Earth cultists. Hellenrae
 Medium humanoid (human), lawful evil
 Armor Class 16
 Hit Points 78
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     high. Two sea hags were drawn to the island during the recent attack, when they heard the screams of the victims of the drowned ones. While prowling around the hermitage with an invisible stalker
                                                
                                            
                                                
                                                     larder turns up a single piece of damp, crumpled parchment showing barely legible lines and writing. This is a map dropped here by one of the drowned ones that ransacked this area, formerly a navigator on
                                                
                                            
                                        





