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                        Returning 9 results for 'draws inherently are burned'.
                    
                
                        
                            
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                                        draw inherently are burn
                                    
                                
                                    
                                        draws inherently are burden
                                    
                                
                                    
                                        draw inherent are burned
                                    
                                
                                    
                                        draw inherently are burned
                                    
                                
                                    
                                        draw inherently are burns
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     marking important events and successes in their lives. But unlike many other dragons, they are just as likely to prize mementos of their defeats and mistakes, believing that such reminders are inherently
                                                
                                            
                                                
                                                     face burned and cracked and two others that are counting down to unspecified future events, including one less than a month away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    High Moor  The High Moor was once a place much like the High Forest or the nearby Misty Forest, but during the Crown Wars, thousands of years ago, powerful magic burned the land such that all that
                                                
                                            
                                                
                                                     such a creature or what binds it to this place. The answers â if any there be â lie within its lair. Misty Forest West of the High Moor but heavily influenced by it, the Misty Forest draws its name from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     this deck from a riffler in the Feywild many years ago (rifflers are presented in chapter 21). Oddlewin doesnât declare the number of card draws when he uses the deck for fortune-telling, so the cards
                                                
                                            
                                                
                                                     fortune comes true. A firm handshake with Oddlewin seals the deal. Fortune-Telling To read a characterâs fortune, Oddlewin draws a single card from his nine-card deck and places it on the ground in front
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reports to Urwin at once. N2a. Well A 3-foot-high stone rim surrounds the mouth of this 40-foot-deep, moss-lined well. The inn draws fresh water from this well. N2b. Outside Staircase A wooden staircase
                                                
                                            
                                                
                                                     are piled two high near the door to the kitchen (area N2e). All the barrels have the Wizard of Wines name burned into them. Nine of the fifteen barrels, including two of the barrels in the curtained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Elemental Fire, through a series of painful rites. A flamewrathâs skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
                                                
                                            
                                                
                                                     casting fireball or hypnotic pattern. If Vanifer casts misty step using this lair action, she also draws the power of the fire node into herself. By doing so, she regains 15 (3d8 + 2) hit points.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     question anyone disguised as a cult member. Reinforcements. Any fighting here draws the attention of Ignatia in area E24. E24. Ignatiaâs Abode Two bookshelves stand in opposite corner of this room
                                                
                                            
                                                
                                                     chamber, and a burned tapestry spans the east wall. Dancing about the room are four small humanoids made of magma.
 The dancing creatures are four magmins. They are curious to know who the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     attack any creature that isnât a Cassalanter or one of their servants. Any combat in this room draws the attention of both Laiba Rosse (area C17) and Tissina Khyret (area C19). Lockbox. Willifort
                                                
                                            
                                                
                                                    -diameter pentagram has been burned into the floor around him. A detect magic spell reveals a powerful aura of abjuration magic emanating from the symbol. Osvaldoâs chains are wrapped around the beams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks
                                                
                                            
                                                
                                                     Steeltoes (see appendix B) is Xanatharâs fishkeeper. If he sees intruders and the beholder isnât present, Ott draws his dagger and stammers, âYou shouldnât be here! Stay back, or Iâll call the boss!â Ott
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, sand pouring from its wings like
                                                
                                            
                                                
                                                     is angry. Its wings are the longest of any chromatic dragon, and have a blue-black tint along the trailing edge that resembles metal burned blue by fire. The scales of a red dragon wyrmling are a
                                                
                                            
                                        






