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Returning 35 results for 'dream mythos away'.
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Monsters
Fizban's Treasury of Dragons
up to 10 feet away from the speaker.
Spellcasting. The speaker casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1/day each
worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
monsters
to whatever strange realm he dwells in as his defeated form is torn apart by unseen forces. Mythos creatures with a combined CR of up to 20 emerge from the pile of gore, occupying the nearest, empty
dark god or fallen archangel, and around whose eyes there lurked the languid sparkle of capricious humor.
—H.P. Lovecraft, The Dream-Quest of Unknown Kadath
Nyarlathotep is the messenger of
monsters
-blank state. Without help, their victims waste away.
Secret. Dream eaters are confused by the intricate patterns on moth wings, and it disrupts their own colorful hypnosis.Hypnotic Wings. The dream
Flyby. The dream eater doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Moth Ward. A creature holding a moth’s wing automatically succeeds on saving
monsters
nearing. I noticed our Uldorian guides had slipped away, fleeing silent down the mountain. When I heard the distant growls erupt like approaching thunder, I had no choice but to follow the guides. We
that dwells high in the cold mountains. These creatures have an unclear, but indisputable, tie to the Mythos. Whether they arrived here from another world, were crafted by dark magic, or resulted from
monsters
cult of Cthulhu, protecting the cult from its enemies and lending the Mythos lore needed to enact the cult’s aims. Invariably, when one of those horrors appears, the Cthulhu cult is on the rise in
riches, or a patient star-spawn waiting.
Horrid Inspiration. Humans living within the area of an entombed and sleeping star-spawn may be subject to its psychic residue, a form of dream sending that can
monsters
polyp can see within 120 feet. Failure: 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Wind Blast", "rollDamageType":"Cold"} Cold damage and the target is pushed up to 30 feet away
complete mysteries.
What is known is that the flying polyps, similar to the elder things and other Mythos entities, are ancient creatures that perhaps existed before the gods. These creatures waged war
monsters
agents in the world. They venture forth from the ocean depths when called by a cult of Cthulhu, protecting the cult from its enemies and lending the Mythos lore needed to enact the cult’s aims
star-spawn may be subject to its psychic residue, a form of dream sending that can “speak” to susceptible subjects. Much like Cthulhu itself, the star-spawn seeks to create a subtle but
monsters
mining operations. They use their magic, along with promises of magical power and support, to draw humans and other folk into serving them. The mi-go tend to worship Mythos entities, and they recruit
;The mi-go confers with a human brain it has sealed away in a jar. The specimen is specifically chosen for the knowledge it can provide to the mi-go, allowing it to adapt to a variety of situations. The
monsters
... no voice save the imitated accents of their bygone masters.
—H.P. Lovecraft, At the Mountains of Madness
Shoggoths are among the most powerful and loathsome of Mythos monsters. As vast
. They communicate when their masters wish, forming special organs for the purpose.
Most shoggoths serve powerful cult leaders or Mythos entities directly. They are called forth to provide physical
monsters
masters.
—H.P. Lovecraft, At the Mountains of Madness
Shoggoths are among the most powerful and loathsome of Mythos monsters. As vast sacks of protoplasm, these amphibious creatures form
special organs for the purpose.
Most shoggoths serve powerful cult leaders or Mythos entities directly. They are called forth to provide physical power, working to hew cities from mountains or trample
monsters
tree when its shape was cast against the moon. The smell was appalling, like the stench of open graves.
—Malleus Monstrorum Volume I: Monsters of the Mythos
These horrid abominations are
searching allows a traveler to uncover the pathways, but such trails are maze-like and designed to lead intruders toward dangerous monsters or away from the cult’s lair. A DC 25 Wisdom (Survival
monsters
the stench of open graves.
—Malleus Monstrorum Volume I: Monsters of the Mythos
These horrid abominations are the “young” referred to in Shub-Niggurath’s epithet: &ldquo
-like and designed to lead intruders toward dangerous monsters or away from the cult’s lair. A DC 25 Wisdom (Survival) check is needed to use the trail to reach the cult’s lair. The cultists
monsters
;Iä! Iä! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young!”
—H.P. Lovecraft, The Whisperer in Darkness
Shub-Niggurath is a primordial Mythos entity who
great numbers, tapping into the magic of this Mythos entity to multiply and thrive.
Twisted Promises. Cults of Shub-Niggurath begin innocently enough. A village deep in a primal forest, or a group
backgrounds
Threads
1d6
Thread
1
Sometimes when you dream, you find yourself back on the Ghostlight Express in more than just a dream image.
2
Your first journey to the lands of the dead was
Trinkets table.
