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                        Returning 16 results for 'dread instincts are breathe'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Amphibious. The hydra can breathe air and water.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die
                                                
                                            
                                                
                                                     strong instincts of self-preservation. When a snapping hydra feels a battle's odds tipping out of its favor, the hydra lets out a raspy screech and retracts into its shell. In the wilds of Eldraine
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hagâs innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring
                                                
                                            
                                                
                                                     with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Welcome to Ravenloft A scream shatters the still gloom. Inhuman shapes slip between crumbling tombs. The shadows reach forth. Do instincts and imagination conspire against you? Or have otherworldly
                                                
                                            
                                                
                                                     being bound by proximity or politics, the lands of Ravenloftâalso known as the Domains of Dreadâare mist-bound islands drifting through the boundless gloom of the Shadowfell. Innumerable domains lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     and strong instincts of self-preservation. When a snapping hydra feels a battleâs odds tipping out of its favor, the hydra lets out a raspy screech and retracts into its shell. In the wilds of
                                                
                                            
                                                
                                                     â
 Challenge 11 (7,200 XP) Proficiency Bonus +4
 Amphibious. The hydra can breathe air and water.
 Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
 âLeomund
   David Auden nash   
   Merrow Large Monstrosity, Chaotic Evil
 AC 13 Initiative
                                                
                                            
                                                
                                                     breathe air and water.
 Actions
 Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
 Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of true faith. Ultimately, any deity from the Playerâs Handbook or any other setting might find followers among the Domains of Dread. By the same token, the Dark Powers breathe life into the beliefs
                                                
                                            
                                                
                                                    Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, theyâre facts of life. With no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     in the dream-vaults of dread ancients roil seas of terrifying truth. Our age is an island, and the ebb of primordial tides avows the Stygian wave.â
 âEvard, Sighs of the All-Seeing Worm
 Aboleth
                                                
                                            
                                                
                                                     Speech; telepathy 120 ft.
 CR 10 (XP 5,900, or 7,200 in lair; PB +4)
 Traits
 Amphibious. The aboleth can breathe air and water.
 Eldritch Restoration. If destroyed, the aboleth gains a new body in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     most creatures. At higher intensities, a cloakerâs haunting moan becomes audible, evoking sensations of doom and dread in creatures that hear it. Cloaker Conclaves. Cloakers prefer isolation, but they
                                                
                                            
                                                
                                                     the targetâs head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     breathe, exhaling a large cloud of steam and then slowly inhaling, like a person breathing on a cold day. Each cycle takes about 30 seconds. Approaching the cave, the party will hear a whistling noise
                                                
                                            
                                                
                                                     of the D&D game.
 Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.
THE LEGEND OF KERAPTIS
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     speed of 30 feet and can breathe underwater. Pool. The floor within 5 feet of the pool is crusted with the remains of the scragsâ meals. If a creature makes a Dexterity saving throw while on the
                                                
                                            
                                                
                                                     stone.
 Creatures. A dread warrior (see appendix B), two wights, and four zombies guard this area. They attack anyone who isnât escorted by kuo-toa or the sea hag, pursuing such interlopers to any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Crushing Wave cult. By drawing upon Olhydraâs dark power, they gain the ability to ride sea-creatures that normally wouldnât be suitable as mounts, and can even breathe underwater and share their
                                                
                                            
                                                
                                                    , the knight gains the beastâs senses and ability to breathe underwater. The bonded mount obeys the knightâs commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     12
 Languages Understands the languages you know
 CR None (XP 0; PB equals your Proficiency Bonus)
 Traits
 Amphibious. The beast can breathe air and water.
 Primal Bond. Add your Proficiency
                                                
                                            
                                                
                                                      Gloom Stalker Subclass  
  Level 3: Dread Ambusher You have mastered the art of creating fearsome ambushes, granting you the following benefits.
 Ambusherâs Leap. At the start of your first turn of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     buried in a pit full of these husks canât breathe or see. Trapped Platforms. Whenever a creature steps onto a platform, it must succeed on a DC 10 Constitution saving throw or be engulfed by a swarm
                                                
                                            
                                                
                                                     eggs of various colors and textures.
 Creatures. A Red Wizard enchanter (see appendix B), one dread warrior (see appendix B), and six skeletons oversee the eggs. If combat breaks out, the wizard sends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     shimmering light here has affected two wights, two dread warriors (see appendix B), and six zombies. They attack if the trapâs effect on them ends. Compelling Light Trap. Any creature that sees the magical
                                                
                                            
                                                
                                                     the lightâs effect for 10 minutes. Any spell that overwhelms or blocks the light also suppresses it in the spellâs area for the duration of the spell. Glyph Key. One of the dread warriors has a glyph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     holds its breath or doesnât need to breathe has advantage on the saving throw. Ooze Pool. Filled with the remains of dead oozes, the pool is 2 feet deep and difficult terrain. A creature that enters the
                                                
                                            
                                                
                                                     B) and two dread warriors (see appendix B) watch from near the eastern wall as four Thayan warriors (see appendix B) battle a gelatinous cube. Two of the four warriors have been engulfed, and all are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     asked of them. Both are disguised scarecrows (see âCoven Minionsâ earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
                                                
                                            
                                                
                                                    
 Challenge 2 (450 XP) Proficiency Bonus +2
 Amphibious. The naiad can breathe air and water.
 Invisible in Water. The naiad is invisible while fully immersed in water.
 Magic Resistance. The naiad
                                                
                                            
                                        






