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Returning 18 results for 'drive immense are barriers'.
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Monsters
Candlekeep Mysteries
. The spectral dragon—what’s left of her— dwells in the catacombs and caves under the library. Those who have visited the depths describe Miirym as a set of immense spectral jaws whose
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
everywhere, including on the road. When anyone steps on a mushroom (it’s nearly impossible not to), it emits a puff of black spores and a moan of pain. These tiny shriekers sprout from an immense
believes they are deadly poisonous (they aren’t). The merchants are terrified of the things and refuse to drive through them, fearing that they may be poisonous or worse. Besides that, the sounds spook
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Zurkhwood Grove Ceiling. This immense cavern is 50 feet high.
Fungi. A forest of zurkhwood erupts from the guano- and moss-covered floor, the tallest and oldest standing over 40 feet tall
damage-dealing spells. The four that remain are indistinguishable from normal zurkhwoods while they remain motionless. The awakened zurkhwoods try to kill or drive off creatures that cause harm to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are even more secure. Their most important sites are located inside immense, hollowed-out stalactites and stalagmites, with entrances well guarded. DRIDERS: LOWEST OF THE LOW
Much confusion and
. Drow congregate to throw stones at the still-dazed creature and drive it into the tunnels beyond the city’s environs. If it’s unlucky, it’s attacked by a roper, a carrion crawler, or another drider. If
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
everywhere, including on the road. When anyone steps on a mushroom (it’s nearly impossible not to), it emits a puff of black spores and a moan of pain. These tiny shriekers sprout from an immense
believes they are deadly poisonous (they aren’t). The merchants are terrified of the things and refuse to drive through them, fearing that they may be poisonous or worse. Besides that, the sounds spook
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Hosts of the Nine Hells Tiamat has long threatened Faerûn, often appearing in lands such as Chessenta and Unther to drive mortals to worship her awesome power. Although mortals don’t know it, the end
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
occasional visitors, but not so close that a community would see the hag’s presence as a threat and try to defeat her or drive her off. Treasure, Treasure Everywhere A hag’s home is cluttered with mundane
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Hosts of the Nine Hells Tiamat has long threatened Faerûn, often appearing in lands such as Chessenta and Unther to drive mortals to worship her awesome power. Although mortals don’t know it, the end
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hosts of the Nine Hells Tiamat has long threatened Faerûn, often appearing in lands such as Chessenta and Unther to drive mortals to worship her awesome power. Although mortals don’t know it, the end
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
metal, lined with huge orreries that track and align with the planes and the Ring of Siberys. Planar Observatory Features Map 4.2 shows what a planar observatory might look like. These immense
direction vital to the Prophecy but disastrous to the region. 6 A disguised dragon is convinced that an adventurer has a critical role to play in the Prophecy, but an agent of the Lords of Dust is determined to drive them down a different path.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brood mates and a couple of interesting new creations or discoveries. They retain their gnomish curiosity and love of tinkering, now blended with the illithids’ drive for control and experimentation
to bury its immense bulk in the snow.
Two carrion crawlers, Vorryn’s trained pets, scuttle through the snow near the ship. Characters who have passive Wisdom (Perception) scores of 11 or higher are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Any hook horrors there attack only if the intruders slay or drive off the gorgons. White Gate. A white gate is situated in the opening in the rock wall that leads to the Forest of Recovery. Forest of
. Against the eastern ledge is a black gate. On the wall southwest of the gate is a contact stone.
Creatures. Three trolls live in this area, two males that fight constantly and one immense
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Vanifer, and he promises an immense (and fictitious) reward if the characters bring him Tinderstrike. If the characters seem agreeable and competent, he provides them with directions to get them to area
E12. Development Once the characters kill or drive off the slavers here, the rest of the fire temple goes on high alert. An hour afterward, guards from in areas E7–area E10 and areas E25–area E29 take
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Pushing Attack When you hit a creature with an attack roll using a weapon or an Unarmed Strike, you can expend one Superiority Die to attempt to drive the target back. Add the Superiority Die to the
Power Psi Warriors awaken the power of their minds to augment their physical might. They harness this psionic power to infuse their weapon strikes, lash out with telekinetic energy, and create barriers of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“drive down” dragons. In Waterdeep, the celebrations take the form of parades that center around effigies built of wood and cloth and filled with straw. Each effigy is named and has a traditional
prayers in thanks for the lives they have under their gods. The Griffon Cavalry sets up an immense bonfire at the peak of Mount Waterdeep, honoring the fallen and the risen gods Myrkul, Cyric, Kelemvor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, she points toward the sky and whispers, “The stars aren’t right. The dark times are coming.”
9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
humanoids with bull heads emerge from the darkness. They brandish axes and lead metallic bulls whose nostrils exude a noxious vapor.
This immense labyrinth is part of the Endless Maze—a layer of the Abyss
or paraphrase the following text: An immense iron double door blocks your passage forward. A smokeless torch clutched in the mouth of a stone demon face above the doors illuminates the area. The doors
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the






