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                        Returning 18 results for 'dreams ignore are below'.
                    
                
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     cherished memories of Idyllglen, though Iâve only seen this bucolic town in dreams.
4
I would die for those who fight beside me, regardless of their faults.
5
I seek to honor the angel
                                                
                                            
                                                
                                                    !
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.Mites are vexing fey creatures that delight in causing minor havoc and playing irritating pranks
                                                
                                            
                                                
                                                     creature experiences strange dreams the next time it sleeps, then sleepwalks to the nearest tree or other large plant, digs a small hole, screams into the depression, and refills the hole. When it awakes the
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     live for centuries, typically up to 500 years.
Autognome History
d6
Story
1
Your creator gave you autonomy and urged you to follow your dreams.
2
Your creator died, leaving you
                                                
                                            
                                                
                                                     to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to recover an ancient tome that contains the secret of creating perfect, obedient clones of myself.  Beholder Flaws  d6 Flaw   1 I usually ignore advice from my minions. 2 I enjoy taunting rivals with
                                                
                                            
                                                
                                                     hints of my plans. 3 I am very quick to take offense. 4 I frequently have terrifying dreams. 5 I often take out my frustrations on my minions. 6 I sometimes forget that others donât have access to all of my knowledge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     successful DC 14 Charisma (Intimidation or Persuasion) check. CoupleOfKooks  âWeâre the refuse of the Outlands, the debris of shattered dreams, the waste of every failed vengeance. Weâre the scum of the
                                                
                                            
                                                
                                                     throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     anything except their search for a meal.
  The termite mounds here are natural and arenât dangerous; the giant anteaters (use the giant badger stat block) ignore the characters unless disturbed
                                                
                                            
                                                
                                                     familiar
sight in the dreams of Ataguaâs people  
 The Giant Mound Neneâs excited squawking confirms that the giant mound is where the portal to the Ghost Orchid Tepui stands, and the macaw flies straight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Heliod The brilliance of Heliodâs sun is impossible to ignore. Thus, virtually everyone on Theros pays at least grudging respect to the sun god in forms of worship that range from simple
                                                
                                            
                                                
                                                     found a warm, calm place. There, a powerful voice heâd heard in his dreams welcomed him to his journeyâs end. Praising Heliod, the oracle took his rest, and after several long, contented hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Spectator Magic-Bound Beholder-Kin Habitat: Underdark; Treasure: Any Jesper Ejsing  Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder
                                                
                                            
                                                
                                                     its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays. At the end of its service, a spectator might discorporate back into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     a creature becomes so irritated with a situation or event that it lashes out in violence. That creature experiences strange dreams the next time it sleeps, then sleepwalks to the nearest tree or
                                                
                                            
                                                
                                                     rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     control of your dreams to deliver instructions that become difficult to ignore. 5 Ephemeral Echo. Your contact never physically reveals itself to you. Perhaps it is the ghost of a dead person, an
                                                
                                            
                                                
                                                     monolith or a specific grave, for instructions. 4 Visions. Your patron doesnât use intermediaries, instead speaking to you in dreams, omens, or visions. The being appears in your mind as you sleep, taking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror. Leviathans of Legend. At the beginning of time
                                                
                                            
                                                
                                                     ruination of all things. âA kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Beholders True beholders are isolationists that despise others of their kind, but their dreams can give rise to a variety of lesser beholder-like creatures, a few of which are described here. Death
                                                
                                            
                                                
                                                     together, though theyâre just as likely to ignore each other entirely. Gauth
 Medium aberration, lawful evil
 Armor Class 15 (natural armor)
 Hit Points 67 (9d8 + 27)
 Speed 0 ft., fly 20 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -Nanji, the Hanging Garden of Dreams. Ka-Nanji was a palatial retreat from the intrigues and pressures of Omu, and the beautiful, tiered garden was praised as a worthy tribute to the queen. Unceasing
                                                
                                            
                                                
                                                    . When knowledge of her evil bargain spread through the realm, the army forced Zalkoré to abdicate and exiled her to Ka-Nanji, which became known ever after as Nangalore, the Garden of Lost Dreams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
                                                
                                            
                                                
                                                     courtyard to have disadvantage on Wisdom checks and saving throws. Being chained to the pillars causes hypnotic dreams that, after a period of weeks or months, improve combat skill and imbue most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldurâs Gate. The following are some of the best known and most infamous Outer City
                                                
                                            
                                                
                                                     bandits joyride on riding horses stolen from a corral 
   4  2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious crimes 
   5  1d4 patriars (human nobles) and 2d8 guards 
   6  1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldurâs Gate. The following are some of the best known and most infamous Outer City
                                                
                                            
                                                
                                                     Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth 3 1d4 bandits joyride on riding horses stolen from a corral 4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     about the âTrouble in Red Larchâ storyline (for 1st-level characters) or the âRumors of Evilâ storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
                                                
                                            
                                                
                                                     and legs, she looks like an adventurer. She has idle dreams of traveling the North and slaying dragons, but she is far more interested in building a mercantile empire and outgrowing Red Larch someday
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     experiences strange dreams. 96â00 A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature
                                                
                                            
                                                
                                                     rot disease (see the Dungeon Masterâs Guide) from minute parasites. 66â70 Dung-colored bugs cover the ground. Creatures that move at half their normal walking speed can ignore the bugs. Those that move
                                                
                                            
                                        






