Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'draws ignore are being'.
Other Suggestions:
drawn ignore are being
dreams ignore are being
draw ignore are being
days ignore are bring
darts ignore are being
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins as the characters near the walls of Yeonido. Read or paraphrase the following description as the party draws close to the city gates: The curving walls of
and other travelers are bewildered by the strange weather but do their best to ignore it or joke to hide their insecurity. If asked about the fog, locals say theyâve never seen anything like this. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
advances toward a number of other passengers. 71â72 An apprentice wizard draws arcane symbols on the window, glaring at anyone who interrupts. 73â74 A dwarf with a bandaged wound checks it repeatedly
, occasionally pouring whiskey on it and wincing. 75â76 A young, red-haired human flirtatiously tries to get other passengers to buy drinks. 77â78 An Aerenal elf sits silently, trying to ignore the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
together at one table. And a handsome young man sits by himself at a corner table, sipping a glass of wine. He looks up as you enter, but the other people ignore you. âWelcome to Barovia,â he says. He
you. He delights in the destruction of all things good, like my dear sister.â
2 Phillip: Gareth draws closer and compassionately asks Ismark whether his sister has been bitten by the vampire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
approaching with light draws the attention of the drow in the guard towers and the vrocks in area 17. The north end of the fortress grounds is where the drow cultivate food using the labor of
to fire, and immunity to bludgeoning, piercing, and psychic damage. The penâs sturdy iron gate is held shut with an arcane lock spell that only drow (including drow characters) can ignore. Forcing it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. If a character opens this door, read: As the portal opens, a pulse of magic draws you forward. The door vanishes and you stand within an impossible scene. The deck of a ship opens up around you, but
door, the unstable magic of this portal draws the characters back to the portal nexus, giving them no time to explore the ship. However, a successful DC 12 Intelligence (Arcana) check identifies the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alphabetical order. Barovian Commoners The sound of snapping twigs draws your attention to several dark shapes in the fog. They carry torches and pitchforks. If the characters are moving quietly and
search of another way out, without hope of salvation. The skeletons ignore the characters unless attacked. If both the rider and its mount are destroyed, this encounter canât occur again. The destruction
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
â section), and has counter-bribed the militia that Dory has paid off, so that they ignore calls for help from the warehouse. No patrol ever arrives, forcing Mr. Dory to rely solely on his own guards and
, lawless place he has managed to turn his new talents to his advantage. Doryâs Tactics. Any intrusion into this area draws an immediate attack from Mr. Dory (see appendix C), who has likely been






