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Returning 11 results for 'draws interact are being'.
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Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
—and the luck of the dice. Dragons of Stormwreck Isle draws the characters into the midst of an ancient war among dragons as they explore an island that has long been a battlefield in that conflict
in this role. Adventure Sites. The four chapters of the adventure describe locations on Stormwreck Isle where characters can explore, interact with various creatures, and pursue their goals. The first
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
imagined. They avoid Mekkalath when possible, but when forced to interact with the dragon, they placate him with obsequious flattery and treasure plucked from their victims’ corpses. The hags lair in the
warlord and bring back a Deck of Many Things and other trophies. 5 As an army besieges the abbey, a knight draws the Skull card from a Deck of Many Things. Skull-headed Undead appear and massacre
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Meeting the Inhabitants Read this text when the characters first climb the path to Dragon’s Rest: Your arrival quickly draws the attention of the entire population of the place—which consists mostly
robe. She smiles as she draws near and extends her arms in greeting.
“Welcome to Dragon’s Rest,” she says. “May Bahamut’s guidance lead you to whatever you seek.”
This is Elder Runara, the leader
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
success of their endeavors.
As twilight draws near, a large crowd begins to gather outside, eager to buy tickets and enjoy the carnival’s many attractions. As you gaze upon the crowd, one or more
visitors catch your eye. Something about them suggests they’re not the usual rabble.
Allow the characters who have the Witchlight hand background to interact as they see fit with the characters who met
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
invariably draws their attention is an elemental crossing — where the Material Plane and the Elemental Planes intersect and interact. Elemental influence pervades the architecture of storm giants and
prophecy or are hinted at by an omen. When storm giants do interact with non-giants, those on the receiving end of their attention might question the notion that storm giants are “good” creatures. They
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
facility that draws water from the natural spring beneath the keep. On the other side of the baths is the Hearth, a great eating-place and social hall for seekers, which has shrines to Deneir, Gond
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clients’ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
, members of the Watch are familiar with the city’s patriars and possess a well-developed ability to spot pretenders. Many Watch members interact with citizens from the other districts only at the gates
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
clients’ social circles. Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery. Helm and Cloak The Helm and Cloak draws an unusual mixture of well-heeled but unpretentious
of the Watch are familiar with the city’s patriars and possess a well-developed ability to spot pretenders. Many Watch members interact with citizens from the other districts only at the gates, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters enter any part of the arena, what they can see depends on their point of entry and the extent of their precautions and concealment. Anyone entering the arena floor draws immediate attention
don’t attempt to interact with the sahuagin. Otherwise, use the sahuagin’s passive Perception as normal to see if activity attracts their attention. If characters are spotted in the gallery, assume
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Ahmaergo retreats to area X22, heads downstairs to gather reinforcements from area X28, and leads a search party to capture the interlopers. If he sees only one intruder, he draws his axe and attacks
Steeltoes (see appendix B) is Xanathar’s fishkeeper. If he sees intruders and the beholder isn’t present, Ott draws his dagger and stammers, “You shouldn’t be here! Stay back, or I’ll call the boss!” Ott
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, sand pouring from its wings like






