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                        Returning 13 results for 'draws instances are breathe'.
                    
                
                        
                            
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                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Amphibious. Zikran can breathe air and water.
Magic Resistance. Zikran has advantage on saving throws against spells and other magical effects.
Spellcasting. Zikran is an 18th-level
                                                
                                            
                                                
                                                     damage. It is mounted atop a swivel and bolted to the dais. The cannon draws power from the crystal in the middle of the room. This crystal sparks with elemental power whenever the cannon is about to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
                                                
                                            
                                                
                                                     Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke.
2
A rogue purple worm swallowed a large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the sea floor between Ruathym, the Whalebones, and the Korinn Archipelago. Any ship that sails over Maelstrom encounters a giant whirlpool, which inexorably draws the vessel into the depths. The
                                                
                                            
                                                
                                                    , or use magic to breathe. Characters who are drawn down into the depths must also contend with water pressure. Water Pressure Creatures and vehicles at Maelstromâs depth take 7 (2d6) bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of shriekers. Their keening wail draws monsters to the area. Forest Oddities. The Abyssal influence on this region is responsible for a variety of strange effects and weird events. You can use the
                                                
                                            
                                                
                                                     encountered in the river have swimming speeds equal to their normal speeds and can breathe both air and water. Random Encounters. The Dunwater River Random Encounters table provides ideas for the sort of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , Primordial, Sahuagin, and Undercommon. He has 144 hit points, resistance to acid damage, a swimming speed of 30 feet, and the ability to breathe air and water. He has prepared the conjure elemental
                                                
                                            
                                                
                                                     the dais. The cannon draws power from the crystal in the middle of the room. This crystal sparks with elemental power whenever the cannon is about to fire. If the crystal is destroyed, both Zikranâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     speed of 30 feet and can breathe underwater. Pool. The floor within 5 feet of the pool is crusted with the remains of the scragsâ meals. If a creature makes a Dexterity saving throw while on the
                                                
                                            
                                                
                                                     gate is underwater at the bottom of the pool. Development. If combat lasts longer than 3 rounds, the activity draws the attention of the creatures in area 81. They open the southern doors during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    .   ALDITHA SIREGAR  Beast Master Subclass  
  Level 3: Primal Companion You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land
                                                
                                            
                                                
                                                     12
 Languages Understands the languages you know
 CR None (XP 0; PB equals your Proficiency Bonus)
 Traits
 Amphibious. The beast can breathe air and water.
 Primal Bond. Add your Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragon can breathe air and water.
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon can use its Frightful Presence
                                                
                                            
                                                
                                                     ft., passive Perception 21
 Languages Common, Draconic
 Challenge 14 (11,500 XP)
 Amphibious. The dragon can breathe air and water.
 Legendary Resistance (3/Day). If the dragon fails a saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     notices you, he curls his lips in a lopsided smile. âWell, now,â he says. âWhat can I do for you?â
 Quentin (lawful evil, gnome noble) shrewdly shuns combat, but he draws his rapier and defends himself if
                                                
                                            
                                                
                                                     cast-iron devil faces mounted on its south side. If a creature without an employee pass card comes within 10 feet of the double door, the devil faces open their mouths and breathe a 10-foot-wide, 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     to the flow of slime in and around it. A creature that falls into a sinkhole is restrained in the narrow bottom and submerged in slime, unable to breathe. It takes a successful DC 15 Strength check or
                                                
                                            
                                                
                                                     Intelligence (Arcana) check to further discern that when an item is empowered, the altar also draws in the life force of creatures near it. When any magic item is placed on the altar for 1 minute, it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     other padded material that the firenewts sleep on in shifts. The smell in this area is horrid, like burning hair mixed with burning rubber. A disturbance in any of the chambers awakens and draws in all
                                                
                                            
                                                
                                                     you breathe. You can, however, barely make out what looks like a lantern farther back in the smoke.
 These linked caverns are the lair of two smoke mephits. What the characters perceive as a dim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     that grant it blindsight and tremorsense out to a range of 60 feet 
   5  A rat with gills, iridescent scales, and the ability to breathe air and water 
   6  A fox (see appendix C) with fur that
                                                
                                            
                                                
                                                     unearthing of their master draws near. If Cadavixâs frozen corpse is unearthed, his spirit is laid to rest and the claws scuttle off into the ruins. Those who find the corpse can claim its necklace (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the Chamber draws the characters from one Material Plane world to another, trying to glean information about the Prophecy by examining the relationship between the two worlds. 
   4  A member of the
                                                
                                            
                                                
                                                     mean journeying to another world or finding a way to help awaken the dragonâs dragonsight. 
   Inheritors of the First World âBreathe, dragons: you are inheritors, / ruling the wreck of the First
                                                
                                            
                                        






