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Returning 14 results for 'dream instance are branch'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
instance, the characters might periodically see mental images of Vecna weaving his ritual in a mysterious, crystal-filled cave. Or the characters might dream about foreboding Vecnan images, including the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor
psionic abilities, as well as protection from psychic attacks. All of these dream-spirits are virtuous, but some are warriors and others are more contemplative. Work together with the DM to determine
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
affect a character must be clear to a player before they choose whether or not to accept. The offer of a Dark Gift might manifest in a dream, in a moment of frozen time, or when the character is alone
instance presents itself, such as in any of the following cases: A Darklord will negotiate with a party only if a character seals the deal by accepting their Dark Gift. Time stops while a character is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
those of humans and other intelligent creatures. The difference is one of degree. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows
beholder’s mind remains semiconscious even as it dreams. As a result, on rare occasions when a beholder dreams of another beholder, the dream-reality becomes warped and takes on physical form, becoming
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
following: Dendar the Night Serpent, Eater of the World, is said to be the spawn of the first nightmare, devourer of foul visions, and harbinger of the end of the world. Her warlocks frequently dream
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
gaudily decorated building tucked away in a cluster of residences is a branch office of the Sindiath Line, a charter service that ferries passengers from Bral to destinations throughout Wildspace
Smith’s Coster, which maintains a fleet of trading vessels and several warship escorts. The company specializes in trafficking weapons—for instance, providing iron blades to a community that lacks smithing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
one’s crew, and such “drowners” are universally shunned. The dozens of crews calling Baldur’s Gate home are as different in attitude and approach as the city’s residents. For instance, everyone in the
Butchers’ Block or the mercenaries and “security consultants” of the Bannerless Legion. Other crews, such as the Scribes and Sages or the Honorable Order of Moneylenders, would never dream of getting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one’s crew, and such “drowners” are universally shunned. The dozens of crews calling Baldur’s Gate home are as different in attitude and approach as the city’s residents. For instance, everyone in the
Butchers’ Block or the mercenaries and “security consultants” of the Bannerless Legion. Other crews, such as the Scribes and Sages or the Honorable Order of Moneylenders, would never dream of getting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
chapter. Tracking A specific instance of searching on a journey is when adventurers choose their path by following the tracks of other creatures. To track, one or more trackers must succeed on a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dead within an area.
2 14 A gold coin hangs like a piece of fruit from the branch of a dead tree.
3 15 The sun’s light does not penetrate an area.
4 16 A character is stung as if
. Dreams and Visions When mortals sleep and dream, they are said to “visit Nyx.” During this time, mortals are particularly susceptible to divine contact. A god might communicate with a sleeping mortal
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stone empowered you when you read it aloud.
6 You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was
resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
home, sit on the edges of their seats, dream of far-off shores, choke up with emotion, or smile from ear to ear. Some of the most often-told tales concern the origin of a halfling clan’s name. Generally
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Dreams Mortal creatures come into contact with Dal Quor when they dream (except for elves, kalashtar, and warforged, which don’t dream). The outer fringes of the plane are shaped by the memories
shape the nature of reality. Its many dominions are governed by the archfey, and the denizens of each realm reflect the nature and the story of their lord. For instance, the realm of the Prince of Frost
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
figure dozing in one of the beds is the spirit of Alamar-Vatashi, a soldier who overslept on the Day of Mourning. In life, Alamar-Vatashi was a kalashtar, a Humanoid bound to a dream-spirit called a quori
appendix A). It attacks any creature it sees and fights until destroyed. L15: Overhang Two tunnels branch off opposite sides of this thirty-foot-high cavern. The tunnels reconvene at an overhang fifteen






