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Returning 35 results for 'drinking increase are bones'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
half-elf kidnaps children with aberrant marks, believing the organization is better suited to bring up the children than their parents. 4 A House Tarkanan mage starts drinking the blood of dragonmarked nobles, believing it will increase the strength of his aberrant mark.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they raise it themselves?
Summary. The beginning of each cave presents its central conflict, as well as optional ways to increase or decrease the difficulty. If the characters are level 1, don’t
increase the difficulty.
Bold Terms. When a monster’s name appears in Bold type, that’s a visual cue to say, “Hey, DM, you should get this stat block ready. You’re going to need it.”
You can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
210 (6d6 × 10) gp 35 (1d6 × 10) pp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Storm Giant Bag Items table Storm Giant Bag Items d12 Item 1 The bones of a roc, carved with
candle wax in various colors 6 An elegant, giant-sized drinking horn engraved with a prayer to Stronmaus in the Giant language 7 A smooth, triangular blue stone crossed with etchings that look like
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description
effect to make permanent or the one that seems the most fun. For example, a Potion of Healing might increase the drinker’s Hit Point maximum by 2d4 + 2, or a Potion of Invisibility might give the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G1-G7) The following locations are keyed to map 5.2. G1. Entrance The steps end in front of a double door made from slabs of ice with dragon skulls and bones embedded in them
. Carved into the lintel is a single word in the Dwarvish script.
The skulls and bones embedded in the doors belong to several young white dragons. Giants use the Dwarvish script as their written
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
item of great importance to their culture 2 Challenging them to a type of friendly contest, such as dancing, singing, or drinking 3 Recovering something they’ve lost 4 Information on a foe’s secrets
that mimic the monster’s mating dance Oozes d4 Desired Offering 1 A vial of putrid liquids 2 A cloth bearing a noxious odor 3 Bones or metal, which the ooze promptly absorbs 4 A gallon of any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Handbook where appropriate) by 1d4 + 2. If an unusually large quantity is needed, increase the price multiplier by 1. The following special goods are available for sale in Chultan markets. Canoe A canoe
consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw reduces the infected creature’s level of exhaustion below 1, the creature recovers from the disease. Explorers can avoid contracting throat leeches by drinking only rainwater or water that’s been
village of Mbala. A powerful witch is rumored to dwell there. According to local legends, the witch forged a pact with the Lord of Bones, a god who granted her the power to create zombies that retain
Magic Items
Infernal Machine Rebuild
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
time traveler A skeleton draped in rags lies atop a marble slab in the center of the crypt. Lying amid the bones is a stoppered drinking horn, a fat pouch, and a weird-looking scepter made of metal
skull, some bones, and a few bits of rusted armor lie atop a marble slab with a leering stone gargoyle squatting at each end. The epitaph on the door reads “Endorovich (Endorovich the Terrible): What the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area V2). V2. Main Entrance Half-submerged in the icy mire are the bones, skull, and tusks of a long-dead mammoth. Beyond these remains is a yawning cave mouth.
This route leads to the firelit cave
in the middle of the floor.
The verbeeg and the ogre dug this refuse pit, which is 20 feet deep and filled to a depth of 5 feet with bones, trash, and filth. V5. Stolen Mead Casks If the ogre has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bones. This macabre crafting is the height of ogre culture. Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, which increase its challenge rating to 8 (3,900 XP): It has 161 (14d12 + 70) hit points. Its Strength and Constitution are 20 (+5). On one of its claws it wears a rune-covered copper band that makes it
intelligently attack intruders, being careful not to bump the protective skin walls. The crab is experienced in fighting in this manner, as is evidenced by the bones scattered about, but the characters are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
object. A typical potion consists of 1 ounce of liquid in a vial. Using a Potion. Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action
. 00 Only one potion works, but its effects are permanent. Choose the simplest effect to make permanent or the one that seems the most fun. For example, a Potion of Healing might increase the drinker’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Rather, they roll up their sleeves and work harder to increase their prestige through the fruits of their labor. All the honor and honesty the duergar apply among themselves doesn’t apply to
Darklake. Not even the duergar risk drinking water from the Darklake, however, and with clean streams in short supply, the people of Gracklstugh cover this scarcity with Darklake Stout, the signature ale
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stream 19 Warning sign 20 Webs Boneyard The characters come upon an eerie cavern littered with countless bones of various creatures. Whether the site is a natural graveyard for some Underdark species or
the former lair of a fearsome predator, the characters can potentially gather useful material for crafting among the bones. When the party enters a boneyard, roll a d20 and consult the table to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room is strewn with gnawed mammoth bones. A frost-covered barrel in the southwest corner contains dead fish. The winter wolves that normally sleep here are encountered in area 1G. 1G. Throne Room
Icicles hang from the rafters of this ice-glazed hall, which is illuminated by bluish continual flame spells. An ivory drinking horn rests atop a frozen table in the middle of the room. South of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
suffering from broken bones, lacerations, and concussions, and half of them (rounded down) are at 0 hit points and dying; the rest have 1 hit point each. A character can rush to the building and use an
duergar gets within striking distance, it attacks and becomes visible. Following its initial attack, it uses an action to increase its size, then presses its attack. Malevolent Townsfolk
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters and asks them to retrieve its skull from the Bones of the Night (see the “Lower Ward Locations” section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
Temple stands as a reminder that the power of gods isn’t so permanent Lower Ward Locations Presented here are some noteworthy sites in the Lower Ward. Bones of the Night Along the banks of the Ditch
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
oils that are applied to a creature or object. Most potions consist of one ounce of liquid. Potions are consumable magic items. Drinking a potion or administering a potion to another character requires
permanent, or the one that seems the most fun. For example, a potion of healing might increase the drinker’s hit point maximum by 4, or oil of etherealness might permanently trap the user in the Ethereal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Let the players narrate their way through avoiding easy encounters, or increase the difficulty of easy encounters to keep them exciting. Random encounters aren’t tailored to characters of a particular
human faces and crude jewelry made from human bones and teeth. Chwinga A chwinga (see Tomb of Annihilation) takes an interest in the characters. It attempts to steal something valuable from an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
called ghoul gut. No antacid in this world or any other can beat it. Ghoul Gut. Water polluted with ghoul parts carries ghoul gut. A creature drinking this tainted water must succeed on a DC 12
and one intact smaller coffin lie on the floor here. The larger coffins are carved of fine mahogany and lined with rotting silk. Humanoid bones are scattered across the floor.
