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                        Returning 20 results for 'drive instant are breaks'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the hollow dragon fails a saving throw, it can choose to succeed instead.
Reconstruction. When the hollow dragon is reduced to 0 hit points, its body breaks into
                                                
                                            
                                                
                                                     powerful is their drive that their bodies reconstitute if destroyed.
When they fulfill their purpose, most hollow dragons embrace the death they have staved off for so long. But others seek new tasks to sustain themselvesâor cling to undeath out of sheer stubbornness or habit.Poison, RadiantNecrotic
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
                                                
                                            
                                                
                                                    -encompassing power of entropy â the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    The Solitaire Cracks At some point before the end of the adventure, the Far Realm entity finally breaks free of the shard solitaire, causing it to crack like a walnut. Here are some suggestions for
                                                
                                            
                                                
                                                     holding or wearing it. In that instant, the shard solitaire becomes a flawed, nonmagical diamond worth 500 gp, and all the creatures and extradimensional energy contained within it are released at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     common sense, and tales about halflings abound with lucky breaks and narrow escapes.  Beyond these typical elements of the halfling character, halflings can be divided into two major subraces. Many
                                                
                                            
                                                
                                                     aspects of the two groupsâ cultures make them distinct, but even without such trappings they are distinct due to a divergence in what seems to be a primal drive: to go or to stay. Lightfoot halflings are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     throwing something toward the cart. An instant later, a cloud of pink ashes bursts from a sachet, striking the two guards. Kalaâs Attack The parade route appears on map 5.1. The characters are either at
                                                
                                            
                                                
                                                     bloodshed. Spirit of Vengeance If Kala is reduced to 0 hit points or apprehended, she calls out to the biza she made a pact with. If the characters convince Kala to call off her attack, this breaks her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Some beg the characters not to interfere, while others take the adventurersâ arrival as reason to stand up to the cult. If fighting breaks out here, most of the commoners scatter, but six aid the
                                                
                                            
                                                
                                                     little better than poorly treated servants desperately trying to keep up with the hill giantâs appetite. Herivin and his staff want the villains dead. When confronted, Dreyon orders the commoners to drive out the characters. If that fails, he then tries to use the Westbridgers as living shields.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     DC 25 Strength (Athletics) check. If the characters knock on the contraption, they hear Ignusâs muffled voice shout, âGo away!â in Gnomish. Ignus attacks anyone who breaks into his contraption but
                                                
                                            
                                                
                                                     Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     successfully completed the âIcingdeath and Twinkleâ quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
                                                
                                            
                                                
                                                    . Mark one victory and advance to Event 2: âThe Storm Breaks.â The party retreats. The undead spill into the town. Proceed to Event 5: âStreets of Rage.â Event 2. The Storm Breaks If the defenders hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     spells and magic items that can force a demon to bend to anotherâs will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
                                                
                                            
                                                
                                                    , the possession lasts until powerful magic is used to drive the demonic spirit out of its host. DEMON TRUE NAMES
 Though demons all have common names, every demon lord and every demon of type 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . The behir is hungry but cautious. If the characters donât attack, the behir asks them in Draconic to drive the gricks out of the adjoining cave. If a fight breaks out, the behir tries to maneuver into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, âImix defend us!â When this happens, read the following text aloud: The obsidian columns
                                                
                                            
                                                
                                                     E12. Development Once the characters kill or drive off the slavers here, the rest of the fire temple goes on high alert. An hour afterward, guards from in areas E7âarea E10 and areas E25âarea E29 take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     drive the waterwheel in the smelter. The earthquakes that rocked Wave Echo Cave during the final spell battle of the bandit invasion collapsed the floor in area W18, diverting the stream once again. The
                                                
                                            
                                                
                                                     western half of the cavern, watching for any Undead incursions. A doppelganger named Vhalak supervises the operation in the guise of a drow. If a fight breaks out in the main cavern, the two bugbears in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     cunning and clever. If combat breaks out here, he remains hidden in the water while the skum do the fighting. He makes a Dexterity (Stealth) check in an attempt to hide. As long as he remains unnoticed
                                                
                                            
                                                
                                                     cloudkill, catching the victim of Eye of Corruption. He uses fear to drive the characters away from him and, with luck, into the lingering cloudkill spell. Finally, he mixes fireball and his melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     dire wolves chase eight pilgrims (commoners). If the adventurers drive the wolves off, the pilgrims offer 10 gp as thanks. 
   16  A locked box sits on the side of the road, having fallen off a
                                                
                                            
                                                
                                                     wagon. A successful DC 10 Dexterity check using thievesâ tools unlocks the box, inside which are five vials of holy water and five vials of antitoxin. Smashing the box open works automatically but breaks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ) check. On a successful check, the trapped creature breaks through the surface and is no longer submerged. P36. Costume Room This room contains eight wooden mannequins in tall glass cases. Each
                                                
                                            
                                                
                                                     sovereign glue. Each jar is a Small object with AC 13, 3 hit points, and immunity to poison and psychic damage. For each jar that breaks, an invisible stalker is released, appearing in the air above the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ) answer. He isnât a very good businessman and barely breaks even, but he doesnât seem to care. 14. Mhandyvverâs Poultry This wooden building grew haphazardly for many years, shooting out single-story
                                                
                                            
                                                
                                                     wagons from nearby farms. Farmers drive in from homesteads miles away to sell all manner of in-season produce, cheese, cider and cider vinegar, and last yearâs pickled beets in jugs. On the other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     overrun by insects or hives of similar creatures, likely manipulated by magic, otherworldly intelligence, or environmental factors to infest an area in countless numbers and drive out all competing life
                                                
                                            
                                                
                                                     make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they donât teleport. 86â90 One random creature in the region breaks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the area, so the marid attacks right away to drive off the characters. Otherwise, the marid asks the characters what they want. If a fight breaks out, the marid surrenders if reduced to fewer than 100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     characters can sneak past the troglodytes with a successful DC 15 Dexterity (Stealth) group check. Characters carrying a light source have disadvantage on this check. If combat breaks out here, the
                                                
                                            
                                                
                                                     wealth. The rest has been spirited away; the search for her other treasures could drive a larger campaign beyond the scope of this adventure.
                                                
                                            
                                        





