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                        Returning 17 results for 'dread insect are build'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"1d20+9", "rollType":"to hit", "rollAction":"Spellcasting"} to hit with spell attacks):
At Will: Dispel Magic, Thaumaturgy 1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)Whirlwind of
                                                
                                            
                                                
                                                    .
Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.
Glare. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     magic, etherealness, faerie fire, fly, insect plague, invisibilityDrow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer
                                                
                                            
                                                
                                                    . By offering up body and soul to Lolth, they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place.PoisonChange Shape
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
                                                
                                            
                                                
                                                     by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    The Dark Powers Unfathomable, hidden forces manipulate life, death, and reality within Ravenloft. These mysterious, deathless beings are the architects of the Domains of Dread, and have secreted
                                                
                                            
                                                
                                                     hint at ways to escape the Domains of Dread. Consider the following possibilities when developing your perspective on the Dark Powers: Amoral Guardians. The Dark Powers are a group of powerful beings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     rules every time something frightening occurs, but your group might use them as a way to highlight individual fears and build an adventure’s overarching sense of dread. FROM THE MISTS OR BEYOND
                                                
                                            
                                                
                                                     atmosphere of the adventure. Don’t consider fear a tactical disadvantage or something to be avoided. As part of playing a frightening game, you’re a participant in building and reinforcing a sense of dread
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Notorious Monsters Every monster tells a story. The more you treat monsters as unique individuals and foreshadow their threat, the larger they’ll loom in characters’ minds. Build dread by giving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
                                                
                                            
                                                
                                                     Nine Dread Princes before finally pursuing an epic quest to destroy the princes’ monstrous progenitor. As long as every dungeon is unique and interesting, your players will appreciate the tight focus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
                                                
                                            
                                                
                                                     result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always lawful in alignment. Quick Build You can make a monk quickly by following these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
                                                
                                            
                                                
                                                     hand, poison spray
 1st–5th level (3 5th-level slots): conjure animals (spiders only), crown of madness, dimension door, dispel magic, fear, fly, giant insect, hold monster, insect plague
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , they gain tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow Arachnomancer
 Medium Humanoid (Elf), Typically
                                                
                                            
                                                
                                                     fire, fly, insect plague, invisibility
 Bonus Actions
 Change Shape (Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
 At Will: Dispel Magic, Thaumaturgy
 1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)
 Reactions
                                                
                                            
                                                
                                                     of its turns.
 Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Each: Animate Dead, Harm, Insect Plague (level 7 version)
 Reactions
 Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack
                                                
                                            
                                                
                                                     following actions. The mummy regains all expended uses at the start of each of its turns.
 Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Horror Atmosphere Atmosphere is the overall mood of your game. It’s the sense of levity, excitement, or dread that stems from a story’s content and players’ perception of it. Atmosphere can be
                                                
                                            
                                                
                                                     challenging to build and easy to disrupt, but any D&D game—particularly scary games—benefit from your work to cultivate an atmosphere consistent with the experience you’re trying to create. Consider the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     are set like oversized stepping stones.
 Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
                                                
                                            
                                                
                                                     filled completely with dead insects along with occasional bones, making it difficult terrain. Pit Traps. Scattered through the room, hidden beneath the blanket of insect bodies, are several pit traps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     overt displays of it. 6 Ancient dragons fill me with dread. My knees grow weak in their presence.  Cloud Giants  Cloud giants are aptly named, or at least were at one time. Few of them live literally on
                                                
                                            
                                                
                                                     castles that still drift across the sky. No one can build those majestic structures any longer. The methods of their construction were lost (along with much other knowledge) when Ostoria fell. Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     ideas.  Extinction or Depletion   d8 Lost Resource   1 A kind of animal (insect, bird, fish, livestock) 2 Habitable land 3 Magic or magic-users (all magic, or specific kinds or schools of magic) 4 A
                                                
                                            
                                                
                                                     major change to the campaign world. You can build one from scratch using ideas from the current campaign or randomly determine a world-shaking event and flesh out the details. Write a list of three or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     once belonged to humans conscripted to help the githyanki build and maintain the gardens. The yuan-ti were humans themselves only a few years ago, when Ginder Nanik in Arborean Springs hired them to
                                                
                                            
                                                
                                                     the same figure, pointing a withered finger as four githyanki depart from her presence, their heads dropped in shame.
 In this shrine, the githyanki paid penitent homage to Vlaakith, the dread
                                                
                                            
                                        