Ghostlight Passenger Trinkets
1d6
Trinket
1
A slate board smeared with erased chalk, where you sometimes find words scratched
2
A lump of coal that never burns away
monsters
cosmos. In this bizarre time, they existed in an uneasy truce with other, strange creatures of the Cthulhu Mythos. Eventually, they were among the creatures swept away by the arrival of the dreaded flying
Firbolg
Legacy
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Species
Volo's Guide to Monsters
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
monsters
no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At will:Dispel Magic, Hypnotic Pattern
1/Day Each: Contagion, Dream, Dominate Person
Legendary
: Half damage only, and the target is pushed 5 feet straight away from the abomination. Failure or Success: The abomination can’t take this action again until the start of its next turn.
Hag’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
preventing the fishkeeper, Ott Steeltoes, from replacing it causes Xanathar to become enraged. Destroy the Dream Nullifier Xanathar’s “dream nullifier” in area X20 gives it peace of mind and helps it
sleep. Destroying this contraption makes the beholder unhappy. Take Its Food Away Xanathar eats meals prepared by the kobold chefs in area X30. Killing these kobolds or otherwise preventing them from preparing meals makes Xanathar furious.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
preventing the fishkeeper, Ott Steeltoes, from replacing it causes Xanathar to become enraged. Destroy the Dream Nullifier Xanathar’s “dream nullifier” in area X20 gives it peace of mind and helps it
sleep. Destroying this contraption makes the beholder unhappy. Take Its Food Away Xanathar eats meals prepared by the kobold chefs in area X30. Killing these kobolds or otherwise preventing them from preparing meals makes Xanathar furious.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dream. Otherwise, the devils fade away into nothingness and don’t reappear later on. Once the characters make their choice, this dream ends and fades to black as the dream sequence continues with the
Lulu’s Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Lulu’s hidden memories. When Mad Maggie becomes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city, blotting out the light as it expands toward you. You turn away, and when you look back, the darkness is gone. The city is a half-flooded, overgrown ruin.
While in Omu, the character who saw
the vision has the same dark dream whenever he or she takes a long rest. In the dream, the character is standing in the city during its fall and sees a skeletal figure walking alone through the dead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dream. Otherwise, the devils fade away into nothingness and don’t reappear later on. Once the characters make their choice, this dream ends and fades to black as the dream sequence continues with the
Lulu’s Dream Quest Before they can retrieve the Sword of Zariel, the characters must learn the location of the Bleeding Citadel, which is trapped in Lulu’s hidden memories. When Mad Maggie becomes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city, blotting out the light as it expands toward you. You turn away, and when you look back, the darkness is gone. The city is a half-flooded, overgrown ruin.
While in Omu, the character who saw
the vision has the same dark dream whenever he or she takes a long rest. In the dream, the character is standing in the city during its fall and sees a skeletal figure walking alone through the dead
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Choose a target the characters have to travel to reach and allow enough time that the party can get there just in time. The Warning. While the characters rest, the cultists use a dream spell to
after tomorrow, we will destroy the town of Beliard. You can try to stop us, but you will fail; none shall survive. This is the price of your defiance.”
A new vista forms in your dream. You are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Choose a target the characters have to travel to reach and allow enough time that the party can get there just in time. The Warning. While the characters rest, the cultists use a dream spell to
after tomorrow, we will destroy the town of Beliard. You can try to stop us, but you will fail; none shall survive. This is the price of your defiance.”
A new vista forms in your dream. You are
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
while the characters are rowing away, and the ship is gone when the fog lifts the next day. If the characters undo the talisman’s curse, the next time they sleep, the cleric character has another
dream. Read this text to the cleric’s player: In your dream, you are once again on the deck of the ship that brought you here, and you see Stormwreck Isle shrouded in darkness, just as it was in your
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
while the characters are rowing away, and the ship is gone when the fog lifts the next day. If the characters undo the talisman’s curse, the next time they sleep, the cleric character has another
dream. Read this text to the cleric’s player: In your dream, you are once again on the deck of the ship that brought you here, and you see Stormwreck Isle shrouded in darkness, just as it was in your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Power-Hungry Serpentine Conspirators Habitat: Desert, Forest, Swamp, Urban; Treasure: Relics Brian Valenzuela
Exploiting pacts with sinister supernatural forces, yuan-ti bargain away
Features From... 1 Bargaining parts of its soul to a pantheon of serpentine demigods. 2 A curse laid on its people in the distant past. 3 The dream-venom of Merrshaulk, a slumbering snake god. 4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Power-Hungry Serpentine Conspirators Habitat: Desert, Forest, Swamp, Urban; Treasure: Relics Brian Valenzuela
Exploiting pacts with sinister supernatural forces, yuan-ti bargain away
Features From... 1 Bargaining parts of its soul to a pantheon of serpentine demigods. 2 A curse laid on its people in the distant past. 3 The dream-venom of Merrshaulk, a slumbering snake god. 4