Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 17 results for 'dream instances are bard'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        draw instances are bards
                                    
                                
                                    
                                        draw instincts are bard
                                    
                                
                                    
                                        dead instincts are bard
                                    
                                
                                    
                                        draw instances are bard
                                    
                                
                                    
                                        dead instances are bard
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Additional Bard Spells 1st-level bard feature The spells in the following list expand the bard spell list in the Player’s Handbook. The list is organized by spell level, not character level. If a
                                                
                                            
                                                
                                                    
 
  5th Level
 Rary’s telepathic bond (ritual)
 6th Level
 Heroes’ feast
 7th Level
 Dream of the blue veil *
 Prismatic spray
 8th Level
 Antipathy/sympathy
 9th Level
 Prismatic wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
 Range: Special
 Components: V, S, M (a handful of sand)
 Duration: 8 hours
 You target a creature you know on the same plane
                                                
                                            
                                                
                                                     of existence. You or a willing creature you touch enters a trance state to act as a dream messenger. While in the trance, the messenger is Incapacitated and has a Speed of 0. If the target is asleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Dream Level 5 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute
 Range: Special
 Components: V, S, M (a handful of sand)
 Duration: 8 hours
 You target a creature you know on the same plane
                                                
                                            
                                                
                                                     of existence. You or a willing creature you touch enters a trance state to act as a dream messenger. While in the trance, the messenger is Incapacitated and has a Speed of 0. If the target is asleep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
                                                
                                            
                                                
                                                     the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bard Spell List This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
                                                
                                            
                                                
                                                     the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.  Cantrips (Level 0 Bard Spells)   Spell School Special   Blade Ward Abjuration C Dancing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
                                                
                                            
                                                
                                                     Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tasha’s Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Bard Spells  Cantrips (0 Level)
 Dancing Lights
 Light
 Mage Hand
 Mending
 Message
 Minor Illusion
 Prestidigitation
 True Strike
 Vicious Mockery
 1st Level
 Animal Friendship
 Bane
                                                
                                            
                                                
                                                    
 Dream
 Geas
 Greater Restoration
 Hold Monster
 Legend Lore
 Mass Cure Wounds
 Mislead
 Modify Memory
 Planar Binding
 Raise Dead
 Scrying
 Seeming
 Teleportation Circle
 6th Level
 Eyebite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Bard Spells Cantrips (0 Level)   Blade Ward
 Dancing Lights
 Friends
 
  Light
 Mage Hand
 Mending
Message
 Minor Illusion
 Prestidigitation
 
  True Strike
 Vicious Mockery
1st
                                                
                                            
                                                
                                                     Person
 Dream
 
  Geas
 Greater Restoration
 Hold Monster
 Legend Lore
Mass Cure Wounds
 Mislead
 Modify Memory
 Planar Binding
 
  Raise Dead
 Scrying
 Seeming
 Teleportation Circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     warlock, Rakdos rogue 7 Nature Party. Selesnya druid, Gruul barbarian, Simic wizard or Selesnya bard, Golgari rogue 8 Benevolent Party. Selesnya cleric, Boros paladin, Azorius wizard, Selesnya bard
                                                
                                            
                                                
                                                     rampaging wurm attacks. 3 Sudden Danger. The characters are trapped together by a sinkhole opening, a building collapsing, or a laboratory exploding. 4 Dream Team. A strange dream leads each character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Modify Memory Level 5 Enchantment (Bard, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, S
 Duration: Concentration, up to 1 minute
 You attempt to reshape another creature’s
                                                
                                            
                                                
                                                     as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature. A Remove Curse or Greater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Modify Memory Level 5 Enchantment (Bard, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, S
 Duration: Concentration, up to 1 minute
 You attempt to reshape another creature’s
                                                
                                            
                                                
                                                     as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature. A Remove Curse or Greater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Bardic Colleges In addition to the tradition of apprenticing with a master bard, the Sword Coast has some bardic colleges where masters teach students the bardic arts. They hark back to the great
                                                
                                            
                                                
                                                     master bard attended each of the elder colleges, seeking to learn its musical and magical secrets. Traditionally, the colleges were attended in the order given above, starting with Fochlucan. That
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    .
 Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
 Armor Class 15 (natural armor)
 Hit Points 337 (27d12 + 162)
 Speed 40 ft., fly 40 ft. (hover)
  STR
 27 (+8)
 DEX
 12 (+1)
 CON
                                                
                                            
                                                
                                                     Charisma as the spellcasting ability (spell save DC 20):
 At will: detect magic, fog cloud, light, minor illusion
 1/day each: dream (as an action), gaseous form, major image
 Thunderous Clap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
 Cantrips (at will): minor illusion
                                                
                                            
                                                
                                                    , exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it — as a dream. Nothing there is permanent, so nothing there is real. What happens on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     area’s prisoners. Cell Occupants  Cell Prisoners   A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
                                                
                                            
                                                
                                                     Trolltide scare. X20. Dream Nullifier This side chamber contains the following features: A 6-foot-diameter bowl made of crystal lattice pulsates with multicolored light as it floats 10 feet off the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     swashbuckler; see appendix B) and Agorn Fuoco (NE male Turami human bard; see appendix B). Vevette is relaxing in a chair, while Agorn strums a lyre. An alabaster staircase ascends 10 feet to area E9
                                                
                                            
                                                
                                                     spells: alarm, alter self, animate dead, antimagic field, arcane lock, blight, dispel magic, dominate monster, dream, etherealness, Evard’s black tentacles, feather fall, fireball, fly, gaseous form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
                                                
                                            
                                                
                                                     initiative count 20 on the next round. One creature the dragon can see within 120 feet of it must succeed on a DC 15 Charisma saving throw or be banished to a dream plane, a different plane of existence the
                                                
                                            
                                        





