Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'dream imagine are break'.
Other Suggestions:
dread imagine are bear
dreams imagine are bear
dread imagine are broad
dreams imagine are broad
dread imagine are bleak
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity. Some who go on these quests let
realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it—as a dream. Nothing
Monsters
Eberron: Rising from the Last War
each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Magic Items
Tasha’s Cauldron of Everything
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkey’s Dream
monsters
in Calimport. Imagine a wound-up machine that does your laundry, washes your dishes, and cleans your house—then fulfill this dream in any emporium shop.Poison
magic-items
Mechanical Wonder;Mechanical Wonders have revolutionized life in Calimport. Imagine a wound-up machine that does your laundry, washes your dishes, and cleans your house—then fulfill this dream
Species
Eberron: Rising from the Last War
holding that blade, that’s what we do.
—Baron Trelib d’Medani
The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the
interrogates prisoners for King Boranel of Breland.
The members of House Medani are half-elves with deep roots in Breland. Medani has little interest in the power struggles that sometimes break out
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
The Role of Dreams All dreams occur in the plane of Dal Quor. When mortals sleep, their minds touch the plane and shape a shard of it. Normally, a dream is shaped by the memories and emotions of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hold less value there. Stone giants sometimes go on dream quests in the surface world, seeking inspiration for their art, a break from decades-long ennui, or satisfaction of simple curiosity. Some who
Stone Giant Dreamwalker The surface of the world is an alien realm to stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Optional Rule: Tough Minions Minions of a higher challenge rating, such as fire giants, make for powerful foes. Consequently, it could break the game’s verisimilitude for an NPC commoner to kill such
player characters—they’re heroes who can always kill a minion in one hit. Overkill Damage Illustrated
Imagine a fighter is making a melee attack with a shortsword against a lackey, and two more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
development. The time of the first generation precedes the presence of what are commonly understood to be “gods.” Before mortals dreamed the gods into being, before they could even imagine beings as
noble as the gods, the malleable dream-substance of Nyx gave shape to their fears in the form of the titans. The titans were beings of utter chaos, representing everything that stands against order in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hive, or a death tyrant. When beholders dream of beholders, that’s when the real trouble starts.
— Volo
Solitary Beholders Most of the beholders in the world live apart from others of their kind
tyrant that leads an organization of humanoids, see the section on the Xanathar Guild. Beholder Hives In exceedingly rare cases, a beholder might experience a dream in which it sees itself in a mirror, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
waking from a dream. Roll on the Emergence from a Haunted Zone table below to determine where the characters appear when they leave a haunted zone, or choose one of the locations listed. Emergence from a
characters can easily break their bonds. Once the characters have encountered all four haunted zones, they don’t encounter any more. Long rests function as normal, and the haunted doorways become normal doorways.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7 Obsession. I’ve lived this way for so long that I can’t imagine another way.
8 Obligation. I owe it to my people
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Waterdeep’s politics.
Outlander You’re a child of the icy wilderness, born and raised in one of the Reghed tribes. Imagine, after following herds of migrating reindeer your whole life, getting a taste
Ostorian relic would fulfill a lifelong dream and make your rivals back home green with envy.
Sailor You’ve sailed ships up and down the Sword Coast, but a shipwreck made you reevaluate your life
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ways. Let the players try whatever they can imagine, using these ideas as examples: Manipulate the Effigies. A character might use an action to lift an effigy closer to the central sculpture, breathe a
prayer to the dragon it represents, or otherwise coax magic from it. Doing so immediately triggers the corresponding effect from the Dragon Spirits Table. Destroy the Effigies. A character might break
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
Maggie treats them with such kindness that the imps can’t imagine wanting to work for anyone else. In Mad Maggie’s presence, the imps usually assume the forms of ravens that nest in her hair or perch on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, seeking inspiration for their art, to break a decades-long ennui, or out of simple curiosity. Some who go on these quests let themselves become lost in the dream. Other stone giants are banished to the
, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Nagpas can't learn from that which isn't destroyed. Imagine how bewildering and terrifying a city full of life must be to them. Is it any wonder that they seek the ruins of such places?
