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Returning 4 results for 'drive instances are barrier'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the god wants them to be. In extreme instances, the god might place a magical command on the character, similar to a geas spell. God-Based Campaigns Each god’s entry in this chapter explores the themes
and events that could drive a campaign focused on the champions or agenda of that god. Typically, in a campaign centered on a god, one or more of the player characters are champions of that god, so it’s natural—and perhaps even necessary—for them to become directly embroiled in how events unfold.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her and helps her manage the war, though many whisper that her true agenda is vengeance against Asmodeus, and her true plan is to drive him from the Nine Hells. All who enter and exit the Nine Hells
self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
E12. Development Once the characters kill or drive off the slavers here, the rest of the fire temple goes on high alert. An hour afterward, guards from in areas E7–area E10 and areas E25–area E29 take
.
The depth of the well is about 12 feet. The water seeps up from below through cracks in the well’s floor. E17. Mechanical Room A complex assortment of gears, flywheels, drive shafts, and levers fills
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to expand the sewer system beyond the prototype. But then creatures native to the plane of filth came through the gate in the wrong direction. After hiring mercenaries to drive the creatures back, the
reached a long tentacle through the weak planar barrier here. The creature’s tremorsense allows it to detect the presence of creatures in this room, at which point it attacks. Each character must succeed on






