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                        Returning 7 results for 'drive intend are breadth'.
                    
                
                        
                            
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                                        driven intend are breath
                                    
                                
                                    
                                        driven intend are breathe
                                    
                                
                                    
                                        drive instead are breathe
                                    
                                
                                    
                                        drive instead are breath
                                    
                                
                                    
                                        driven intend are breadth
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     mere study and research. No one makes a pact with such a mighty patron if he or she doesnât intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in active pursuit
                                                
                                            
                                                
                                                     of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     and research. No one makes a pact with such a mighty patron if he or she doesnât intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in active pursuit of their
                                                
                                            
                                                
                                                     goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     for the world to heal. If Klothys didnât intend this, they reason, then surely she wouldnât have brought so many monsters along in her wake. The Klothysâs Villains table suggests just a few foes that
                                                
                                            
                                                
                                                      Insulted satyr revelers (see chapter 6) channel Klothysâs magic to drive a polisâs priests into embarrassing debauchery. 
   5  An oracle (see chapter 6) knows it is a characterâs destiny to serve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     encompasses fiendish inventiveness and a drive to devise new tools for their mad cause. They are masters of fire and forge, taking captives to work in their infernal foundries. Fire cultists see conquest
                                                
                                            
                                                
                                                     and enslavement of the weak as necessary steps in bringing about the chaos they intend to unleash on the world. In battle, fire cultists launch sudden, overwhelming assaults. They throw themselves into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . The behir is hungry but cautious. If the characters donât attack, the behir asks them in Draconic to drive the gricks out of the adjoining cave. If a fight breaks out, the behir tries to maneuver into
                                                
                                            
                                                
                                                     here, and I donât know why.â âThe mind flayers intend to ravage the whole Underdark! I donât wish ill on people in Gibbet Crossing, though we have little in common. I still have time to warn them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     what they intend to do or should deal with â or things that everyone âshould keep a hawkâs clear eye onâ â in the year ahead. Such talk inevitably leads to discussions of politics, wars, and the
                                                
                                            
                                                
                                                     âdrive downâ dragons. In Waterdeep, the celebrations take the form of parades that center around effigies built of wood and cloth and filled with straw. Each effigy is named and has a traditional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     way in, the workers flee, hollering that they intend to summon the militia. Fortunately for the characters, they have an unknown ally pulling strings for them behind the scenes. Another of the local
                                                
                                            
                                                
                                                     cloudkill, catching the victim of Eye of Corruption. He uses fear to drive the characters away from him and, with luck, into the lingering cloudkill spell. Finally, he mixes fireball and his melee
                                                
                                            
                                        






