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Returning 17 results for 'dread intense are beacon'.
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Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
worlds. Feywild. This vibrant, idealized realm brims with life and emotion, which are most intense in the realm’s Domains of Delight. Shadowfell. This gloom-haunted realm holds grim wastelands, haunted ruins, and the infamous Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sundered Chains As close to a place of pilgrimage as you’ll find in this accursed place. A beacon to those seeking the missing link or looking for a way out. — The Cartographer When the characters
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
atmosphere of building dread, created through careful pacing and evocative description. Your players contribute too; they have to be willing to embrace the mood you’re trying to evoke. Whether you want to run
a full-fledged dark-fantasy campaign or a single creepy adventure, you should discuss your plans with the players ahead of time to make sure they’re on board. Horror can be intense and personal, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tropes when creating your gothic horror domain: Gothic stories include intense, even exaggerated, emotions. Romances, rivalries, and life-changing events are common in these adventures. Atmosphere and a
sense of dread are key to achieving a gothic feel. Set your story in an decrepit mansion, ruined cathedral, or other foreboding location. Gothic heroes are often virtuous, deeply passionate, or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
quest, see “Icingdeath and Twinkle.” Thalivar’s Beacon Quest “Leilon’s wizard, Gallio Elibro, has recently rebuilt the planar beacon atop his tower and is using it to trap and study creatures from
across the planes.Gallio has called for your help taming these beasts to defend the town against invasion.” If the characters undertake this quest, see “Thalivar’s Beacon.” Leilon Besieged Quest There is
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
ruined chamber where his beacon once lay. Each time he draws close to the rubble, a terrible dread holds him back. Thalivar wishes his faerie servant Soapwort were here to assure him that he’s dreaming
in the sidebar below. THALIVAR’S JOURNAL
This journal belonged to the wizard Thalivar and details the studies he conducted inside the tower using a device called the Planar Beacon. The light of this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spells 1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Rary’s Telepathic Bond Consider
, highlighting the diversity of the student body. Suggested Characteristics. With the college’s intense standards looming over them, Silverquill students range from cocky and cutthroat to overwhelmed
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
multicolored gas. An intense, flickering light emanates from the moon’s core, creating a sort of celestial beacon. Lesk. The largest of the nine moons of En is a dark desert. Here, clans of ssurran (see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blot on the natural world. Life, the one thing that can’t be spontaneously created from the stuff of Limbo, is driven away from the location in a wave of dread. Depending on the size of the citadel
audience chamber was so intense that I could barely think. Did that pressure come from Menyar-Ag-Gith, or from the dozens of followers that surrounded his body? Alas, I left with that thought, and my
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Atmosphere Atmosphere is the overall mood of your game. It’s the sense of levity, excitement, or dread that stems from a story’s content and players’ perception of it. Atmosphere can be
boundaries, and complimenting exciting choices. Stand or pace during intense moments. Speak faster or sound anxious when something scary is happening. Raise the volume of your voice during pitched battles
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, their seemingly dead eyes open wide as if in a state of intense focus.
Silver Pillars. Exuding enchantment magic that dulls will and perception, the silver pillars cause any creature in the
Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
stays close to the furnace, knowing that her immunity to its intense heat and blinding radiance gives her an edge in case of combat. If attacked, she fights to the bitter end, knowing that to
possibility that some other giant might find and complete their work fills him with dread. The half-built colossus is a Huge object that has AC 20, 150 hp, and immunity to poison and psychic damage. To
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
full of creatures that suit a storyline of supernatural horror. An essential element of such a campaign is an atmosphere of dread, created through careful pacing and evocative description. Your players
. Horror can be intense and personal, and not everyone is comfortable with such a game. (The advice on discussing limits under “Ensuring Fun for All” in chapter 1 is particularly important for a horror game
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The stone serves as a contact stone in this zone. Heat. This chamber is uncomfortably hot due to the fire elemental in area 6. The heat grows more intense to the east and in the eastern secret
rows of pillars, six great magic circles glow brightly, illuminating the whole chamber.
Creatures. One dread warrior (see appendix B), two wights, and six zombies patrol the area. Summoning Circles
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in the Shadowfell, and they can see the door behind them shining like a beacon of light. Characters can freely pass back and forth through the portal between area E4 and E5, and they can speak
source of magic to the north. He asks the characters to escort him there, not knowing the location is Dread Wolf Cove (area J on map 5.1). If they do, he promises to reward them with whatever they find there and a future favor.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
leading west contains a white gate, which leads to the Flesh Golem Mortuaries. 90. Golem Pen Pillars of white marble glow with an intense white light that brightly illuminates the area. The light is so
bright that it almost obscures the arcane glyphs carved in the archways that lead into the room.
Pillars of Light. The intense bright light, created by evocation magic in the pillars, causes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in
: Appears around cliffs or deserts and makes creatures hesitate, mistrusting their ability to climb or escape their current difficulties Fear: Appears in caves and ruins, overwhelming creatures with dread






