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Returning 24 results for 'dread innate are been'.
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Monsters
Candlekeep Mysteries
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
Orcus
Legacy
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Monsters
Out of the Abyss
until they are destroyed or until he dismisses them as an action. Once this property of the wand is used, the property can’t be used again until the next dawn.
Innate Spellcasting. Orcus’s
spellcasting ability is Charisma (spell save DC 23, +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). He can innately cast the following
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
) necrotic damage to the target.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
legendary silver swords with which they cut through their foes. Since winning their freedom from the mind flayers, the githyanki have become ruthless conquerors under the rulership of their dread
passive Perception 11
Languages Gith
Challenge 3 (700 XP)
Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
) necrotic damage to the target.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
legendary silver swords with which they cut through their foes. Since winning their freedom from the mind flayers, the githyanki have become ruthless conquerors under the rulership of their dread
passive Perception 11
Languages Gith
Challenge 3 (700 XP)
Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Inquisitor of the Tome The Ulmist Inquisition is an order of inquisitors in the Domain of Dread known as Barovia that seeks to discover the origins of evil within people’s hearts. The order’s founder
damage and are similarly moved.
Innate Spellcasting (Psionics). The inquisitor casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Inquisitor of the Tome The Ulmist Inquisition is an order of inquisitors in the Domain of Dread known as Barovia that seeks to discover the origins of evil within people’s hearts. The order’s founder
damage and are similarly moved.
Innate Spellcasting (Psionics). The inquisitor casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dread, but also with the expectation that it will one day rise to a place of prominence. Cambions raised in the Nine Hells serve as soldiers, envoys, and personal attendants to greater devils. In the
)
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dread, but also with the expectation that it will one day rise to a place of prominence. Cambions raised in the Nine Hells serve as soldiers, envoys, and personal attendants to greater devils. In the
)
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty
18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Rrakkma
. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Innate Spellcasting. The oblex’s innate spellcasting ability is Intelligence
.
Turn Resistance. The eidolon has advantage on saving throws against any effect that turns undead.
Actions
Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on
Compendium
- Sources->Dungeons & Dragons->Rrakkma
. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Innate Spellcasting. The oblex’s innate spellcasting ability is Intelligence
.
Turn Resistance. The eidolon has advantage on saving throws against any effect that turns undead.
Actions
Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
fog. One-eyed shivers inspire dread and fear in all who meet them, including their fellow cultists. Only the leaders of the Crushing Wave cult dare to give commands to these masters of icy magic. One
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
fog. One-eyed shivers inspire dread and fear in all who meet them, including their fellow cultists. Only the leaders of the Crushing Wave cult dare to give commands to these masters of icy magic. One
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Bhaal and His Followers Bhaal is a god of murder who lends power to those whose killings invoke fear and dread. The act of murder is only half the equation. The second half is the suspicion, paranoia
they have resistance or immunity to such damage.
Innate Spellcasting. The reaper’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Bhaal and His Followers Bhaal is a god of murder who lends power to those whose killings invoke fear and dread. The act of murder is only half the equation. The second half is the suspicion, paranoia
they have resistance or immunity to such damage.
Innate Spellcasting. The reaper’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, telepathy 120 ft.
Challenge 5 (1,800 XP)
Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no
nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 9 (5,000 XP)
Innate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, telepathy 120 ft.
Challenge 5 (1,800 XP)
Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no
nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 9 (5,000 XP)
Innate