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Returning 20 results for 'dreams instincts are breaks'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
it has a psychic link. The elder brain breaks the creatureâs concentration on a spell it has cast. The creature also takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Break
, rewriting their thoughts and authoring their dreams.
An elder brain sustains itself by consuming the brains of other creatures. If its mind flayer servants donât bring meals directly to it, the
Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive â and as long as she lives, she will fight il
-Lashtavar.
âLakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams â spirits called quori
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
earlier dreams. As you sail closer, the darkness breaks, and a dazzling ray of sunlight shines down over the island. A gentle plume of white smoke rises up from the island as the darkness is driven away
the words of the captainâs journal and destroy the talisman while aboard the ship. This also breaks the curseâthe characters still feel something like a sigh in the air, fog rises up to engulf the wreck
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
town, while also distributing fresh tropical fruit free of charge to the townsfolk. 11â12 A fire breaks out in town, and Eda Oweland raises funds to support those who lost their homes. 13â14 A fishing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Resolute, which binds them to defend the nation of Elturgard. I met him years ago, and my instincts told me he was a charlatan. Afterward, I grew to suspect that he had cut a deal with one or more powerful
mazelike troughs carved into the boxâs surface. She then tips the box so that the liquid flows in certain directions through the mazelike patterns â until the boxâs horn inlays pop loose and it breaks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spells and magic items that can force a demon to bend to anotherâs will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
with unholy incantations and innocent blood. It radiates a palpable evil, chilling and fouling the air around it. A creature that handles such an object experiences unsettling dreams and wicked
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
illumination beyond that turned to dim light and dim light made dark. Even darkvision suffers, since it functions here at a maximum range of 30 feet. Dark Dreams. Taking a long rest anywhere in the Dreadwood
carries with it the risk of drawing Granny Nightshadeâs attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, âEndless dreams entombed in stone.â Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
guards and placing the prison on high alert. If a fight breaks out with closed doors between the battle and the nearest guards, on initiative count 0, make a DC 15 Wisdom (Perception) check for the guards
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
far. It scrawls upon the canvas of the creaturesâ minds, rewriting their thoughts and authoring their dreams. An elder brain sustains itself by consuming the brains of other creatures. If its mind
brain regains spent legendary actions at the start of its turn.
Break Concentration. The elder brain targets one creature within 120 feet of it with which it has a psychic link. The elder brain breaks
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, âEndless dreams entombed in stone.â Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
guards and placing the prison on high alert. If a fight breaks out with closed doors between the battle and the nearest guards, on initiative count 0, make a DC 15 Wisdom (Perception) check for the guards
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Swirling smoke forms macabre shapes.
Omens of Heliod d8 d100 Omen of Heliod
1 21 A brilliant pattern appears around the sun.
2 22 A shaft of sunlight breaks through cloud
. Dreams and Visions When mortals sleep and dream, they are said to âvisit Nyx.â During this time, mortals are particularly susceptible to divine contact. A god might communicate with a sleeping mortal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain sprawls within a vat of viscous brine, touching the thoughts of creatures near and far. It scrawls upon the canvas of their minds, rewriting their thoughts and authoring their dreams
brainâs intent. From across great distances, it implants subconscious suggestions or subtly influences dreams to compel creatures toward a course of action that benefits its grand plan.
When its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to Vaprak, a rapacious god of strength and hunger worshiped by ogres and trolls, out of desperation. Vaprak likes to tempt frost giants with dreams of glory followed by nightmares of bloody cannibalism
. Those who donât shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Treasure. The boxâs padlock breaks if touched. Inside is a Spell Scroll of Levitation and 200 sp. B59: Storage Room Wine racks line this storage room. Along the west wall stand casks and barrels, several
meldsâvivid, shared dreams that provide entertainment and social interaction. As the partygoers meld, they are blissfully unaware of the characters. When the characters enter, the sovereign invites
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dreams that, after weeks or months of exposure, improve combat skill and imbue most creatures with strong devotion to the Red Wizards. Reactions. Creatures in this sector usually hesitate to attack those
. The chanting that precedes the sacrifice takes 3 rounds to complete. If the characters deal at least 20 damage to the priestess in that time, she breaks off the ritual to lead a counterattack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Baldurâs Gate rich beyond the dreams of avarice. Commanding Fort Beluarian is a lawful evil Flaming Fist blaze (major) named Liara Portyr (see appendix D), who answers directly to Grand Duke Ulder
in command to Liara Portyr, and sheâs responsible for every detail of the day-to-day functioning of the fort. If a soldier breaks the rules, Gruta decides on the punishment. If a patrol is overdue from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
awakens and becomes aware of the characters, she telepathically asks why they arenât sleeping and yawns deeply. If questioned, she says sheâs too tired to talk, but she offers to share her dreams
when she moved it; once fired, it breaks, losing its magic. L27: Weapons System Claudio Pozas Glaive and her subordinates might confront the heroes inside Landroâs weapons systems room The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and legs, she looks like an adventurer. She has idle dreams of traveling the North and slaying dragons, but she is far more interested in building a mercantile empire and outgrowing Red Larch someday
) answer. He isnât a very good businessman and barely breaks even, but he doesnât seem to care. 14. Mhandyvverâs Poultry This wooden building grew haphazardly for many years, shooting out single-story
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
experiences strange dreams. 96â00 A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature
make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they donât teleport. 86â90 One random creature in the region breaks
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the area, so the marid attacks right away to drive off the characters. Otherwise, the marid asks the characters what they want. If a fight breaks out, the marid surrenders if reduced to fewer than 100
cult pay once she escapes. Indrina dreams of returning to her estate, cleaning up, and dousing herself in perfumes. She doesnât know anything about Vecna or what the cult has in store for her; she