Creature. The smaller
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their mother’s ambition or mean temper. They are aware of her cult, but they don’t know that she
himself. A washbasin stands in the northeast corner. A slender door in the west wall leads to a small pantry. N4d. Storage Room This room holds crates of old clothing, as well as three barrels of drinking
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
to AC and has advantage on Strength and Constitution saving throws. While in his shell, Krull is prone, his speed is 0 and can’t increase, he has disadvantage on Dexterity saving throws, he can’t take
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a crude table drinking ale and discussing a plan to wipe out the rebel orcs in area 19. All these bugbears have longswords that deal 11 (2d8 + 2) slashing damage on a hit. All five are carrying 50 gp
crawlers lurk. They come up to this area from time to time to breed or to devour prey that the creatures have dragged here to consume at leisure. All sorts of bones, human and otherwise, are heaped
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
meenlocks and left to rot. Heaped piles of bones, clothing, boots, rusted blades, and splintered bows and arrows rest within the recessed portions of the walls. Treasure. Most of the items in the refuse
piles are worthless after rotting in the damp and dark for years. A thorough search reveals 50 gp, an ivory drinking horn with platinum filigree (120 gp), and a set of goggles of night. PASSAGE INTO
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
increase his challenge rating to 2 (450 XP): He has 45 (7d8 + 14) hit points. His Intelligence is 14 (+2). He has an additional trait: Spellcasting. Snurrevin is a 3rd-level spellcaster. His spellcasting
duergar guard, the sounds of battle alert the leader, Nimira. She is a duergar with the following changes, which increase her challenge rating to 3 (700 XP): Her AC is 17 (splint armor). She has 52
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
already in a fight with Glaive’s squad. The soldiers know nothing of Landro other than to avoid drinking the graymatter fluid. L4: Bottleneck If the characters haven’t run into significant challenges
items dipped into it The deep pool of gray liquid in the corner of this chamber glitters oddly. Around the pool, bones and battered armaments litter the cave floor.
Pulverized dragonshards—special
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pantheon, pushes his children to increase their numbers so they may be his instrument of revenge against the realms of elves, humans, and dwarves. In order to spite the gods who spurned him, Gruumsh leads
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
made of bones, horns, claws, or teeth taken from enemies
17 Extra horns or spines
18 Elongated, fang-like teeth, or extra rows of teeth
19 Sharpened or serrated scales
20
druid spells feels different from one who casts warlock spells. You can also give a dragon spells of a higher level than the variant rule allows, but such a tweak might increase the dragon’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
flicker to life overhead as you enter, illuminating a pile of moldy bones.
A cloaker lurks above, waiting to ambush the characters. The creature strikes at an opportune moment. Artificial Assistance
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
.” He has spent all of his traveling money and racked up a drinking debt of 5 gp. He won’t leave Triboar until the debt is paid off. If the characters settle Silvarren’s debt, they can persuade him to
discover that Tolmara isn’t shy about spying on them through keyholes and listening at doors while chuckling to herself. Locked in the Six Windows’ attic are the bones of Tolmara’s dead husband, Mirak, of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
darkness. Numerous rock columns rise to meet the stone overhead. The air is thick with troglodyte stench, and the floor is littered with refuse from the monsters’ meals and gnawed bones of dubious
a troglodyte with the following changes, which increase his challenge rating to 2 (450 XP): His AC is 13 (natural armor). He has 39 (6d8 + 12) hit points. His Charisma is 15 (+2). He can speak
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
creatures that poke around in these bones. 4A. Stone Rubble A frost giant skeleton rests in the far south end of the chamber, half-buried under stone rubble. It appears that the giant was trying to
drinking horn set with eight gems. Across the table is Estia, his lady (use the cloud giant statistics, altered as for Grugnur), a fierce beauty with a cloak of saber-tooth tiger hide about her and an iron
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
sorts of meat, cheese, bread, and drinking containers. Singing, talking, laughing, shouting, arguing, wrestling, joking, and the like are going on, so the place is a veritable din of noise. To the
back. 20. Orc Quarters This hall is a messy and smelly place filled with pallets and junk. The two orcs (commoners) currently in this place are too injured to work (since giants’ kicks break bones). All