Nagpa
person, dream, geas
6th level (1 slot): circle of death, disintegrate
7th level (1 slot): etherealness, prismatic spray
8th level (1 slot): feeblemind
Actions
Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character’s possession, the character relives the first ten years of their life as a vivid dream whenever they finish a long rest. After 8 days, the rose wilts and loses this magical property. 2 “This little
ensure that no sword can ever break your skin.” Granny Nightshade gives the character a stone ring, which disappears when the character touches it. The instant the ring disappears, the character is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM, lead by example. Take your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
comfortable using the signal, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
normally be found in area B8 of the Temple of Black Earth. The character earns inspiration for reaching the temple and again for defeating Miraj. Ominous Dream The character has seen the earth prophet
defeating Thurl and again for discovering the Temple of Howling Hatred. Undercover The character is tasked to break up a smuggling and piracy ring on the Dessarin River headquartered at Rivergard Keep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interesting aspect of an undead villain is that this past injury might have occurred centuries ago, inspiring revenge against the descendants of those that harmed it. Imagine a vampire imprisoned by the
, or even individual rooms in locations where combat is likely to break out or significant exploration is needed, such as a throne room, a guild headquarters, a vampire’s crumbling manor, or a knights
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
from attackers. 3 Retrieve an object from inside a secure location in a settlement. 4 Retrieve an object from a caravan. 5 Salvage an object or goods from a lost vessel or caravan. 6 Break a prisoner
characters must obey orders them to go to the adventure location. 10 An NPC the characters respect asks them to go to the adventure location. 11 One night, the characters all dream about entering the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
break in the pattern under a chair. If the chair is moved, it reveals a muddy depiction of two children—one is reaching for the other, who is being dragged into the water by large hands. Scrapes in the
, human commoner). She looks like she’s in a dream state, and she holds a knife loosely, but her eyes aren’t crimson like those of the other farmers. Kianna stops singing as soon as she notices the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
home, sit on the edges of their seats, dream of far-off shores, choke up with emotion, or smile from ear to ear. Some of the most often-told tales concern the origin of a halfling clan’s name. Generally
, over time, halflings who pursue a dark path — especially those who break too many oaths or hurt other halflings along the way — lose the protection of Yondalla and the other halfling gods. Some say
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
check is required to disarm a simple trap. Imagine how your trap operates, and then think about how the characters could overcome it. More than one kind of ability check might be possible. Some traps are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
themselves through feats of strength and ferocity in war are considered worthy of being true worshipers. Gruumsh singles out these individuals by bestowing upon each one a powerful dream or vision that
to rid them of most of the flesh, and then use a ritual punch to break out the bridge of the nose and leave the skull with a single eye. Orcs that appreciate the strength and ferocity of a foe might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break
bolt, shield
3/day each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Trolltide scare. X20. Dream Nullifier This side chamber contains the following features: A 6-foot-diameter bowl made of crystal lattice pulsates with multicolored light as it floats 10 feet off the
floor. A mangy straw pallet lies on the floor under the bowl. (The fishkeeper, Ott Steeltoes, uses the pallet as a bed.) Dream Nullifier. Xanathar hired a wizard to construct a device that would prevent
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
birds are harmless. Images of the silver circlet, the adamantine crown, and the golden crown from the characters’ dream are still recognizable in the mosaic. Descending the crumbling stairs on foot is
the door. (If the characters try to break through the door by dealing damage to it with a spell, go to “Opening the Door” below. The fight that immediately ensues will have the characters taking on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
nice to me. I look out for them.”
Flaw. “Sometimes I forget my own strength and accidentally break things. Especially fragile things.”
Chucklehead the Goblin
CHAPTER 3: THITHER
Chucklehead’s
be found in every experience.”
Bond. “Wonders abound in the Feywild, and I would never dream of leaving it.”
Flaw. “I laugh in the face of danger, often to my detriment.”
Zybilna of Prismeer
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
to me. I look out for them.”
Flaw. “Sometimes I forget my own strength and accidentally break things. Especially fragile things.”
Chucklehead the Goblin
CHAPTER 3: THITHER
Chucklehead’s
found in every experience.”
Bond. “Wonders abound in the Feywild, and I would never dream of leaving it.”
Flaw. “I laugh in the face of danger, often to my detriment.”
Zybilna of Prismeer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this secret area. The Dethek runes on one sarcophagus read, “Rest well, Findon Stonemender. Dream of hammer and chisel echoing in your halls.” On the other, they read, “Beloved Gitte. Heavy are the
E30. Reinforcements. Should a fight break out here, the occupants of area E23 notify Ignatia (area E24) and then join the combat. Ignatia joins soon after. E23. Barracks A short passage beyond the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the glider breaks, and the wearer falls. The glider has AC 12, 1 hit point, and a 15-foot wingspan. Any damage causes it to break and become inoperable. A mending cantrip can repair the damage
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon






